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r3f and epoch admin tools


Syrical

Question

Cant seem to find a fix for this or work it out either so im asking for help 

 

essentially i installed r3f on my pantera server however it stopped my admin tools working after a bit of investigating i discovered that if i have the exec for r3f before my admin tools lift and tow workes fine but no tools then when i swap them so admin tools activates before r3f tools work fine but lift doesnt ?

 

i cant seem to find a fix any help would be appreciated 

 

 

For DayZ Epoch

Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
 
//REALLY IMPORTANT VALUES
dayZ_instance = 16; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
 
// DayZ Epoch config
DZE_requireplot = 0;
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 20; // Default = 100
dayz_MapArea = 12000; // Default = 10000
 
// new stuff
dayz_paraSpawn = false;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = false; // Default: False
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
 
// DZEdebug = true;
 
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf";
 
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
        [] execVM "custom\Server_WelcomeCredits.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
execVM "service_point\service_point.sqf";
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
 
//anti Hack
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
 
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
 
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
 
// Epoch Admin Tools
AdminList = [
"150027718", // <Admin In-Game Name>
"124134470" // <Admin In-Game Name>
];
ModList = [
"999999999", // <Admin In-Game Name>
"999999999" // <Admin In-Game Name>
];
[] execVM "admintools\Activate.sqf";
 
execVM "R3F_ARTY_AND_LOG\init.sqf;
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Try putting the [] execVM "R3F_ARTY_AND_LOG\init.sqf";  just after the dynamicweather.sqf ?  thats how it is on mine with admin at very bottom and both work.

 

Also under your scored out antihack try,

 

AT_all = ["150027718","124134470];
if (not ((getPlayerUID player) in AT_all)) then {
    [] execVM "\z\addons\dayz_code\system\antihack.sqf";
 
unless you have antihack off for another reason..
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