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Too many AI spawning


carl101

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You need to go into each mission file to adjust the AI. An AI spawn line will look like this:

[[(_coords select 0) + 0.0352,(_coords select 1) - 6.8799, 0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;

Which when you remove the fancy coordinates:

[[0,0,0],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;

The three 0's would be coordinates, 6 is the AI count, 1 is the skill level, and DZMSUnitsMajor is the AI Array they need to be added to.

 

So of course to change the amount of AI, change the 6 to what you want. There can be multiple AI spawning lines in each mission file, so take that into account also.

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I tweaked my missions so minor missions will spawn two groups of 4 AI and major spawns 4 groups of 5 AI units. Then I edited loot and created a minor version of each loot box with about half the loot so the loot isn't a jackpot for the easy missions.

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