SadBoy1981 Posted June 30, 2014 Report Share Posted June 30, 2014 <t color='#707D8D' size='1' font='Bitstream'align='left'>Игроков Убито:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%3</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Бандитов убито:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%4</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Зомби убито:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%5</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Транспорт:</t><t size='0.95' font='Bitstream'align='right'color='#707D8D'>%16</t><br/> <t color='#72708D' size='1' font='Bitstream'align='left'>fps: </t><t size='1' font='Bitstream'align='right'color='#72708D'>%14</t><br/> <t color='#80708D' size='1' font='Bitstream'align='left'>Игроки онлайн: </t><t size='1' font='Bitstream'align='right'color='#80708D'>%15</t><br/> <t size='1' font='Bitstream'align='center'color='#8D708B'>Сервер Работает %18ч %8м</t><br/> <img size='6' image='%9'/> " }; case 1:{ " <t color='#708D72' size='1' font='Bitstream'align='left'>Кровь:</t><t size='1' font='Bitstream'align='right'color='#708D72'>%1</t><br/> <t color='#707D8D' size='1' font='Bitstream'align='left'>Бандитов убито:</t><t size='1' font='Bitstream'align='right'color='#707D8D'>%4</t><br/> <t color='#72708D' size='1' font='Bitstream'align='left'>fps: </t><t size='1' font='Bitstream'align='right'color='#72708D'>%14</t><br/> <t color='#80708D' size='1' font='Bitstream'align='left'>Игроки онлайн: </t><t size='1' font='Bitstream'align='right'color='#80708D'>%15</t><br/> <t size='1' font='Bitstream'align='center'color='#8D708B'>Сервер Работает %18ч %8м</t><br/> " }; case 2:{ "" }; }; if(((getPlayerUID player) in ["198262150","12614854"]) and custom_monitor_state == 1 ) then { _position = getPos player;//Позиция игрока _px = _position select 0;//X _py = _position select 1;//Y _text = _text + format ["<t color='#00bcbc' size='0.8'font='Bitstream'align='left'>x:%1 y:%2</t><br/>",_px,_py]; }; hintSilent parseText format [ _text, r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 ((floor(serverTime/60)) mod 60), //8 _pic, //9 _logo, //10 _textCity, //11 0, //12 0, //13 round diag_fps, //14 {side _x == west} count allUnits, //15 (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),//16 count vehicles, //17 (floor(serverTime/3600)), //18 dayz_Survived //19 Code is on line 8 and 43 Link to comment Share on other sites More sharing options...
deicide Posted June 30, 2014 Report Share Posted June 30, 2014 _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); and this at the top Link to comment Share on other sites More sharing options...
SadBoy1981 Posted June 30, 2014 Report Share Posted June 30, 2014 yep :P Link to comment Share on other sites More sharing options...
FragZ Posted July 1, 2014 Report Share Posted July 1, 2014 Well I found a table for the ascii key codes. I will change it in the script later and try it. Look for, EXTENDED ASCII KEYBOARD CODES. It's the second table. http://brebru.com/asciicodes.html Any luck on changing the keybind? Link to comment Share on other sites More sharing options...
