PPrimezz Posted March 31, 2014 Report Share Posted March 31, 2014 Does anyone know of a good script that contains both of these scripts? or 2 scripts that work together of these two? and when ever I add self blood bag it says that the traders and self blood bag can not be on the same line in the init.sqf progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; PPrimezz 1 Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 I use this one it dosent do anything to your selfActions. Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 could you help me out with this? My TS3:tseu4.vilayer.com:9989 Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Dont have the time right know, but just take it in SLOW mode and you will be fine :) And save backups. Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 what does the loops in spoilers mean? Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 He mean that you gonna paste in the text under there. You can copy and take all this, if you dont have change anything else in ui_selectSlot.sqf private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"]; disableSerialization; _control = _this select 0; _button = _this select 1; _parent = findDisplay 106; //if ((time - dayzClickTime) < 1) exitWith {}; if (_button == 1) then { //dayzClickTime = time; _group = _parent displayCtrl 6902; _pos = ctrlPosition _group; _pos set [0,((_this select 2) + 0.48)]; _pos set [1,((_this select 3) + 0.07)]; _item = gearSlotData _control; _conf = configFile >> "cfgMagazines" >> _item; if (!isClass _conf) then { _conf = configFile >> "cfgWeapons" >> _item; }; _name = getText(_conf >> "displayName"); _cfgActions = _conf >> "ItemActions"; _numActions = (count _cfgActions); _height = 0; //Populate Menu for "_i" from 0 to (_numActions - 1) do { _menu = _parent displayCtrl (1600 + _i); _menu ctrlShow true; _config = (_cfgActions select _i); _type = getText (_config >> "text"); _script = getText (_config >> "script"); _outputOriented = getNumber (_config >> "outputOriented") == 1; _height = _height + (0.025 * safezoneH); _compile = format["_id = '%2' %1;",_script,_item]; uiNamespace setVariable ['uiControl', _control]; if (_outputOriented) then { /* This flag means that the action is output oriented the output class will then be transferred to the script and the type used for the name */ _array = getArray (_config >> "output"); _outputClass = _array select 0; _outputType = _array select 1; _name = getText (configFile >> _outputType >> _outputClass >> "displayName"); _compile = format["_id = ['%2',%3] %1;",_script,_item,_array]; }; _menu ctrlSetText format[_type,_name]; _menu ctrlSetEventHandler ["ButtonClick",_compile]; }; // Add extra context menus _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 can you give me an example please? Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 I just gave you the whole ui_selectSlot.sqf. Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 im adding the take clothes now and im gonna restart and see if it works Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Alright, good luck! :) Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 doesn't work :( Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Send rpt log. :) Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 ===================================================================== == D:\TCAFiles\Users\FrederickH\20207\Expansion\beta\ARMA2OASERVER.EXE == Expansion\beta\ARMA2OASERVER.exe -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_763048\20207_config.cfg -cfg=vilayer_active_server_763048\basic.cfg -profiles=vilayer_active_server_763048 -ip=37.59.90.81 -port=2302 ===================================================================== Exe timestamp: 2013/04/12 16:29:10 Current time: 2014/03/31 02:11:41 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 2:12:44 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 2:12:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 2:12:44 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 2:12:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 2:12:51 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 2:12:51 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 2:12:53 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 2:12:53 "DayZ Epoch: MPframework inited" 2:12:54 Warning Message: Script scripts\compiles.sqf not found 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - Waiting for bis_fnc_init..." 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - bis_fnc_init done - STARTING!" 2:12:54 Warning Message: Script low_admins.sqf not found 2:12:54 Warning Message: Script normal_admins.sqf not found 2:12:54 Warning Message: Script super_admins.sqf not found 2:12:54 Warning Message: Script blacklist.sqf not found 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loading..." 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - AntiHack Loaded!" 