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Watermark issues


LawlessBaron

Question

Hey guys sorry for these threads i have been editing this mission all day without worries but when it comes to this i am getting problems

when i do it the server just sticks on Waiting for Host

 

Looks like this is where the issue is occuring


if (! IsNil "dayZ_serverName") then {
	[] Spawn {
		WAITUNTIL {and (alive player) and (player == player) (isNull player!)};
		waituntil {! (isNull (find display 46))};
		5 cutRsc ["wm_disp", "PLAIN"];
		((UiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
	};
};

How can i add 

 
class RscTitles 
{
        class wm_disp 
{
                idd = -1;
                onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
                fadein = 0;
                fadeout = 0;
                duration = 10E10;
                control background [] = {};
                objects [] = {};
                class controls {
                        class wm_text2 {
                                idc = 1;
                                x = safeZoneX +0027 ;/ / safeZoneW * 0.01;
                                y = safeZoneY + safeZoneH-12:16;
                                w = 0.149 * safeZoneH;
                                h = 0.057 * safeZoneH;
                                shadow = 2;
                                class attribute
                                {
                                        font = "EtelkaNarrowMediumPro";
                                        color = "# 24FFFFFF";
                                        align = "left" / / put "center" here if you want some background
                                        valign = "middle";
                                        shadow = 2;
                                };
                                color background [] = {1, 0.3, 0, 0}, / / ??uncomment and increase enlarge 4th number to have a background
                                font = "EtelkaNarrowMediumPro";
                                size = 00:06 * safeZoneH;
                                type = 13;
                                style = 0;
                                text = "";
                        };
                };
        };
};

To this

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6,1};
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "loading.jpg";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class CfgSounds
{
    sounds[] =
    {
    introSong
    };
    class introSong
    {
    name="introSong";
    sound[]={broadcast.ogg,0.9,1};
    titles[] = {};
    };
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
	idd = -1;
	duration = 10e10;
	fadein = 0;
	fadeout = 0;
	name = "loading screen";
	class controlsBackground
	{
		class blackBG : RscText
		{
			x = safezoneX;
			y = safezoneY;
			w = safezoneW;
			h = safezoneH;
			text = "";
			colorText[] = {0,0,0,0};
			colorBackground[] = {0,0,0,1};
		};
		/*
		class nicePic : RscPicture
		{
			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
			x = safezoneX + safezoneW/2 - 0.25;
			y = safezoneY + safezoneH/2 - 0.2;
			w = 0.5;
			h = 0.4;
			text = "img\nicePic.paa";
		};
		*/
	};
	class controls
	{
		class Title1 : RscLoadingText
		{
			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
		};
		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};
#include "custom\snap_build\points.hpp"
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