kane Posted March 17, 2014 Report Share Posted March 17, 2014 I ve seen the (how to) install guide but i cant seem to get it working with it. im doing something wrong obviously but i dont know what. can someone give me a nice easy breakdown of what to do a little more detailed but still easy to follow?. Also do i have to have Wicked AI or DZAI ? and what do these others do? can you have multiple mission scripts running at once? thanks! Link to comment Share on other sites More sharing options...
brw1990 Posted March 17, 2014 Report Share Posted March 17, 2014 Yes you need dzai and yes 2 normally run if you add the treasure hunt 3 will run. kane 1 Link to comment Share on other sites More sharing options...
kane Posted March 17, 2014 Author Report Share Posted March 17, 2014 tyvm mate, and what about the ikea mission for buildable materials? is there one for that anywhere? Link to comment Share on other sites More sharing options...
brw1990 Posted March 17, 2014 Report Share Posted March 17, 2014 yes but i recommend making changes to those at the first start the loot is kinda shy, its i think its like s13.sqf is one i just added my own if you would like the script i can add it Link to comment Share on other sites More sharing options...
kane Posted March 17, 2014 Author Report Share Posted March 17, 2014 yeah if ye would. Link to comment Share on other sites More sharing options...
brw1990 Posted March 17, 2014 Report Share Posted March 17, 2014 /* Constructors Mission by lazyink changed by brw1990 (Full credit for original code to TheSzerdi & TAW_Tonic) Updated to New Mission Format by Vampire Edited by Fuchs for EMS */ private ["_missName","_coords","_crate"]; //Name of the Mission _missName = "Ikea drunk"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"Ikea driver was drunk and went into a bandit area and died. Revenge him!", "PLAIN",10] call RE; //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; //We create the scenery _crash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; [_crash] call DZMSProtectObj; //Create the loot _crate = createVehicle ["USVehicleBox",[(_coords select 0) -5, (_coords select 1),0],[], 0, "CAN_COLLIDE"]; [_crate,"supply"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel] [_coords,4,1] ExecVM DZMSAISpawn; sleep 5; [_coords,4,1] ExecVM DZMSAISpawn; sleep 5; //Wait until the player is within 30meters waitUntil{{isPlayer _x && _x distance _coords <= 30 } count playableunits > 0}; //Call DZMSSaveVeh to attempt to save the vehicles to the database //If saving is off, the script will exit. [_vehicle] ExecVM DZMSSaveVeh; [_vehicle1] ExecVM DZMSSaveVeh; //Let everyone know the mission is over [nil,nil,rTitleText,"survivors got the ikea equipment lets drink one in his honour..", "PLAIN",6] call RE; diag_log format["[DZMS]: Minor SM10 Constructors Mission Mission has Ended."]; deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Let the timer know the mission is over DZMSMajDone = true; so your just going to copy and paste this code into your sm10.sgf file in minor missions, save it and replace it in the folder. All i did was just edit a couple of scripts to turn them into ikea supply ones. this one is called the drunken ikea driver. its a random supply you should have supply in your dzmweaponsitem list file and this will leech off of that. i would edit the dzmibox.sqf in scripts file so its not such small amount. by doing like 1-9 and then change the bottom so its not a random small number do like _crate addMagazineCargoGlobal [_item,10]; to give the items in a 10 count no space between the item,10 its connected I also recommend going through the files, and checking on each mission all you have to do is change the crate type to weapons, medical, supply, ems something. and it will change the type of loot. also some don't work i edittted the ones that don't so they do. and some dont show dots which is //DZMSAddMajMarker is a simple script that adds a marker to the location [_coords,_missname] ExecVM DZMSAddMajMarker; is missing. some dont clear so you'll have to edit deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; so they clear. just check the missions play around with them. make them how you want them to be. i do not take credit for making ems 0.3 im just helping. Link to comment Share on other sites More sharing options...
Achmed Posted March 17, 2014 Report Share Posted March 17, 2014 Omg its like the blind leading the blind lol. Link to comment Share on other sites More sharing options...
brw1990 Posted March 17, 2014 Report Share Posted March 17, 2014 I'm not trolling anything I thought this was a real question. Link to comment Share on other sites More sharing options...
