Hey guys sorry for these threads i have been editing this mission all day without worries but when it comes to this i am getting problems
when i do it the server just sticks on Waiting for Host
Looks like this is where the issue is occuring
if (! IsNil "dayZ_serverName") then {
[] Spawn {
WAITUNTIL {and (alive player) and (player == player) (isNull player!)};
waituntil {! (isNull (find display 46))};
5 cutRsc ["wm_disp", "PLAIN"];
((UiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
};
};
How can i add
class RscTitles
{
class wm_disp
{
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10E10;
control background [] = {};
objects [] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX +0027 ;/ / safeZoneW * 0.01;
y = safeZoneY + safeZoneH-12:16;
w = 0.149 * safeZoneH;
h = 0.057 * safeZoneH;
shadow = 2;
class attribute
{
font = "EtelkaNarrowMediumPro";
color = "# 24FFFFFF";
align = "left" / / put "center" here if you want some background
valign = "middle";
shadow = 2;
};
color background [] = {1, 0.3, 0, 0}, / / ??uncomment and increase enlarge 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 00:06 * safeZoneH;
type = 13;
style = 0;
text = "";
};
};
};
};
To this
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6,1};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
onPauseScript = "";
loadScreen = "loading.jpg";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class CfgSounds
{
sounds[] =
{
introSong
};
class introSong
{
name="introSong";
sound[]={broadcast.ogg,0.9,1};
titles[] = {};
};
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
#include "custom\snap_build\points.hpp"

