OSMOX Posted May 21, 2014 Report Share Posted May 21, 2014 thx for all your help..Got my 60+ mission with ai that patrols the missions now great work...adding you to thx message on server soon to be open. BetterDeadThanZed 1 Link to comment Share on other sites More sharing options...
OSMOX Posted June 15, 2014 Report Share Posted June 15, 2014 how would you off set the ai patrol veh from spawing in the building object when mission spawns //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; if the veh patrol spawn just 20 meters away from center 0 things would be good. Link to comment Share on other sites More sharing options...
TheVampire Posted June 15, 2014 Report Share Posted June 15, 2014 how would you off set the ai patrol veh from spawing in the building object when mission spawns //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; if the veh patrol spawn just 20 meters away from center 0 things would be good. The same way the buildings are displaced. You are going to have to catch all the coords, XYZ and offset them. Link to comment Share on other sites More sharing options...
OSMOX Posted June 17, 2014 Report Share Posted June 17, 2014 //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol _coords, [(_coords select 0) +10, (_coords select 1) +5,-0.3]; 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; how should this be? since its not spawning _coords, [(_coords select 0) +10, (_coords select 1) +5,-0.3]; Link to comment Share on other sites More sharing options...
OSMOX Posted June 21, 2014 Report Share Posted June 21, 2014 //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; how would i add +20 at the position to spawn? so veh doesn't spawn center of building in mission and blow up Link to comment Share on other sites More sharing options...
TheVampire Posted June 21, 2014 Report Share Posted June 21, 2014 //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol _coords, // Position to spawn 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; how would i add +20 at the position to spawn? so veh doesn't spawn center of building in mission and blow up //Spawn patrol _patrol = ["patrol"] call DZMSGetVeh; [_coords, //Position to patrol [(_coords select 0) + 20, (_coords select 1) + 20, 0], // Position to spawn 75, //Radius of patrol 10, //Number of waypoints to give _patrol, //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] call DZMSVehiclePatrol; Link to comment Share on other sites More sharing options...
OSMOX Posted June 21, 2014 Report Share Posted June 21, 2014 thx so much Link to comment Share on other sites More sharing options...
wangtangnoodle Posted June 21, 2014 Report Share Posted June 21, 2014 Is it possible to use this for heli patrols? Link to comment Share on other sites More sharing options...
TheVampire Posted June 21, 2014 Report Share Posted June 21, 2014 Is it possible to use this for heli patrols? It would need modified. Link to comment Share on other sites More sharing options...
Sherlock Posted June 22, 2014 Report Share Posted June 22, 2014 Hi, Im getting the following error. 10:17:02 Error in expression <nSilent _unitGroup; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patr> 10:17:02 Error position: <ai_vehicle_units + 1); _patrol = ["patr> 10:17:02 Error Undefined variable in expression: ai_vehicle_units 10:17:02 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 14 Line 14 is ai_vehicle_units = (ai_vehicle_units + 1); I can't seem to find where the original variable is set. Also, from what I can tell, its not really effecting the patrols, but I could be wrong. Thanks Link to comment Share on other sites More sharing options...
TheVampire Posted June 22, 2014 Report Share Posted June 22, 2014 Hi, Im getting the following error. 10:17:02 Error in expression <nSilent _unitGroup; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patr> 10:17:02 Error position: <ai_vehicle_units + 1); _patrol = ["patr> 10:17:02 Error Undefined variable in expression: ai_vehicle_units 10:17:02 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 14 Line 14 is ai_vehicle_units = (ai_vehicle_units + 1); I can't seem to find where the original variable is set. Also, from what I can tell, its not really effecting the patrols, but I could be wrong. Thanks put this right above that line. ai_vehicle_units = []; Link to comment Share on other sites More sharing options...
Sherlock Posted June 22, 2014 Report Share Posted June 22, 2014 Fast, Amazing and Epic, thank you Vampire. Link to comment Share on other sites More sharing options...
Sherlock Posted June 22, 2014 Report Share Posted June 22, 2014 Okay, doing that has no resulted in the following error. 21:31:56 Error in expression <]; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patrol"] call DZMSGe> 21:31:56 Error position: <+ 1); _patrol = ["patrol"] call DZMSGe> 21:31:56 Error Generic error in expression 21:31:56 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 15 Additionally, this has broken AI spawning and ability to complete mission. Link to comment Share on other sites More sharing options...
TheVampire Posted June 22, 2014 Report Share Posted June 22, 2014 Okay, doing that has no resulted in the following error. 21:31:56 Error in expression <]; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patrol"] call DZMSGe> 21:31:56 Error position: <+ 1); _patrol = ["patrol"] call DZMSGe> 21:31:56 Error Generic error in expression 21:31:56 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 15 Additionally, this has broken AI spawning and ability to complete mission. Woops, it wants a value instead of an array.... Use this line instead: ai_vehicle_units = 0; Link to comment Share on other sites More sharing options...
