LawlessBaron Posted March 28, 2014 Report Share Posted March 28, 2014 Hey guys sorry for these threads i have been editing this mission all day without worries but when it comes to this i am getting problems when i do it the server just sticks on Waiting for Host Looks like this is where the issue is occuring if (! IsNil "dayZ_serverName") then { [] Spawn { WAITUNTIL {and (alive player) and (player == player) (isNull player!)}; waituntil {! (isNull (find display 46))}; 5 cutRsc ["wm_disp", "PLAIN"]; ((UiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName; }; }; How can i add class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10E10; control background [] = {}; objects [] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX +0027 ;/ / safeZoneW * 0.01; y = safeZoneY + safeZoneH-12:16; w = 0.149 * safeZoneH; h = 0.057 * safeZoneH; shadow = 2; class attribute { font = "EtelkaNarrowMediumPro"; color = "# 24FFFFFF"; align = "left" / / put "center" here if you want some background valign = "middle"; shadow = 2; }; color background [] = {1, 0.3, 0, 0}, / / ??uncomment and increase enlarge 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 00:06 * safeZoneH; type = 13; style = 0; text = ""; }; }; }; }; To this respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6,1}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "loading.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class CfgSounds { sounds[] = { introSong }; class introSong { name="introSong"; sound[]={broadcast.ogg,0.9,1}; titles[] = {}; }; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; #include "custom\snap_build\points.hpp" Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 14, 2014 Report Share Posted April 14, 2014 You can also change how much visibility, the first two numbers in the color code. Its 24% right now i think :) Link to comment Share on other sites More sharing options...
Question
LawlessBaron
Hey guys sorry for these threads i have been editing this mission all day without worries but when it comes to this i am getting problems
when i do it the server just sticks on Waiting for Host
Looks like this is where the issue is occuring
How can i add
To this
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