(TLS) Posted March 21, 2014 Report Share Posted March 21, 2014 Ive followed this But ive had no success following it exactly , can anyone help? i added the ["any","any","any","any",55,"Construction"] to the end of my events in my Init.sqf. I unpacked my server PBO. And added the attached file "Construction".sqf Into my modules folder. and repacked . But nothing, anyone? thanks. Link to comment Share on other sites More sharing options...
Turtle Posted March 21, 2014 Report Share Posted March 21, 2014 you sure you waited untill the 55 minute mark of the hour? (TLS) 1 Link to comment Share on other sites More sharing options...
(TLS) Posted March 21, 2014 Author Report Share Posted March 21, 2014 Sorry? lol what do you mean? Link to comment Share on other sites More sharing options...
Turtle Posted March 21, 2014 Report Share Posted March 21, 2014 that "55" means that every time the server hits 55 minutes (1:55, 2:55, 3:55, 4:55 etc.) of the hour it will deploy the mission. (TLS) 1 Link to comment Share on other sites More sharing options...
(TLS) Posted March 21, 2014 Author Report Share Posted March 21, 2014 now it makes sense, so it has a percentage to spawn every 55 minutes? can this be changed at all just to test it? so if i replace the 55 with 2 its going to run in 2 minutes...? and as for the percentage i assume that can also be changed ? and do you know what the "wait time" option means inside the "constructions.sqf? thanks.! Link to comment Share on other sites More sharing options...
(TLS) Posted March 21, 2014 Author Report Share Posted March 21, 2014 And if that's how it works would you know why under my EpochEvents , it has ["any","any","any","any",0,"crash_spawner"] as default? so does that mean that will run as soon as the server starts or not at all? Also the crashspawner, does this give a message for these or are thye just hidden random events?# ty Link to comment Share on other sites More sharing options...
Turtle Posted March 21, 2014 Report Share Posted March 21, 2014 1. Yes there is a percentage, it should be located somewhere at the top of the file. 2. no, its not a countdown timer. It simply marks the minute that it spawns. So if it is at 30, it will still spawn every hour, just at the 30 minute mark of each hour (2:30, 3:30. 4:30 etc) 3. crash_spawner is the heli crashes you find throughout the map. I'm not entirely sure if the 0 means just at start up or at the beginning of every hour. But just a little tip, you can increase the amount of crashes that spawn on your server by doing this: just 1 or more of these lines ["any","any","any","any",20,"crash_spawner"] to look like this Epoch Events = [["any","any","any","any",10,"crash_spawner"], ["any","any","any","any",30,"crash_spawner"], ["any","any","any","any",40,"crash_spawner"], ["any","any","any","any",55,"crash_spawner"]]; And now a new heli crash will spawn at the 10 minute mark, 30 minute mark, 40 minute mark, and 55 minute mark of every hour. So essentially you would have 4 new heli crashes spawn every hour on your server instead of just the default of 1 or 2. 4. Somewhere in your RPT log there are messages telling you where and when the crashes spawned. (TLS) 1 Link to comment Share on other sites More sharing options...
FoamysWorld Posted March 21, 2014 Report Share Posted March 21, 2014 The time you enter relates to the minutes every hour game time. So if you set it to 55 it will launch that entry at 55 minutes past the hour game time. Setting it to 2 would make it run at 2 minutes past the hour game time. "And if that's how it works would you know why under my EpochEvents , it has ["any","any","any","any",0,"crash_spawner"] as default? so does that mean that will run as soon as the server starts or not at all? Also the crashspawner, does this give a message for these or are thye just hidden random events?#" The crash_spawner set to 0 it runs at server start since the server starts at the top of the hour unless you specify otherwise in HIveExt.ini. "and as for the percentage i assume that can also be changed ?" Yes look in the mission for: _spawnChance = 0.35; For testing change it to: _spawnChance = 1; 1 = 100% chance so .35 = 35% "and do you know what the "wait time" option means inside the "constructions.sqf?" It's how long the mission will stay active before it deletes the loot. (TLS) 1 Link to comment Share on other sites More sharing options...
(TLS) Posted March 21, 2014 Author Report Share Posted March 21, 2014 Couldnt have needed any more info on it than what youve both give! tyvm all sorted now !!! And where its this RPT log? ty Link to comment Share on other sites More sharing options...
Turtle Posted March 21, 2014 Report Share Posted March 21, 2014 instance folder...if ur using chernarus its 'instance_11_chernarus' Link to comment Share on other sites More sharing options...
(TLS) Posted March 21, 2014 Author Report Share Posted March 21, 2014 Thanks. Ive got it working but how do i make it so there is a message on screen when it spawns in and how do i make it so it triggers a message saying its been found when its looted? at the moment theres nothing and the green marker stays put on the map ? thanks. Link to comment Share on other sites More sharing options...
Turtle Posted March 21, 2014 Report Share Posted March 21, 2014 Scroll down in construction.sqf untill you find a line that says // Send Top Right message to users , requires Remote message script put "//" infront of the 3 other lines under it Right under that where it says // Send center message to users Take out the "//" that is before the line under it. In that same line you can customize the message that appears on the screen. Link to comment Share on other sites More sharing options...
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