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select spawn and class help


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i used this http://opendayz.net/threads/release-scroll-menu-pick-your-own-spawn-point-and-loadout.13143/

but i want to have 2 different donator classes

so one called Donator and the other called Super Donator.

i tried using 

pathtoclasses = "newspawn\classes\";
EXECscript1 = 'player execVM "'+pathtoclasses+'%1"';

if ((getPlayerUID player) in ["168249926","104221510","0"]) then {
classes =
[
	["",false],
		["Select Class", [2], "#USER:Donator1", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
];
showCommandingMenu "#USER:classes";};

if ((getPlayerUID player) in ["236467526","0","0"]) then {
classes =
[
	["",false],
		["Select Class", [2], "#USER:Donator2", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
]; 
showCommandingMenu "#USER:classes";};

classes =
[
	["",false],
		["Select Class", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
];
showCommandingMenu "#USER:classes";

Donator =
[
	["",false],
		["British Soldier", [2], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [3], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Civilian Lady", [5], "", -5, [["expression", format[EXECscript1,"civilianl.sqf"]]], "1", "1"],
		["Czech Soldier", [6], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [7], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [8], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [9], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

//Menu for normal Donator
Donator1 =
[
	["",false],
		["Donator", [2], "", -5, [["expression", format[EXECscript1,"donor1.sqf"]]], "1", "1"],
		["British Soldier", [3], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [4], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [5], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [6], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [7], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [8], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [9], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

//Menu for Super Donator
Donator2 =
[
	["",false],
		["Donator", [2], "", -5, [["expression", format[EXECscript1,"donor1.sqf"]]], "1", "1"],
		["Super Donator", [2], "", -5, [["expression", format[EXECscript1,"donor2.sqf"]]], "1", "1"],
		["British Soldier", [4], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [5], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [6], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [7], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [8], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [9], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [10], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

Peasant =
[
	["",false],
		["British Soldier", [2], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [3], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [5], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [6], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [7], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [8], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

and this 

pathtoclasses = "newspawn\classes\";
EXECscript1 = 'player execVM "'+pathtoclasses+'%1"';
if ((getPlayerUID player) in ["168249926","104221510","0"]) then {
classes =
[
	["",false],
		["Select Class", [2], "#USER:Donator1", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
];};

else if ((getPlayerUID player) in ["236467526","0","0"]) then {
classes =
[
	["",false],
		["Select Class", [2], "#USER:Donator2", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
];} 
else {
classes =
[
	["",false],
		["Select Class", [2], "#USER:Peasant", -5, [["expression", ""]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
		
];};

Donator =
[
	["",false],
		["British Soldier", [2], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [3], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Civilian Lady", [5], "", -5, [["expression", format[EXECscript1,"civilianl.sqf"]]], "1", "1"],
		["Czech Soldier", [6], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [7], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [8], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [9], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

//Menu for normal Donator
Donator1 =
[
	["",false],
		["Donator", [2], "", -5, [["expression", format[EXECscript1,"donor1.sqf"]]], "1", "1"],
		["British Soldier", [3], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [4], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [5], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [6], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [7], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [8], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [9], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

//Menu for Super Donator
Donator2 =
[
	["",false],
		["Donator", [2], "", -5, [["expression", format[EXECscript1,"donor1.sqf"]]], "1", "1"],
		["Super Donator", [2], "", -5, [["expression", format[EXECscript1,"donor2.sqf"]]], "1", "1"],
		["British Soldier", [4], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [5], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [6], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [7], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [8], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [9], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [10], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

Peasant =
[
	["",false],
		["British Soldier", [2], "", -5, [["expression", format[EXECscript1,"britishs.sqf"]]], "1", "1"],
		["Business Man", [3], "", -5, [["expression", format[EXECscript1,"businessman.sqf"]]], "1", "1"],
		["Civilian", [4], "", -5, [["expression", format[EXECscript1,"civilian.sqf"]]], "1", "1"],
		["Czech Soldier", [5], "", -5, [["expression", format[EXECscript1,"czechs.sqf"]]], "1", "1"],
		["Policeman", [6], "", -5, [["expression", format[EXECscript1,"policeman.sqf"]]], "1", "1"],
		["Terrorist", [7], "", -5, [["expression", format[EXECscript1,"terrorist.sqf"]]], "1", "1"],
		["US Soldier", [8], "", -5, [["expression", format[EXECscript1,"uss.sqf"]]], "1", "1"],
		["", [-1], "", -5, [["expression", ""]], "1", "0"],
			["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:classes";

but it doesnt work, please help

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The answer is already in the scripts you posted

if ((getPlayerUID player) in ["168249926","104221510","0"]) then {

 

class block

 

};

 

i know how to do that, but i want 2 donator menus

this will just give you 1

what i want is some donators to have donator menu 1 and the other donators to have donator menu 2 and all the normal players to have peasant meny

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