chriseeeee Posted July 15, 2014 Report Share Posted July 15, 2014 Well that's simple, everything you change in dayz_code.pbo or whatever has to be put in your DayZ_Epoch_11.Chernarus.pbo (or whatever it is called). That is the only way all players receive the changes you have made. The only exception is the dayz_server.pbo of course because that will only run on the server. So it will do nothing if you change the compiles.sqf or any other file in the dayz_code.pbo, you have to change the copy in your mission.pbo! :) That said you need to change the following to costomize the debug monitor: 1. copy the file "@DayZ_Epoch\addons\dayz_code\actions\playerstats.sqf" to your mission folder (I put it in the custom folder for this example) 2. in compiles.sqf change "\z\addons\dayz_code\actions\playerstats.sqf" to "custom\playerstats.sqf", there are 2 places where you have to to that, you use replace or find it with your editor 3. change the "custom\playerstats.sqf" file to your liking That's it, repack your mission.pbo if you want. :) Just as a reference what you could change I'll post my changed playerstats.sqf here: //Let Zeds know [player,4,true,(getPosATL player)] spawn player_alertZombies; //display gui (temp hint) hintSilent parseText format [" <t size='1.4' font='Bitstream' align='center' color='#DDDDDD'>BRS DayZ Epoch</t><br/> <t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%9 Players Online</t><br/><br/> <t size='1.25' font='Bitstream' color='#5882FA'>%1</t><br/><br/> <t size='1.20' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1' font='Bitstream' align='center' color='#16DB57'>Restart in %10 minutes</t><br/><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>brsquad.enjin.com</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>TS 46.20.46.243:14713</t><br/>", (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (r_player_blood), (count playableUnits), (120-(round(serverTime/60))) ]; It will look like this: I'm trying to recreate this but unfortunately I don't have a compile.sqf anywhere that contains anything that references playerstats.sqf, any tips? Link to comment Share on other sites More sharing options...
DarkRanger Posted July 15, 2014 Report Share Posted July 15, 2014 I'm trying to recreate this but unfortunately I don't have a compile.sqf anywhere that contains anything that references playerstats.sqf, any tips? The link to playerstats.sqf is actually located in the dayz_spaceInterrupt.sqf. Which you will need to grab from your Epoch files and move into your custom folder and also update your compiles.sqf to reflect the new dayz_spaceInterrupt.sqf path. Then update that file to where your custom playerstats.sqf is. Link to comment Share on other sites More sharing options...
Link Posted July 18, 2014 Report Share Posted July 18, 2014 I have a custom debug monitor that works in game but for some reason the old one keeps appearing every second causing the two of them to constantly switch, how can I fix this? Link to comment Share on other sites More sharing options...
RamAthorn Posted August 7, 2014 Report Share Posted August 7, 2014 yeah me to Link can anyone add to this plz? Link to comment Share on other sites More sharing options...
Zupa Posted August 8, 2014 Report Share Posted August 8, 2014 i prefer the follwing debug ^^ sendjes 1 Link to comment Share on other sites More sharing options...
DangerRuss Posted August 10, 2014 Report Share Posted August 10, 2014 I'm trying to recreate this but unfortunately I don't have a compile.sqf anywhere that contains anything that references playerstats.sqf, any tips? Do you even read bro? Read the thread, all of it. All of these are found in this thread. Don't be lazy. Link to comment Share on other sites More sharing options...
DangerRuss Posted August 10, 2014 Report Share Posted August 10, 2014 I have a custom debug monitor that works in game but for some reason the old one keeps appearing every second causing the two of them to constantly switch, how can I fix this? yeah me to Link can anyone add to this plz? No one is gonna be able to help you if you dont explain more. You need to tell us how you went about adding your debug monitor first. RamAthorn 1 Link to comment Share on other sites More sharing options...
chaingun427 Posted August 11, 2014 Report Share Posted August 11, 2014 having an issue with my debug monitor since updating to 1.0.5, headshots register for every kill instead of just the headshots. the following is the code i'm using. if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;}; while {custom_monitor} do { _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; _timeleft = _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; hintSilent parseText format [" <t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%17 Players online</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Location:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%11</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Blood:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%1</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Humanity:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%2</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Hero Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%3</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Bandit Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%4</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'> Zed Kills:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%5</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Headshots:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%6</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>Zombies (alive/total):</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%13/%12</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900'>FPS:</t><t size='1' font='Bitstream' align='right' color='#FFFAF0'>%14</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>Fucked in the Mind</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>facebook.com/groups/derpfitm</t><br/>", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (360-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts _pic, //9 _logo, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 (round diag_FPS), //14 dayz_playerName, //15 round(dayz_temperatur), //16 (count playableUnits) //17 ]; sleep 2; }; If anyone would be willing to look it over and see if something is incompatible with the latest update i'd greatly appreciate it. Link to comment Share on other sites More sharing options...