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - CREATING AdminMenu" 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - ADDING PublicVariableEventHandlers" 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - Adding Logging for killed Vehicles" 2:12:54 "infiSTAR.de ProPlan by infiSTAR.de - FULLY LOADED" 2:13:27 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 2:13:27 Cannot create non-ai vehicle Land_MASH, 2:13:27 Cannot create non-ai vehicle Land_MASH, 2:13:27 Cannot create non-ai vehicle Land_MASH, 2:13:27 Cannot create non-ai vehicle Land_Stan, 2:13:29 Cannot create non-ai vehicle LAND_dragonTeethBig, 2:13:29 Cannot create non-ai vehicle Land_dragonTeethBig, 2:13:29 Cannot create non-ai vehicle Land_dragonTeethBig, 2:13:29 Cannot create non-ai vehicle LAND_dragonTeethBig, 2:13:29 Cannot create non-ai vehicle Land_dragonTeethBig, 2:13:29 Cannot create non-ai vehicle LAND_Mil_Mil_Guardhouse, 2:13:29 Cannot create non-ai vehicle Land_MASH, 2:13:29 Cannot create non-ai vehicle Land_MASH, 2:13:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. warehouse 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings 2:13:30 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 2:13:30 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 2:13:30 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. glt_bh_wreck 2:13:31 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 2:13:34 Error in expression <01.nul = [this,5,time,false,false] spawn BI> 2:13:34 Error position: <nul = [this,5,time,false,false] spawn BI> 2:13:34 Error Missing ; 2:13:34 Error in expression <01.nul = [this,5,time,false,false] spawn BI> 2:13:34 Error position: <nul = [this,5,time,false,false] spawn BI> 2:13:34 Error Missing ; 2:13:34 "Res3tting B!S effects..." 2:13:34 "[AGN] Starting Trader City Safezone Commander!" 2:13:34 "Error: Attempting to start AGN products on a server where it should not be!" 2:13:34 "HIVE: Starting" 2:13:34 "server_monitor.sqf execution count = 1" 2:13:34 "HIVE: trying to get objects" 2:13:34 "HIVE: found 1770 objects" 2:13:34 "HIVE: Commence Object Streaming..." 2:13:35 "HIVE: got 1013 Epoch Objects and 757 Vehicles" 2:13:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 2:13:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 2:13:44 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 2:13:44 UH1Y_DZE: ObsGun - unknown animation source ObsGun 2:13:45 Cannot create non-ai vehicle pook_H13_ambhib_INS, 2:13:45 Cannot create non-ai vehicle pook_H13_ambhib_UNO, 2:13:45 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:45 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:46 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:46 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:46 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:46 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:46 Cannot create non-ai vehicle pook_H13_ambhib, 2:13:48 "HIVE: Vehicle Spawn limit reached!" 2:13:48 "HIVE: Spawning # of Debris: 500" 2:13:48 "HIVE: Spawning # of Ammo Boxes: 3" 2:13:48 "HIVE: Spawning # of Veins: 50" 2:13:48 "Total Number of spawn locations 5" 2:14:16 "EPOCH EVENTS INIT" 2:14:26 "DEBUG VEIN: Too many objects at [5327.25,8273.56]" 2:14:26 "DEBUG VEIN: Too many objects at [2951.25,10907.4]" 2:14:26 "DEBUG VEIN: Too many objects at [6442.04,6582.34]" 2:14:32 "infiSTAR.de Player-Log: [UPG] Fred(86572166) - Admin - 0h 0min | ******ADMIN******" 2:14:35 "TIME SYNC: Local Time set to [2013,8,3,12,14]" 2:14:41 "infiSTAR.de PVAH_AdminReqLog: [1.23457e+006,B 1-1-B:1 ([UPG] Fred) REMOTE]" 2:14:41 "infiSTAR.de SignIn: [UPG] Fred(86572166)" 2:14:58 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred - ItemBloodbag"]" 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:00 Error: Bone leftshoulder doesn't exist in some skeleton 2:15:00 Error: Bone rightshoulder doesn't exist in some skeleton 2:15:05 "RUNNING EVENT: supply_drop on [2014,3,31,12,15]" 2:15:17 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred TP infront of you ON"]" 2:15:18 [DZMS]: Starting DayZ Mission System. 2:15:18 [DZMS]: Relations not found! Using DZMS Relations. 2:15:18 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[6324.43,7803,0]]" 2:15:18 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [6324.43,7803,0](GPS:063075)"]" 2:15:18 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[6324.43,7803,0]]" 2:15:19 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [6324.43,7803,0](GPS:063075)"]" 2:15:19 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[6324.43,7803,0]]" 2:15:19 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [6324.43,7803,0](GPS:063075)"]" 2:15:21 [DZMS]: Currently Running Version: RC1.1 2:15:21 [DZMS]: Mission and Extended Configuration Loaded! 2:15:21 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 2:15:21 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 2:15:25 [DZMS]: Loading ExecVM Functions. 2:15:25 [DZMS]: Loading Compiled Functions. 2:15:25 [DZMS]: Loading All Other Functions. 2:15:25 [DZMS]: Mission Functions Script Loaded! 2:15:28 [DZMS]: Major Mission Clock Starting! 2:15:28 [DZMS]: Minor Mission Clock Starting! 2:15:28 [DZMS]: Mission Marker Loop for JIPs Starting! 