Achmed Posted March 17, 2014 Report Share Posted March 17, 2014 I ve seen the (how to) install guide but i cant seem to get it working with it. im doing something wrong obviously but i dont know what. can someone give me a nice easy breakdown of what to do a little more detailed but still easy to follow?. Also do i have to have Wicked AI or DZAI ? and what do these others do? can you have multiple mission scripts running at once? thanks! the install instructions cant be much more simple... if you cant follow them the best advice i can offer is give up and either settle for a stock server or pay someone to install the scripts for you Yes you need dzai and yes 2 normally run if you add the treasure hunt 3 will run. Im not following EMS but unless its changed, you dont need DZAI or any other AI package to use it. Link to comment Share on other sites More sharing options...
kane Posted March 17, 2014 Author Report Share Posted March 17, 2014 Thought that myself and its working now either way looks like i shouldve just tryed more rather than asking straight away. Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 where it says this in the guide, Open up your server_monitor.SQF in the system folder in your server.PBO. my server_monitor doesnt have a allowConnection = true; line in it? Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 this is what your server_monitor should look like. https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 why do you assume im trolling? its a serious question and i get serious answer from some people unlike yourself, if you dont like the question dont fucking comment, prick. This isnt "flaming" this is me telling you your a douche gagi Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 thanks. Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 so matthew whats the reason that my server_monitor only contains. waitUntil{!isnil "bis_fnc_init"}; execVM "\z\addons\dayz_server\system\server_monitor.sqf"; Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 who are you hosting with as if thats all your server_monitor.sqf has in it then its basicly calling its self and nothing more... Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 Im hosting it myself through my own computer, just getting everything setup before i rent a dedicated server . so what shall i do from here to add ems 0.3? Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 i have no idea what you have done to the server monitor then as that not how it would have been downloaded.... Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 the server_monitor doesnt come with the download it comes from when you copy your arma 2 OA over into your server when you first create it. The dayz_code is from the OA folder. Butt yeah that's all thats in it even in the OA folder in steamapps-common. ive never actually played with arma 2 , ive ran it but not played it, don't know if that is anything to do with it. cant i just copy what youve got there into mine. or is it going to start looking for things that arnt there? thanks btw Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 Omg are you for real? I think I know where the server_monitor.Sqf is located ;) I suggest you go and read my guide for how to set up a local server (it's in the server install help board) as from the sounds of it you have just closed your eyes, grabbed a load of files and stuffed them all in a folder and then wondering why it's not working. Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 everything works fine, but what you seem to think should be in the server_monitor just isnt, ill check it now. Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 If everything was working ok you wouldn't be on here constantly asking for help. The reason it's not In the server_monitor.Sqf is because you have not set your server up correctly. I'm not going to keep banging my head against the wall trying to help you only to be told i'm wrong. You either want help and listen or you don't..... Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 1. have not once said you where wrong, quote me.... 2. By everything is working fine , i mean everything ive done so far works perfectly. 3. And is the reason ive posted on here so many times not obvious to you, because before people told me what i need to do, I didnt know ... Is this not a forum for help Hence the topic names Server Install "help" Scripting "Help" Hence the reason im here ................ Link to comment Share on other sites More sharing options...
Achmed Posted March 18, 2014 Report Share Posted March 18, 2014 the server_monitor doesnt come with the download it comes from when you copy your arma 2 OA over into your server when you first create it. The dayz_code is from the OA folder. How's that for a quote of you not listening and saying I'm wrong. I don't like your attitude and refuse to continually try and convince you that you have not done it correctly so will not be trying to help you any more... Link to comment Share on other sites More sharing options...
kane Posted March 18, 2014 Author Report Share Posted March 18, 2014 That's not saying your wrong thats just me telling you what i could see so you knew what i was seeing on my side... and that's fine and i don't know what's gave you the impression im not listening as right now im following your guide to create another to see if that fixes it. maybe you dont like it but tbh mate i fucking despise your attitude you're the one who originally started speaking like a gobshite, maybe you don't like it because your used to people saying "oohh sorry" to you after you've raved on about how stupid they are. Get your head out your ass . Knowing where about in England you're from would probably explain alot. Link to comment Share on other sites More sharing options...
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