RamAthorn Posted August 12, 2014 Report Share Posted August 12, 2014 No one is gonna be able to help you if you dont explain more. You need to tell us how you went about adding your debug monitor first. Sorry DangerRuss I used the steps on page 5 Copy dayz_spaceInterrupt.sqf from dayz_code.pbo\actions into your custom folder. Change the path of dayz_spaceInterrupt.sqf in your custom compiles to: dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf"; Create a new file in your custom folder called debug.sqf Paste this in it while {debugMonitor} do{//Modify your debug starting here _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));if (player == vehicle player) then{_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));}else{_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));};hintSilent parseText format [" <t size='1' font='Bitstream' align='center' color='#669933'>%1</t><br/> <img size='4' image='%9'/><br/> <t size='1' font='Bitstream' align='left'>Zombies Killed: </t><t color='#669933' size='1.2' font='Bitstream' align='right'>%2</t><br/> <t color='#ffffff' size='1' font='Bitstream' align='left'>Survivors Killed: </t><t color='#669933' size='1' font='Bitstream' align='right'>%4</t><br/> <t color='#ffffff' size='1' font='Bitstream' align='left'>Bandits Killed: </t><t color='#669933' size='1' font='Bitstream' align='right'>%5</t><br/> <t color='#ffffff' size='1' font='Bitstream' align='left'>FPS: </t><t color='#669933' size='1' font='Bitstream' align='right'>%8</t><br/> <t color='#ffffff' size='1' font='Bitstream' align='left'>Humanity: </t><t color='#5882FA' size='1' font='Bitstream' align='right'>%7</t><br/> <t color='#ffffff' size='1' font='Bitstream' align='left'>Blood: </t><t color='#ff5200' size='1' font='Bitstream' align='right'>%6</t><br/> <t size='1' font='Bitstream' align='center' color='#669933'>Press INSERT to toggle</t> ",(name player),(player getVariable['zombieKills', 0]),(player getVariable['headShots', 0]),(player getVariable['humanKills', 0]),(player getVariable['banditKills', 0]),(player getVariable['USEC_BloodQty', r_player_blood]),(player getVariable['humanity', 0]),(round diag_fps),_pic];//Don't modify below this line sleep 1;}; Open custom\dayz_spaceInterrupt.sqf Replace this: if (_dikCode == 210) then { _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";}; with this: if (_dikCode == 210) then { if (isNil 'debugMonitor') then { debugMonitor = true; _nill = execvm "custom\debug.sqf"; } else { debugMonitor = !debugMonitor; hintSilent ''; _nill = execvm "custom\debug.sqf"; };}; Comment out this: if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then { dayz_lastCheckBit = diag_tickTime; _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";}; like this: /* if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then { dayz_lastCheckBit = diag_tickTime; _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; }; */ If you want the debug monitor to be auto-shown when player connects add this to the end of !isDedicated block in your init.sqf in MPMissions: if (isNil 'debugMonitor') then { debugMonitor = true; _nill = execvm "custom\debug.sqf";}; Enjoy :) Link to comment Share on other sites More sharing options...
DangerRuss Posted August 13, 2014 Report Share Posted August 13, 2014 unfortunately this is beyond me to fix. I eventually gave up and just started using infiSTAR's debug. Maybe you could ask him how to better customize it to your liking. Link to comment Share on other sites More sharing options...
