Jump to content

Traders marker/safe_zone/name fix


ilganna

Recommended Posts

Hi Guys,

 

I'm running an Epoch Sauerland server (1.0.4.2a) and I had issue with naming (south / north wholesaler when entering safe zone) , marker (bandit) and god areas around (Axles) using AGN Safzone script.

 

Here's my mission.sqm fix for bandit trader mark:

 

 

        class Item19
        {
            position[]={16890.625,300.05701,1780.7633};
            name="BanditVendor";
            text="Bandit Vendor";
            type="mil_dot";
            colorName="ColorRed";
        };

 

Here's my mission.sqm fix for incorrect/missing naming and Bandit & Axles safe zone:

 

 

    class Sensors
    {
        items=8;
        class Item0
        {
            position[]={15502.063,87,17015.162};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Seedorf";
            expCond="(player distance Seedorf) < 100;";
            expActiv="TitleText[""Now Entering Trader City Seedorf"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Trader City Seedorf"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={13166.374,176.72119,6611.3574};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Oberdorf";
            expCond="(player distance Oberdorf) < 100;";
            expActiv="TitleText[""Now Entering Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Trader City Oberdorf"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={24710.156,409.62686,21741.969};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Oberberg";
            expCond="(player distance Oberberg) < 100;";
            expActiv="TitleText[""Now Entering Trader City Oberberg"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Trader City Oberberg"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item3
        {
            position[]={16890.625,300.05701,1780.7633};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Bandit";
            expCond="(player distance Bandit) < 50;";
            expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Trader Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item4
        {
            position[]={11045.76,179.40204,15671.621};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Hero";
            expCond="(player distance Hero) < 50;";
            expActiv="TitleText[""Now Entering Hero Vendor"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Hero Vendor"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item5
        {
            position[]={2504.271,271.54337,3870.4497};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Wholesale1";
            expCond="(player distance Wholesale1) < 50;";
            expActiv="TitleText[""Now Entering South Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving South Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item6
        {
            position[]={230.57082,140.2729,22703.529};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Wholesaler";
            expCond="(player distance Wholesaler) < 50;";
            expActiv="TitleText[""Now Entering North Wholesaler"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving North Wholesaler"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item7
        {
            position[]={15350.896,112.05698,18522.543};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="Wholesaler";
            expCond="(player distance Wholesaler) < 50;";
            expActiv="TitleText[""Now Entering Axles Airfield"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now Leaving Axles Airfield"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
    };
};

 

Thanks!

Link to comment
Share on other sites

  • 4 weeks later...
  • 7 months later...

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...