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Don't work mission file.


Guest Dooku

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In dayz_epoch_11.chernarus.pbo i included own intro song, loading screen, titles and enabled paraspawn. But it is not working ;/ Players have loading screen but others things don't work.

I changed line:

_playerMonitor = [] execVM "player_monitor.sqf";

 

In windows server this is working but not in linux ;/

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for Intro Song, In description.ext under 

class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};

put this 

class CfgSounds
{
    sounds[] =
    {
    introSong
    };
    class introSong
    {
    name="introSong";
    sound[]={DIRECTORY\HERE\introSong.ogg,0.9,1};
    titles[] = {};
    };
};

for picture In description.ext 

 

change 

loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

to 

loadScreen = "DIRECTORY\HERE\dayzbg.jpg";

for Paraspawn

dayz_paraSpawn = true;

put that in your init.sqf, and if its there already change false to true

 

and if you're talking about BlurGamings Intro Text 

 

make a sqf called playerspawn.sqf or whatever you want to call it and in it put this

waitUntil { alive player };
//BlurGaming Intro Script
sleep 8;
playsound "introSong";
cutText ["TEXT LINE", "PLAIN DOWN"];
sleep 5;
cutText ["TEXT LINE", "PLAIN DOWN"];
sleep 5;
cutText ["TEXT LINE", "PLAIN DOWN"];

add as many as you want, just copy from sleep 5; to cutText line, 

 

then in init.sqf 

 

where you see //Run the player monitor  below _playerMonitor = []execVM "\z\addons" ect...

 

put 

_nul = [] execVM "DIRECTORY\HERE\playerspawn.sqf";

and remember to change the DIRECTORY\HERE to where your files are located, if its in the root folder along with init.sqf just put  "playerspawn.sqf"

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Paraspawn dont work ;/ Other things working. But i have problem with database in second server. I created @dayz_epoch_server2, cache2, cfgdayz2, writer2, epoch2.sh and restarter2. In writer, epoch and restarter i changed patch to directories, change database name in writer but players have fresh spaw after logoff. In first server its work.

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That won't work if your making a second server, infact that will just cause a tonne of problems in the long run, if you have access to ssh then just type this 

 

 

cp -R /FIRST/DIRECTORY /SECOND/DIRECTORY

 

make sure there's a space between the first directory and second. If you don't have access to ssh then you will need to find a way to copy the files to another folder or re-upload them to a new folder outside of your first server

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Guest Dooku

We changed in dayz_server.pbo directories to cache2, etc. But we have other problem. When we changed in mission file paraspawn to true and fullmoon to true this don't work. Like dont use init.sqf from our mission files ;/ 

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send me your mission file/server files

 

and send a copy of your dump.log and server.log aswell, if possible delete your current one and make it generate a new one

 

 

also why is your dayz_server.pbo in the cache folder?

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