Okay at the moment I’m getting about ~20 server fps with 20 players on. At about 30+ players I’m getting ~10 fps. At this point I’m reasonably satisfied with the way the server is performing but I can see this being a concern as objects increase. I currently have 3100 objects in the database and while the server is running around 4100 objects.
For now I’ve been using a query to find objects owned inactive players and removing them.
I’m finding as the server is getting populated this strategy has a few flaws:
· You can’t query owners of lockables
· You won’t be able to query abandoned bases from active players
I’d like to know other server owner’s maintenance strategy to keep the objects down. Has the use of object maintenance and degradation been a deterrent for attracting players?
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Geryon
Okay at the moment I’m getting about ~20 server fps with 20 players on. At about 30+ players I’m getting ~10 fps. At this point I’m reasonably satisfied with the way the server is performing but I can see this being a concern as objects increase. I currently have 3100 objects in the database and while the server is running around 4100 objects.
For now I’ve been using a query to find objects owned inactive players and removing them.
I’m finding as the server is getting populated this strategy has a few flaws:
· You can’t query owners of lockables
· You won’t be able to query abandoned bases from active players
I’d like to know other server owner’s maintenance strategy to keep the objects down. Has the use of object maintenance and degradation been a deterrent for attracting players?
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