Sub Posted August 29, 2014 Report Share Posted August 29, 2014 Hey guys I use the infiSTAR's Antihack's debug monitor and i tried editing and it did not work .I was trying to get it to look like this but actually work Heres what it looks like in my AH, the headshots and survived dayz does not work properly, any help is appreciated. Link to comment Share on other sites More sharing options...
deicide Posted September 1, 2014 Report Share Posted September 1, 2014 Any luck on changing the keybind? I did yes, and had it working fine. but it broke my towing script. i found an image with the key bind codes. I'm going to try the dayz_spaceInterrupt.sqf method, and just overwrite the ins key. the keymap is here http://grueslayer.webs.com/Keystate.png Link to comment Share on other sites More sharing options...
rosska85 Posted September 1, 2014 Report Share Posted September 1, 2014 Hey guys I use the infiSTAR's Antihack's debug monitor and i tried editing and it did not work .I was trying to get it to look like this but actually work Heres what it looks like in my AH, the headshots and survived dayz does not work properly, any help is appreciated. For your "Players Online" line, you're referencing %12, but %12 is headshot count, change it to 13. For "Survived" you're referencing %1 but that's the _txt line which I believe gets the player name, you don't actually have anything in there to get the days survived that I can see. You only said you wanted it working, but didn't say what was broken so I'm assuming it's those two points since they look wrong haha. Link to comment Share on other sites More sharing options...
Sub Posted September 16, 2014 Report Share Posted September 16, 2014 If I changed player online to %2 instead of 12 would that possibly work? Link to comment Share on other sites More sharing options...
gxce3849 Posted September 17, 2014 Report Share Posted September 17, 2014 if you have GPS:https://lh6.googleusercontent.com/8h_Q6DIJh8DSXxz9fhoXWwaUo1jIBnj5l1HkyWR-53QkBnutyLQFmFY929WxnHcGlDzSn8kvi8c=w1886-h833 if you don't have:https://lh5.googleusercontent.com/qwbT5sDIu2nWh-zQjkd-dAKDQ53-fXkJQc1g9ZfQyOPGzBFWR4htURN47g7NK0g9jdw4NHGoGCQ=w1886-h833 debug_monitor.sqf: fnc_debug = { private ["_kills","_killsH","_killsB","_humanity","_headShots","_vehname","_crew","_crew2","_crew3","_crew4","_crew5","_crew6","_crew7","_crew8","_crew9"]; debugMonitor = true; while {debugMonitor} do { _mags = [currentWeapon player] + (weapons player) + (magazines player); _My_speed = speed (vehicle player); _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _headShots = player getVariable["headShots",0]; _humanity = player getVariable["humanity",0]; _dmweapons = ""; _dmvehicle = ""; _dmweaponsname = ""; _dmvehiclename = ""; _dmweapons = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); _dmvehicle = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _dmweaponsname = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'displayName')); _dmvehiclename = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')); _zPos = getPos player select 2; //Select Z if ("ItemGPS" in _mags) then { hintSilent parseText format [" <t size='1.5'font='Bitstream'align='left'color='#0000FF'>%1</t> <t size='0.90'font='Bitstream'align='right'color='#FFCC00'>FPS: %11</t><br/> <t size='0.95'font='Bitstream'align='left'>Players:%2</t> <t size='0.95'font='Bitstream'align='right'>500m: %3</t><br/> <t size='0.95'font='Bitstream'align='left'color='#FF0000'>Blood:</t> <t size='0.95'font='Bitstream'align='right'color='#FF0000'>%4 (%18)</t><br/> <t size='0.95'font='Bitstream'align='left'color='#66FFFF'>Humanity:</t> <t size='0.95'font='Bitstream'align='right'color='#66FFFF'>%5</t><br/> <t size='0.95'font='Bitstream'align='left'color='#66FF66'>Vehicles:</t> <t size='0.95' font='Bitstream'align='right'color='#66FF66'>%16 / %17</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Zombies:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%8</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Bandits:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%6</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Survivors:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%7</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Headshot:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%9</t><br/> <t