ilganna Posted April 11, 2014 Report Share Posted April 11, 2014 Hi Guys, I'm running an Epoch Sauerland server (1.0.4.2a) and I had issue with naming (south / north wholesaler when entering safe zone) , marker (bandit) and god areas around (Axles) using AGN Safzone script. Here's my mission.sqm fix for bandit trader mark: class Item19 { position[]={16890.625,300.05701,1780.7633}; name="BanditVendor"; text="Bandit Vendor"; type="mil_dot"; colorName="ColorRed"; }; Here's my mission.sqm fix for incorrect/missing naming and Bandit & Axles safe zone: class Sensors { items=8; class Item0 { position[]={15502.063,87,17015.162}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Seedorf"; expCond="(player distance Seedorf) < 100;"; expActiv="TitleText[""Now Entering Trader City Seedorf"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Seedorf"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={13166.374,176.72119,6611.3574}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberdorf"; expCond="(player distance Oberdorf) < 100;"; expActiv="TitleText[""Now Entering Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={24710.156,409.62686,21741.969}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Oberberg"; expCond="(player distance Oberberg) < 100;"; expActiv="TitleText[""Now Entering Trader City Oberberg"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader City Oberberg"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item3 { position[]={16890.625,300.05701,1780.7633}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Bandit"; expCond="(player distance Bandit) < 50;"; expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Trader Bandit Camp"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item4 { position[]={11045.76,179.40204,15671.621}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero"; expCond="(player distance Hero) < 50;"; expActiv="TitleText[""Now Entering Hero Vendor"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Hero Vendor"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item5 { position[]={2504.271,271.54337,3870.4497}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesale1"; expCond="(player distance Wholesale1) < 50;"; expActiv="TitleText[""Now Entering South Wholesaler"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving South Wholesaler"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item6 { position[]={230.57082,140.2729,22703.529}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesaler"; expCond="(player distance Wholesaler) < 50;"; expActiv="TitleText[""Now Entering North Wholesaler"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving North Wholesaler"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item7 { position[]={15350.896,112.05698,18522.543}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Wholesaler"; expCond="(player distance Wholesaler) < 50;"; expActiv="TitleText[""Now Entering Axles Airfield"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Now Leaving Axles Airfield"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; }; }; Thanks! Link to comment Share on other sites More sharing options...
Fully Posted May 7, 2014 Report Share Posted May 7, 2014 You are missing the sensor box. There is no area defined to trigger. a=100; b=100; name="Wholesaler"; 2 with the same name. =) Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted January 3, 2015 Report Share Posted January 3, 2015 NVM Link to comment Share on other sites More sharing options...
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