HotBassyx Posted July 8, 2014 Report Share Posted July 8, 2014 can someone reup the DZMSVehiclePatrol.sqf ? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 10, 2014 Author Report Share Posted July 10, 2014 can someone reup the DZMSVehiclePatrol.sqf ? Sorry, was cleaning out my drop box and must have deleted it: https://www.dropbox.com/s/8kg5c5v360zijz0/DZMSVehiclePatrol.sqf Link to comment Share on other sites More sharing options...
OSMOX Posted July 18, 2014 Report Share Posted July 18, 2014 12:03:44 Error in expression < [(_x select 0),(_x select 1)]} forEach _aicskill; ai_vehicle_units = 0; ai_vehi> 12:03:44 Error position: <_aicskill; ai_vehicle_units = 0; ai_vehi> only error i get now after fixing alot from patch.... Link to comment Share on other sites More sharing options...
Thay-skill3d Posted July 18, 2014 Report Share Posted July 18, 2014 I got these errors :/ script fresh installed - patrol is working. 18:14:34 [DZMS]: Running Major Mission EM1. 18:14:37 Error in expression < [(_x select 0),(_x select 1)]} forEach _aicskill; ai_vehicle_units = (ai_vehicl> 18:14:37 Error position: <_aicskill; ai_vehicle_units = (ai_vehicl> 18:14:37 Error Nicht definierte Variable in Ausdruck: _aicskill 18:14:37 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 43 And when i add a hmmv the gunner has no ammo :( edit: i guess i fixed it - it works now (added line 14 and line 37) - but i dont know why a array for _aicskill fixed it oO here my DZMSVehiclePatrol.sqf if (!isServer)exitWith{}; private ["_heliTurrets","_wpnum","_radius","_gunner2","_skillarray","_startingpos","_heli_class","_startPos","_unitGroup","_pilot","_skill","_position","_wp","_patrol"]; _position = _this select 0; _startingpos = _this select 1; _radius = _this select 2; _wpnum = _this select 3; _heli_class = _this select 4; _skill = _this select 5; _skillarray = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"]; _unitGroup = createGroup east; _pilot = _unitGroup createUnit ["Bandit1_DZ", [0,0,0], [], 1, "NONE"]; [_pilot] joinSilent _unitGroup; ai_vehicle_units = 0; ai_vehicle_units = (ai_vehicle_units + 1); _patrol = ["patrol"] call DZMSGetVeh; _patrol = createVehicle [_patrol, [(_startingpos select 0),(_startingpos select 1), 0], [], 0, "CAN_COLLIDE"]; [_patrol] call DZMSSetupVehicle; _patrol setFuel 1; _patrol engineOn true; _patrol setVehicleAmmo 1; //_patrol addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; _patrol allowCrewInImmobile true; _patrol lock true; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_patrol]; _pilot assignAsDriver _patrol; _pilot moveInDriver _patrol; _gunner = _unitGroup createUnit ["Bandit1_DZ", [0,0,0], [], 1, "NONE"]; _gunner assignAsGunner _patrol; _gunner moveInTurret [_patrol,[0]]; [_gunner] joinSilent _unitGroup; //Lets set the skills _aicskill = []; switch (_skill) do { case 0: {_aicskill = DZMSSkills0;}; case 1: {_aicskill = DZMSSkills1;}; case 2: {_aicskill = DZMSSkills2;}; case 3: {_aicskill = DZMSSkills3;}; }; {_gunner setSkill [(_x select 0),(_x select 1)]} forEach _aicskill; ai_vehicle_units = (ai_vehicle_units + 1); //Now we need to figure out their loadout, and assign it //Get the weapon array based on skill _weaponArray = [_skill] call DZMSGetWeapon; _weapon = _weaponArray select 0; _magazine = _weaponArray select 1; //diag_log text format ["[DZMS]: AI Weapon:%1 / AI Magazine:%2",_weapon,_magazine]; //Get the gear array _aigearArray = [DZMSGear0,DZMSGear1,DZMSGear2,DZMSGear3,DZMSGear4]; _aigear = _aigearArray call BIS_fnc_selectRandom; _gearmagazines = _aigear select 0; {_pilot setSkill [(_x select 0),(_x select 1)]} forEach _aicskill; {_x addweapon _weapon;_x addmagazine _magazine; _x addmagazine _magazine;} forEach (units _unitgroup); {_x addEventHandler ["Killed",{[_this select 0, _this select 1, "vehicle"] call on_kill;}];} forEach (units _unitgroup); [_patrol] spawn veh_monitor; _unitGroup allowFleeing 0; _unitGroup setBehaviour "CARELESS"; //_unitGroup setSpeedMode "FULL"; _unitGroup setCombatMode "RED"; for "_i" from 1 to _wpnum do { _wp = _unitGroup addWaypoint [[(_position select 0),(_position select 1),0],_radius]; _wp setWaypointType "SAD"; _wp setWaypointCompletionRadius 200; }; _wp = _unitGroup addWaypoint [[(_position select 0),(_position select 1),0],100]; _wp setWaypointType "CYCLE"; _wp setWaypointCompletionRadius 200; Link to comment Share on other sites More sharing options...