size='0.95'font='Bitstream'align='left'>GPS:%10 H:%20 S:%21</t><br/> <t size='0.95'font='Bitstream'align='left'color='#B4B4B4'>%12</t> <t size='0.95'font='Bitstream'align='right'color='#B4B4B4'>%13</t><br/> <img size='3.5' image='%14' align='left'/> <img size='3.5' image='%15' align='right'/><br/> <t size='0.95'font='Bitstream'align='left'color='#FFFF00'>Server Restart in : %19 m</t> ", dayz_playerName, (count playableUnits), (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1), round(r_player_blood), round _humanity, _killsB, _killsH, _kills, _headShots, (mapGridPosition getPos player), (round diag_fps), _dmweaponsname, _dmvehiclename, _dmweapons, _dmvehicle, (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],50000])), count vehicles, (round((r_player_blood/12000)*100)), (299-(round(serverTime/60))), (round _zPos), round(_My_speed) ]; } else { hintSilent parseText format [" <t size='1.5'font='Bitstream'align='left'color='#0000FF'>%1</t> <t size='0.90'font='Bitstream'align='right'color='#FFCC00'>FPS: %11</t><br/> <t size='0.95'font='Bitstream'align='left'>Players:%2</t> <t size='0.95'font='Bitstream'align='right'>500m: %3</t><br/> <t size='0.95'font='Bitstream'align='left'color='#FF0000'>Blood:</t> <t size='0.95'font='Bitstream'align='right'color='#FF0000'>%4 (%18)</t><br/> <t size='0.95'font='Bitstream'align='left'color='#66FFFF'>Humanity:</t> <t size='0.95'font='Bitstream'align='right'color='#66FFFF'>%5</t><br/> <t size='0.95'font='Bitstream'align='left'color='#66FF66'>Vehicles:</t> <t size='0.95' font='Bitstream'align='right'color='#66FF66'>%16 / %17</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Zombies:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%8</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Bandits:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%6</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Killed Survivors:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%7</t><br/> <t size='0.95'font='Bitstream'align='left'color='#D793D1'>Headshot:</t> <t size='0.95'font='Bitstream'align='right'color='#D793D1'>%9</t><br/> <t size='0.95'font='Bitstream'align='left'>GPS:xxxxxx H:x S:x</t><br/> <t size='0.95'font='Bitstream'align='left'color='#B4B4B4'>%12</t> <t size='0.95'font='Bitstream'align='right'color='#B4B4B4'>%13</t><br/> <img size='3.5' image='%14' align='left'/> <img size='3.5' image='%15' align='right'/><br/> <t size='0.95'font='Bitstream'align='left'color='#FFFF00'>Server Restart in : %19 m</t> ", dayz_playerName, (count playableUnits), (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1), round(r_player_blood), round _humanity, _killsB, _killsH, _kills, _headShots, (mapGridPosition getPos player), (round diag_fps), _dmweaponsname, _dmvehiclename, _dmweapons, _dmvehicle, (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],50000])), count vehicles, (round((r_player_blood/12000)*100)), (299-(round(serverTime/60))), (round _zPos), round(_My_speed) ]; }; sleep 0.1; }; }; [] spawn fnc_debug; Link to comment Share on other sites More sharing options...
sendjes Posted September 28, 2014 Report Share Posted September 28, 2014 i prefer the follwing debug ^^ Would you mind sharing it? Link to comment Share on other sites More sharing options...
Onyx Posted October 29, 2014 Report Share Posted October 29, 2014 Is there a way to move the debug monitor to another spot. Or display it lower on the screen? Link to comment Share on other sites More sharing options...
Onyx Posted October 29, 2014 Report Share Posted October 29, 2014 Is there a way to move the debug monitor to another spot. Or display it lower on the screen? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted October 30, 2014 Report Share Posted October 30, 2014 This custom debug you can found here Link to comment Share on other sites More sharing options...
kellixon Posted November 8, 2014 Report Share Posted November 8, 2014 This custom debug you can found here You can put debug monitor configured? Please Link to comment Share on other sites More sharing options...
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