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 2:15:40 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 2:15:40 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 2:15:54 SetFace error: class CfgFaces.GravesHead_EP1.Face86 not found 2:15:54 Error: Error during SetFace - class CfgFaces.GravesHead_EP1.Face86 not found 2:15:55 "infiSTAR.de PVAH_AdminReqLog: [1.23457e+006,B 1-1-C:1 ([UPG] PPrimezz) REMOTE]" 2:15:55 "infiSTAR.de SignIn: [UPG] PPrimezz(161639430)" 2:16:07 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz - ItemBloodbag"]" 2:16:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[4467.37,8830.35,0]]" 2:16:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[4467.37,8830.35,0]]" 2:16:11 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-B:1 ([UPG] Fred) REMOTE,[4467.37,8830.35,0]]" 2:16:11 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [4467.37,8830.35,0](GPS:044065)"]" 2:16:11 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [4467.37,8830.35,0](GPS:044065)"]" 2:16:11 "infiSTAR.de PVAH_WriteLog: ["[UPG] Fred Teleported to [4467.37,8830.35,0](GPS:044065)"]" 2:16:17 "infiSTAR.de Player-Log: [UPG] PPrimezz(161639430) - Admin - 0h 1min | ******ADMIN******" 2:16:19 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz G_o_d ON"]" 2:16:27 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[10509.6,2271.48,0]]" 2:16:27 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[10509.6,2271.48,0]]" 2:16:28 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [10509.6,2271.48,0](GPS:105130)"]" 2:16:28 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [10509.6,2271.48,0](GPS:105130)"]" 2:16:28 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[10509.6,2271.48,0]]" 2:16:28 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[10509.6,2271.48,0]]" 2:16:28 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [10509.6,2271.48,0](GPS:105130)"]" 2:16:28 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [10509.6,2271.48,0](GPS:105130)"]" 2:16:37 Server: Object 4:119 not found (message 70) 2:16:37 Server: Object 4:125 not found (message 70) 2:16:37 Server: Object 4:124 not found (message 70) 2:16:37 Server: Object 4:123 not found (message 70) 2:16:37 Server: Object 4:122 not found (message 70) 2:16:37 Server: Object 4:121 not found (message 70) 2:16:37 Server: Object 4:126 not found (message 94) 2:16:37 Server: Object 4:135 not found (message 70) 2:16:37 Server: Object 4:134 not found (message 70) 2:16:37 Server: Object 4:133 not found (message 70) 2:16:37 Server: Object 4:132 not found (message 70) 2:16:37 Server: Object 4:131 not found (message 70) 2:16:37 Server: Object 4:127 not found (message 94) 2:16:37 Server: Object 4:130 not found (message 70) 2:16:37 Server: Object 4:129 not found (message 70) 2:16:37 Server: Object 4:128 not found (message 70) 2:16:38 Server: Object 4:137 not found (message 91) 2:16:38 Server: Object 4:136 not found (message 99) 2:16:38 Server: Object 4:139 not found (message 91) 2:16:38 Server: Object 4:138 not found (message 99) 2:16:38 Server: Object 4:141 not found (message 91) 2:16:38 Server: Object 4:140 not found (message 99) 2:16:38 Server: Object 4:102 not found (message 99) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 NetServer::SendMsg: cannot find channel #608934391, users.card=1 2:16:44 NetServer: users.get failed when sending to 608934391 2:16:44 Message not sent - error 0, message ID = ffffffff, to 608934391 ([UPG] Fred) 2:16:44 "get: STRING (86572166), sent: STRING (86572166)" 2:16:44 "DISCONNECT: [UPG] Fred (86572166) Object: B 1-1-B:1 ([UPG] Fred) REMOTE, _characterID: 849 at loc [4467.37,8830.35,0.00143433]" 2:16:44 Client: Remote object 3:10 not found 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:24 No player found for channel 906772544 - message ignored 2:17:32 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Vehboost On"]" 2:17:33 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz ZedShield Disabled"]" 2:17:34 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz No Zed Aggro - On"]" 2:17:38 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz adminammo_recoil ON"]" 2:17:39 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Vehboost Disabled"]" 2:17:40 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 2:17:50 [DZMS]: Running Major Mission SM5. 2:17:55 [DZMS]: (DZMSUnitsMajor) 7 AI Spawned, 7 units in mission. 2:18:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[9729.55,13198.6,0]]" 2:18:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[9729.55,13198.6,0]]" 2:18:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[9729.55,13198.6,0]]" 2:18:01 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 ([UPG] PPrimezz) REMOTE,[9729.55,13198.6,0]]" 2:18:01 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [9729.55,13198.6,0](GPS:097021)"]" 2:18:01 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [9729.55,13198.6,0](GPS:097021)"]" 2:18:01 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [9729.55,13198.6,0](GPS:097021)"]" 2:18:01 "infiSTAR.de PVAH_WriteLog: ["[UPG] PPrimezz Teleported to [9729.55,13198.6,0](GPS:097021)"]" 2:18:02 [DZMS]: (DZMSUnitsMajor) 7 AI Spawned, 14 units in mission. 2:18:08 [DZMS]: (DZMSUnitsMajor) 8 AI Spawned, 22 units in mission. 2:18:13 [DZMS]: (DZMSUnitsMajor) Waiting for 0/22 Units or Less to be Alive and a Player to be Near the Objective. 2:19:08 [DZMS]: Major SM5 Ural Ambush Mission has Ended. 