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Increase zombie dammage (SERVERSIDE)


unerground2

Question

Hello ive been looking for a script or code where to increase zombiedammage

 

Ive seen servers ( especially PVE servers ) where the zombiespawn is extremly high and they deal like 5000 blood damage per hit and most of the time they knock you out instantly. 

 

I like that. ( because on my server zombies are slow ( like walking dead ) ) 

 

can someone tell me how? 

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yeah i did it now it works

 

but

 

i put in the number 4000 at damage

 

but zombies deal 400000 blood now -.- 

 

need the numbers for 3.5k dammage anyone help?

FIXED THAT^^^^^^

 

 

BUT NOW HOW CAN I INCREASE THEIR SPAWNRATE 

 

its just not enough zeds. 

 

i know the maxzeds 

maxlocalzeds

etc.....................

 

there is more but i want that more than 1 zed spawns at a buidling at the same time 

 

i want like 5 zeds spawning at the same time at 1 house ( ZOMBIEHORDE )  

 

SOMEONE KNOW HOW?

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Try adding this to your mission init file under  Epoch config 

dayz_maxLocalZombies = 100;           //15
dayz_maxGlobalZombiesIncrease = 50;   //5
dayz_maxZeds = 500;
dayz_spawnZombies =	100;         //0
//used to count global zeds around players
dayz_CurrentZombies = 100;      //0
//Used to limit overall zed counts
dayz_maxCurrentZeds = 100;      //0 

also if you have custom loot enabled, you can adjust how many spawn at each type of building. 

This is the loot script i followed. i average about 40-80 per person in town.

 

 

Hope this helps.

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Use a custom loot table, you should find one pretty easy in the forums.

 

Then go in your "CfgBuildingLoot.hpp"

 

For each building you should now see:

 

 

class CfgBuildingLoot {

class Default {
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
 

 

 

It is pretty self explanatory, but if you need further help let me know!

 

Best regards,

Blite

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