nikas455 Posted April 14, 2014 Report Share Posted April 14, 2014 problem with the mission WAI and BTR 90 bots do not respond to BTR, how can I fix it? http://www.youtube.com/watch?v=SvzF4bI-w3I&feature=youtu.be here is a video Link to comment Share on other sites More sharing options...
Lacost Posted April 14, 2014 Report Share Posted April 14, 2014 give them into the hands RPG 7 and they react:) Link to comment Share on other sites More sharing options...
fr1nk Posted April 14, 2014 Report Share Posted April 14, 2014 AI won't attack a vehicle if they think it can't be damaged with the weapons they're using. If you give them an AS50 or RPG, they'll open fire. On occasion, AI might glitch out and open fire anyways, but it doesn't tend to happen often. Link to comment Share on other sites More sharing options...
Lulzfail567 Posted April 15, 2014 Report Share Posted April 15, 2014 /////////////////////////////////////////////////////// ///Use the built in mission system (config file for mission system in mission folder) ai_mission_sysyem = True; /////////////////////////////////////////////////////// /// clears all Weapons and Magazines off body on death ai_clear_body = False; /// Clears dead bodies after given time ai_clean_dead = True; /// Time (in seconds) after which a dead body will be cleaned up cleanup_time = 1800; /////////////////////////////////////////////////////// /// Sets radius for AI patrols (call spawn_group) ai_patrol_radius = 300; /// Sets number of waypoints to add in patrol area (call spawn_group) ai_patrol_radius_wp = 10; /// Sets behavior of AI groups ai_combatmode = "RED"; ai_behaviour = "SAFE"; /////////////////////////////////////////////////////// /// Turns on AI info sharing (Makes them very hard even on low skill settings) ai_ahare_info = True; /// Distance AI will let other enemies know of your position (currently only on kill) ai_share_distance = 300; /////////////////////////////////////////////////////// /// Gain humanity for killing an AI unit (True: is on. False: is off.) ai_humanity_gain = True; /// Humanity added for AI kill ai_add_humanity = 50; /// Adds bandit kill when killing an AI (True: on. False: off.) ai_banditkills_gain = True; /////////////////////////////////////////////////////// /// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array) ai_custom_skills = False; /// Custom skill array. Use 0 to use this with ai_custom_skills = True ai_custom_array1 = [ ["aimingAccuracy",0.60], ["aimingShake",0.60], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Custom skill array. Use 1 to use this with ai_custom_skills = True ai_custom_array2 = [ ["aimingAccuracy",0.15], ["aimingShake",0.20], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Custom skill array. Use 2 to use this with ai_custom_skills = True ai_custom_array3 = [ ["aimingAccuracy",0.60], ["aimingShake",0.60], ["aimingSpeed",1.00], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /// Arrays used in "Random" custom skill ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3]; /////////////////////////////////////////////////////// /// Allows AI on static guns to have a loadout ai_static_useweapon = True; /// Allows you to set custom array for AI on static weapons. (True: On False: Off) ai_static_skills = True; /// Custom skill array. Use this with ai_static_skills = True; ai_static_array = [ ["aimingAccuracy",0.15], ["aimingShake",0.20], ["aimingSpeed",0.50], ["endurance",1.00], ["spotDistance",1.00], ["spotTime",1.00], ["courage",1.00], ["reloadSpeed",1.00], ["commanding",1.00], ["general",1.00] ]; /////////////////////////////////////////////////////// /// Gearset arrays for unit Loadouts /// /// 0 /// ai_gear0 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemFlashlight"] ]; /// 1 /// ai_gear1 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemFlashlight"] ]; /// 2 /// ai_gear2 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemFlashlight"] ]; /// 3 /// ai_gear3 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemFlashlight"] ]; /// 4 /// ai_gear4 = [ ["ItemBandage","ItemBandage","ItemPainkiller"], ["ItemKnife","ItemFlashlight"] ]; /// Gearsets to use if set to "Random" /// ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; /////////////////////////////////////////////////////// /// Weapon arrays for unit Loadouts /// /// Format is ["Gun","Ammo"] /// /// 0 /// ai_wep0 = [ ["RPG7V","PG7VR"] ]; /// 1 /// ai_wep1 = [ ["FN_FAL","20Rnd_762x51_FNFAL"] ]; /// 2 /// ai_wep2 = [ ["M249_m145_EP1_DZE","200Rnd_556x45_M249"] ]; /// 3 /// ai_wep3 = [ ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"] ]; /// 4 /// ai_wep4 = [ ["M107","10Rnd_127x99_m107"] ]; /// 5 /// ai_wep5 = [ ["Stinger","Stinger"] ]; /// 6 /// ai_wep6 = [ ["Javelin","Javelin"] ]; /// 7 /// ai_wep7 = [ ["AK_74","30Rnd_545x39_AK"] ]; /// 8 /// ai_wep8 = [ ["M8_carbineGL","100Rnd_556x45_BetaCMag"] ]; /// 9 /// ai_wep9 = [ ["M240_DZ","100Rnd_762x51_M240"] ]; /// 10 /// ai_wep10 = [ ["M249_DZ","200Rnd_556x45_M249"] ]; /// Arrays used in "Random" for weapons/// ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4,ai_wep5,ai_wep6,ai_wep7,ai_wep8,ai_wep9,ai_wep10]; /////////////////////////////////////////////////////// /// Backpacks used when "" for random /// ai_packs = [ "DZ_Patrol_Pack_EP1", "DZ_Assault_Pack_EP1", "DZ_Czech_Vest_Puch", "DZ_TerminalPack_EP1", "DZ_ALICE_Pack_EP1", "DZ_TK_Assault_Pack_EP1", "DZ_CompactPack_EP1", "DZ_British_ACU", "DZ_GunBag_EP1", "DZ_CivilBackpack_EP1", "DZ_Backpack_EP1", "DZ_LargeGunBag_EP1" ]; /////////////////////////////////////////////////////// /// Skins used when "" for random /// ai_skin = [ "Bandit1_DZ", "BanditW1_DZ", "BanditW2_DZ", "Camo1_DZ", "Sniper1_DZ", "Soldier1_DZ", "Survivor2_DZ", "SurvivorW2_DZ", "GUE_Soldier_MG_DZ", "GUE_Soldier_Sniper_DZ", "GUE_Soldier_Crew_DZ", "GUE_Soldier_2_DZ", "RU_Policeman_DZ", "Pilot_EP1_DZ", "Haris_Press_EP1_DZ", "Ins_Soldier_GL_DZ", "GUE_Commander_DZ", "Functionary1_EP1_DZ", "Priest_DZ", "Rocker1_DZ", "Rocker2_DZ", "Rocker3_DZ", "Rocker4_DZ", "TK_INS_Warlord_EP1_DZ", "TK_INS_Soldier_EP1_DZ", "Soldier_Sniper_PMC_DZ", "Soldier_TL_PMC_DZ", "FR_OHara_DZ", "FR_Rodriguez_DZ", "CZ_Soldier_Sniper_EP1_DZ", "Graves_Light_DZ", "Bandit2_DZ", "SurvivorWcombat_DZ" ]; ////////////////////////////////////////////////////// WAIconfigloaded = True; I've had the same problem myself with tanks and helis. You have to go into AIconfig.sqf this is what my file looks like. not you may have to go into your missions and add the wep classes to spawn. Link to comment Share on other sites More sharing options...
malamuc Posted April 19, 2014 Report Share Posted April 19, 2014 can i add 1-2 (no random) rpg-7 to bots to each misson? Link to comment Share on other sites More sharing options...
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