megaz Posted September 18, 2014 Report Share Posted September 18, 2014 Hi people can any one shed some light on this error im getting with the DZMSVehiclePatrol script: 9:06:32 [DZMS]: Running Minor Mission SM4. 9:06:36 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret 9:06:36 UH60Wreck_DZ: MainGun - unknown animation source mainGun 9:06:36 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 9:06:38 Error in expression <ach (units _unitgroup); [_patrol] spawn veh_monitor; _unitGroup allowFleeing 0;> 9:06:38 Error position: <veh_monitor; _unitGroup allowFleeing 0;> 9:06:38 Error Undefined variable in expression: veh_monitor 9:06:38 File z\addons\dayz_server\DZMS\Scripts\DZMSVehiclePatrol.sqf, line 65 9:06:42 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission. 9:06:45 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission. 9:06:49 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission. 9:06:50 [DZMS]: (DZMSUnitsMinor) Waiting for 0/9 Units or Less to be Alive and a Player to be Near the Objective. 9:07:07 "DZAI Monitor :: Server Uptime: [0d 0h 7m 19s]. Active AI Groups: 23." 9:07:07 "DZAI Monitor :: Static Spawns: 7. Respawn Queue: 0 groups queued." 9:07:07 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 7. Land Patrols: 8." Mission still spawn cars as far as I can see thanks MegaZ this is the section with line 65 in red //Get the gear array _aigearArray = [DZMSGear0,DZMSGear1,DZMSGear2,DZMSGear3,DZMSGear4]; _aigear = _aigearArray call BIS_fnc_selectRandom; _gearmagazines = _aigear select 0; {_pilot setSkill [(_x select 0),(_x select 1)]} forEach _aicskill; {_x addweapon _weapon;_x addmagazine _magazine; _x addmagazine _magazine;} forEach (units _unitgroup); {_x addEventHandler ["Killed",{[_this select 0, _this select 1, "vehicle"] call on_kill;}];} forEach (units _unitgroup);[_patrol] spawn veh_monitor; _unitGroup allowFleeing 0; _unitGroup setBehaviour "AWARE"; //_unitGroup setSpeedMode "FULL"; _unitGroup setCombatMode "RED"; Link to comment Share on other sites More sharing options...
megaz Posted September 28, 2014 Report Share Posted September 28, 2014 Guys am I the only one with this issue? any one have a fix please MegaZ Link to comment Share on other sites More sharing options...
ekroemer Posted September 28, 2014 Report Share Posted September 28, 2014 After looking for veh_monitor in DZMS but finding it in WAI (old version, not 2.x) veh_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_server\WAI_v1\compile\vehicle_monitor.sqf"; I'm afraid there's a dependency to WAI left. But looking into vehicle_monitor if (!isServer) exitWith {}; private ["_mission","_veh"]; _veh = _this select 0; if (count _this == 2) then { _mission = _this select 1; } else { _mission = false; }; waitUntil { count crew _veh > 0}; while {(alive _veh) and ({alive _x} count crew _veh > 0)} do { _veh setVehicleAmmo 1; _veh setFuel 1; if ({alive _x} count crew _veh == 0) then { _veh setDamage 1; _veh setVariable ["killedat", time]; }; if ((_mission) AND (clean_running_mission)) then { _veh setDamage 1; _veh setVariable ["killedat", time]; }; sleep 30; }; _veh setDamage 1; _veh setVariable ["killedat", time]; only clean_running_mission seems to be a WAI variable. That one seems to be set to true when a mission is running and false before/between missions. Link to comment Share on other sites More sharing options...
Tang0 Posted September 28, 2014 Report Share Posted September 28, 2014 Have you checked the Vehicle Patrol V2 Link to comment Share on other sites More sharing options...
Tang0 Posted September 28, 2014 Report Share Posted September 28, 2014 I used V2 though i changed it slightly, if your vehicles have no ammo use the DZ versions of them ie DZMSPatrolVeh = ["ArmoredSUV_PMC_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","LandRover_Special_CZ_EP1_DZ","Offroad_DSHKM_Gue_DZ","Pickup_PK_GUE_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","GAZ_Vodnik_DZ"]; Link to comment Share on other sites More sharing options...
chamaerops Posted January 17, 2015 Report Share Posted January 17, 2015 Hey Guys :) Just a little Question: Is it possible to add a Heli Patrol instead of the Land Vehicle Patrol? That would be so nice, if someone can help me or post the code i will need for. Thanks! Link to comment Share on other sites More sharing options...
TheVampire Posted January 17, 2015 Report Share Posted January 17, 2015 Hey Guys :) Just a little Question: Is it possible to add a Heli Patrol instead of the Land Vehicle Patrol? That would be so nice, if someone can help me or post the code i will need for. Thanks! The code is a lot different as you need to manage their height, set the waypoints in the air, and set the fly-in heights when they first spawn. Someone might do it, but it would require going through all the code. Link to comment Share on other sites More sharing options...
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