PPrimezz Posted March 30, 2014 Report Share Posted March 30, 2014 I have a problem my traders arnt working but my selfblood bag does that im adding in... this seems to be where the problem is in the init.sqf call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "server_traders.sqf"; Link to comment Share on other sites More sharing options...
0 Kronky Posted March 30, 2014 Report Share Posted March 30, 2014 i had a similar situation it took me a while but i figure out the best way for my server. so my solution was to unpack my dayz_code, go to compile and copy the file fn_selfActions.sqf into your folder where you have your custom compile.sqf file. looks like "custom\compiles.sqf" then edit your new fn_selfActions.sqf file as per the one that you already have downloaded or modified. I presume you are using Krixes self blood bag. That should fix your problem. What happens is that the file fn_selfActions.sqf that you downloaded with the self blood is fora server that is not an epoch server, probably just a regular dayz, and therefore does not have all the required functions for the traders. So when you load that file (im referring to the old one) using the compiles.sqf , the following sqf is processed, server_traders.sqf so the traders are loaded, but their menues which are part of the fn_selfActions.sqf (meaning your scroll menu) are not loaded because they do not exist. compare the two fn_selfActions.sqf and read through them and you will see the differences. Sorry for my rumbling but I hope it works for you. Post here if it worked... or not ... :) EDIT: Also from now on any other new script that requires using fn_selActions.sqf, just modify your fn_selActions.sqf that i explained how to get, use the provided file that comes with the script just for references. Kronky 1 Link to comment Share on other sites More sharing options...
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PPrimezz
I have a problem
my traders arnt working but my selfblood bag does that im adding in...
this seems to be where the problem is
in the init.sqf
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