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0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 we also got take clothes to work but it broke the traders :( Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 You are missing one ; somewhere i think And you should also add "aif_arma1buildings", "mbg_buildings_3" in your mission.sqm Send your selfActions Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 my fn_selfactions? Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Yep, i guess the problem is in there. did miss the fn_ part, sorry :) Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names"]; if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running. _vehicle = vehicle player; _isPZombie = player isKindOf "PZombie_VB"; _inVehicle = (_vehicle != player); _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); // --------------Krixes Self Bloodbag----------------------------------------- _mags = magazines player; if ("ItemBloodbag" in _mags) then { hasBagItem = true; } else { hasBagItem = false;}; if((speed player <= 1) && hasBagItem && _canDo) then { if (s_player_selfBloodbag < 0) then { s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_selfBloodbag; s_player_selfBloodbag = -1; }; // --------------Krixes Self Bloodbag END----------------------------------------- _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight and !dayz_hasLight and !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if(DZE_HaloJump) then { if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction ["HALO Jump","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (!DZE_ForceNameTagsOff) then { if (s_player_showname < 0 and !_isPZombie) then { if (DZE_ForceNameTags) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""]; s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""]; }; }; }; if(_isPZombie) then { if (s_player_callzombies < 0) then { s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""]; }; if (DZE_PZATTACK) then { call pz_attack; DZE_PZATTACK = false; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target _isAnimal = cursorTarget isKindOf "Animal"; _isZombie = cursorTarget isKindOf "zZombie_base"; _isHarvested = cursorTarget getVariable["meatHarvested",false]; _isMan = cursorTarget isKindOf "Man"; // Pzombie Gut human corpse or animal if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR OR SHIP _allowedDistance = 4; _isAir = cursorTarget isKindOf "Air"; _isShip = cursorTarget isKindOf "Ship"; if(_isAir or _isShip) then { _allowedDistance = 6; }; if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then { //Has some kind of target // set cursortarget to variable _cursorTarget = cursorTarget; // get typeof cursortarget once _typeOfCursorTarget = typeOf _cursorTarget; // hintsilent _typeOfCursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage; // get items and magazines only once _magazinesPlayer = magazines player; //boiled Water _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer; _hastinitem = false; { if (_x in _magazinesPlayer) then { _hastinitem = true; }; } forEach boil_tin_cans; _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer; _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _itemsPlayer = items player; _temp_keys = []; _temp_keys_names = []; // find available keys _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then { _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid"); _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); _temp_keys_names set [_ownerKeyId,_ownerKeyName]; _temp_keys set [count _temp_keys,str(_ownerKeyId)]; }; } forEach _itemsPlayer; _hasKnife = "ItemKnife" in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _isMan = _cursorTarget isKindOf "Man"; _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; _isAnimal = _cursorTarget isKindOf "Animal"; _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin"); _isZombie = _cursorTarget isKindOf "zZombie_base"; _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isWreck = _typeOfCursorTarget in DZE_isWreck; _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding; _isModular = _cursorTarget isKindOf "ModularItems"; _isRemovable = _typeOfCursorTarget in DZE_isRemovable; _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"]; _isTent = _cursorTarget isKindOf "TentStorage"; _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _rawmeat = meatraw; _hasRawMeat = false; { if (_x in _magazinesPlayer) then { _hasRawMeat = true; }; } forEach _rawmeat; _isFuel = false; if (_hasFuelE or _hasFuelBarrelE) then { { if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } forEach dayz_fuelsources; }; // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID)); // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction ["<t color=""#ffffff"">Maintain Area</t>", "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction ["<t color=""#ccffffff"">Maintain Area Preview</t>", "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; // CURSOR TARGET ALIVE if(_isAlive) then { //Allow player to delete objects if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then { if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then { _player_deleteBuild = true; }; }; //Allow owners to delete modulars if(_isModular and (dayz_characterID == _ownerID)) then { if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then { if(_cursorTarget in DZE_DoorsLocked) exitwith {cutText ["You must remove the lock to delete this item!", "PLAIN DOWN"]; }; _player_deleteBuild = true; }; }; // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self and all other vehicles with help nearby if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype or (_playersNear >= 2)) then { _player_flipveh = true; }; }; if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then { _player_lockUnlock_crtl = true; }; }; }; if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; // Allow Owner to lock and unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked _cursorTarget) then { if(_hasKey or _oldOwner) then { _Unlock = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; } else { if(_hasHotwireKit) then { _Unlock = player addAction [format["Hotwire %1",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""]; } else { _Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", ""]; }; s_player_lockunlock set [count s_player_lockunlock,_Unlock]; s_player_lockUnlock_crtl = 1; }; } else { if(_hasKey or _oldOwner) then { _lock = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; if(DZE_AllowForceSave) then { //Allow player to force save if((_isVehicle or _isTent) and !_isMan) then { if (s_player_forceSave < 0) then { s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_forceSave; s_player_forceSave = -1; }; }; If(DZE_AllowCargoCheck) then { if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then { if (s_player_checkGear < 0) then { s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_checkGear; s_player_checkGear = -1; }; }; //flip vehicle small vehicles by your self and all other vehicles with help nearby if(_player_flipveh) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill jerrycan if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; // logic vars for addactions _player_butcher = false; _player_studybody = false; _player_SurrenderedGear = false; // CURSOR TARGET NOT ALIVE if (!_isAlive) then { // Gut animal/zed if((_isAnimal or _isZombie) and _hasKnife) then { _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isHarvested) then { _player_butcher = true; }; }; // Study body if (_isMan and !_isZombie and !_isAnimal) then { _player_studybody = true; } } else { // unit alive // gear access on surrendered player if(_isMan and !_isZombie and !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; if (_isSurrendered) then { _player_SurrenderedGear = true; }; }; }; // Human Gut animal or zombie if (_player_butcher) then { if (s_player_butcher < 0) then { if(_isZombie) then { s_player_butcher = player addAction ["Gut Zombie", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""]; } else { s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""]; }; }; } else { player removeAction s_player_butcher; s_player_butcher = -1; }; // Study Body if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; // logic vars _player_cook = false; _player_boil = false; // CURSOR TARGET IS FIRE if (inflamed _cursorTarget) then { //Fireplace Actions check if (_hasRawMeat) then { _player_cook = true; }; // Boil water if (_hasbottleitem and _hastinitem) then { _player_boil = true; }; }; if (_player_SurrenderedGear) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction ["Gear", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; //Fireplace Actions check if (_player_cook) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_cook; s_player_cook = -1; }; // Boil water if (_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_player_boil; s_player_boil = -1; }; if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; //Packing my tent if(_isTent and (player distance _cursorTarget < 3)) then { if (_ownerID == dayz_characterID) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then { if (s_player_packtent < 0) then { s_player_packtent = player addAction ["Destroy Tent", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""]; }; }; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; //Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then { _combi = player addAction [format["Open %1",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format["Unlock %1",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then { _combi = player addAction ["Re-Enter Combination", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} forEach s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then { s_player_lockvault = player addAction [format["Lock %1",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>Pack %1</t>",_text], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if(_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30]; _findNearestGen = []; { if (alive _x and (_x getVariable ["GeneratorRunning", false])) then { _findNearestGen set [(count _findNearestGen),_x]; }; } foreach _findNearestGens; _IsNearRunningGen = count (_findNearestGen); // show that pump needs power if no generator nearby. if(_IsNearRunningGen > 0) then { s_player_fuelauto = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""]; } else { s_player_fuelauto = player addAction ["<t color='#ff0000'>Needs Power</t>", "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if(isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction ["Fill Vehicle", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_fuelauto2 = player addAction ["<t color='#ff0000'>Needs Power</t>", "",[], 0, false, true, "",""]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { // s_player_lastTarget = _cursorTarget; s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format["Upgrade %1",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""]; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format["Remove Lock from %1",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format["Maintain %1",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0) then { // check if not running if((_cursorTarget getVariable ["GeneratorRunning", false])) then { s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { // check if not filled and player has jerry. if((_cursorTarget getVariable ["GeneratorFilled", false])) then { s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; } else { if("ItemJerrycan" in _magazinesPlayer) then { s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction ["Attach Straps", "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction ["Detach Straps", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ //Sleep if(_isTent and _ownerID == dayz_characterID) then { if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Repairing Vehicles if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""]; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repairActions set [count s_player_repairActions,_menu1]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; }; }; // All Traders if (_isMan and !_isPZombie and _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -5000); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if(_humanity_logic) then { _cancel = player addAction [format["Your humanity is too %1 this trader refuses to talk to you.",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { //diag_log format["DEBUG TRADER: %1", _x]; _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""]; s_player_parts set [count s_player_parts,_buy]; } forEach (_traderMenu select 1); // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; // Add static metals trader options under sub menu _metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_metals_trader]; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if(dayz_tameDogs) then { //Dog if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog and _ownerID == dayz_characterID and _isAlive) then { _dogHandle = player getVariable ["dogID", 0]; if (s_player_feeddog < 0 and _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""]; }; if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""]; }; if (s_player_staydog < 0) then { _lieDown = _dogHandle getFSMVariable "_actionLieDown"; if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} forEach s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; //Dog actions on player self _dogHandle = player getVariable ["dogID", 0]; if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; _ownerID = "0"; if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; }; if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { _text = (localize "str_epoch_player_249"); _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Hmm, are you running the latest version? Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 ya Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Okey, install and try the "rightclick self bloodbag"? Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 what do you mean install? Link to comment Share on other sites More sharing options...
0 MrAlfred Posted March 31, 2014 Report Share Posted March 31, 2014 Did you* because the only thing i see in your fn_selfActions.sqf it isnt up to date, and it has Krixes Self Blood Bag. here is the right version https://www.dropbox.com/s/2nwdblhu1g8woqx/fn_selfActions.sqf take that and try to start edit that one, Link to comment Share on other sites More sharing options...
0 Kronky Posted March 31, 2014 Report Share Posted March 31, 2014 PPrimez check your other post where i told you the fix for the traders ... here Link to comment Share on other sites More sharing options...
0 PPrimezz Posted March 31, 2014 Author Report Share Posted March 31, 2014 ahh ok do you have Skype because I have to go soo could you help me tomorrow? Link to comment Share on other sites More sharing options...
0 Kronky Posted March 31, 2014 Report Share Posted March 31, 2014 i am in US brother and I work during the day so I ma not much available , maybe email works send me a message and try what i said because it worked for me. Link to comment Share on other sites More sharing options...
Question
PPrimezz
Does anyone know of a good script that contains both of these scripts?
or 2 scripts that work together of these two?
and when ever I add self blood bag it says that the traders and self blood bag can not be on the same line in the init.sqf
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