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need a lot of help..


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Ok so.. our server runs kn old ems but due to the mad desync and the clashing with wai we kind of need to switch to this mission system.

Unfortunately we cant because it needs to be customised first, quite heavily.. Sensitive economy =P

I basically want to change it so boxes don't choose random loot, rather pre-defined boxes

Number of ai at missions (when i tested this i did a mission with 6 ai.. no enough!)

Fast spawning missions ( waited 16 minutes on my test server, 33 for both missions)

Id love to change the black dots so they say "easy","medium","hard"

Weapons that the ai spawn with as per my "easy, medium, hard" system (may just be easy/hard..)

Pm me here or post if you can help me with this at all.. id really appreciate it!

£££

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- I basically want to change it so boxes don't choose random loot, rather pre-defined boxes

 

All loot amounts can be adjusted in DZMSBox.sqf,

 

- Number of ai at missions (when i tested this i did a mission with 6 ai.. no enough!)

 

You have to open each mission and modify this. Most missions have around 20 AI.

The lines explain themselves.

//Usage: [_coords, count, skillLevel, unitArray]
[_coords,2,1,"DZMSUnitsMinor"] call DZMSAISpawn;

- Fast spawning missions ( waited 16 minutes on my test server, 33 for both missions)

 

The spawn times and many other settings can be adjusted in the DZMSConfig.sqf.

It should have been the first place you looked after installing the files.

 

- Id love to change the black dots so they say "easy","medium","hard"

 

You can adjust the names of each mission in each of the mission files.

 

- Weapons that the ai spawn with as per my "easy, medium, hard" system (may just be easy/hard..)

 

In the same way you adjust the AI count you can also adjust the difficulty.

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