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r3f tow and lift help


carl101

Question

hi, im having trouble getting r3f working, i had it working great on a dayz,st server but cant get it working on a surviival server.

iv looked at loads of other post to see what im doing wrong but nothing seems to help.

 

if someone could have a quick loot at what iv done then that would be great :)

 

my init.sqf has this at the bottom

 

[] execVM "R3F_ARTY_AND_LOG\init.sqf";

 

 

my description.ext

at the top:

 

 

aiKills = 1;

diagRadio = 1;

diagHit = 1;

#include "R3F_ARTY_AND_LOG\desc_include.h"

class RscTitles

{

#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"

};

class RscText

 

 

and the bottom:

 

#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"

 

 

iv added all vehicles that spawn from the vehicle_dynamic.sqf to make sure im using the correct vehicles

 

iv uploaded a snippet from the file to see how it is added in

 

if someone could have a quick look it would be greatly appreciated

 

 

/applications/core/interface/file/attachment.php?id=400">confi.txt

confi.txt

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R3F_LOG_CFG_heliporteurs =
[
	// e.g. : "MyLifterVehicleClassName1", "MyLifterVehicleClassName2"
	"CH_47F_EP1_DZ",
	"BAF_Merlin_HC3_D",
	"MV22_DZ",
	"Mi24_D",
	"Mi24_P",
	"Mi24_V",
	"UH1H_DZ",
	"Mi17_Civilian_DZ",
    "Mi17_DZE",
	"UH1H_DZE",
    "UH1Y_DZE",
    "UH60M_EP1_DZE",
];

Remove the , at the end of "UH60M_EP1_DZE"

So it will become:

R3F_LOG_CFG_heliporteurs =
[
	// e.g. : "MyLifterVehicleClassName1", "MyLifterVehicleClassName2"
	"CH_47F_EP1_DZ",
	"BAF_Merlin_HC3_D",
	"MV22_DZ",
	"Mi24_D",
	"Mi24_P",
	"Mi24_V",
	"UH1H_DZ",
	"Mi17_Civilian_DZ",
    "Mi17_DZE",
	"UH1H_DZE",
    "UH1Y_DZE",
    "UH60M_EP1_DZE"
];
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/**
* English and French comments
* Commentaires anglais et français
*
* This file adds the ArmA 2 and Arrowhead objetcs in the configuration variables of the logistics system.
* Fichier ajoutant les objets d'ArmA 2 et Arrowhead dans la configuration du système de logistique.
*
* Important note : All the classes names which inherits from the ones used in configuration variables will be also available.
* Note importante : Tous les noms de classes dérivant de celles utilisées dans les variables de configuration seront aussi valables.
*/

/****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/

/**
* List of class names of vehicles which can tow towable objects.
* Liste des noms de classes des véhicules terrestres pouvant remorquer des objets remorquables.
*/
R3F_LOG_CFG_remorqueurs = R3F_LOG_CFG_remorqueurs +
[
"LAV25_HQ_DZE",
"LAV25_HQ_DZ",
"LAV25_DZE",
"LAV25_DZ",
"BTR90_HQ_DZE",
"BTR90_HQ_DZ",
"BTR90_DZE",
"BTR90_DZ",
"ArmoredSUV_PMC_DZ",
"ArmoredSUV_PMC_DZE",
"GAZ_Vodnik_DZE",
"GAZ_Vodnik_MedEvac",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1_DZE",
"Ikarus_TK_CIV_EP1",
"Kamaz",
"KamazRefuel_DZ",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1_DZE",
"LandRover_Special_CZ_EP1",
"LandRover_Special_CZ_EP1_DZE",
"LandRover_TK_CIV_EP1",
"MtvrRefuel_DES_EP1_DZ",
"MTVR_DES_EP1",
"SUV_Camo",
"tractor",
"UralRefuel_TK_EP1_DZ",
"Ural_CDF",
"Ural_TK_CIV_EP1",
"Ural_UN_EP1",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"V3S_Refuel_TK_GUE_EP1_DZ"
];

/**
* List of class names of towables objects.
* Liste des noms de classes des objets remorquables.
*/
R3F_LOG_CFG_objets_remorquables = R3F_LOG_CFG_objets_remorquables +
[
"ATV_US_EP1",
"ATV_CZ_EP1",
"C130J_US_EP1",
"UH1H_DZ",
"UH1Y",
"Mi24_D_TK_EP1",
"AH6X_DZ",
"AN2_DZ",
"GNT_C185U",
"GNT_C185R",
"ArmoredSUV_PMC_DZ",
"ArmoredSUV_PMC_DZE",
"car_hatchback",
"car_sedan",
"CSJ_GyroC",
"CSJ_GyroCover",
"CSJ_GyroP",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"Fishing_Boat",
"GAZ_Vodnik_DZE",
"GAZ_Vodnik_MedEvac",
"GLT_M300_LT",
"GLT_M300_ST",
"GNT_C185",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open_EP1",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1_DZE",
"Ikarus",
"Ikarus_TK_CIV_EP1",
"JetSkiYanahui_Case_Blue",
"JetSkiYanahui_Case_Green",
"JetSkiYanahui_Case_Red",
"JetSkiYanahui_Case_Yellow",
"Lada1",
"Lada1_TK_CIV_EP1",
"Lada2",
"Lada2_TK_CIV_EP1",
"LadaLM",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1_DZE",
"LandRover_Special_CZ_EP1",
"LandRover_Special_CZ_EP1_DZE",
"LandRover_TK_CIV_EP1",
"M1030_US_DES_EP1",
"MH6J_DZ",
"MMT_Civ",
"Offroad_DSHKM_Gue_DZE",
"Old_bike_TK_INS_EP1",
"Old_moto_TK_Civ_EP1",
"PBX",
"Pickup_PK_GUE_DZE",
"Pickup_PK_TK_GUE_EP1_DZE",
"RHIB",
"S1203_ambulance_EP1",
"S1203_TK_CIV_EP1",
"Skoda",
"SkodaBlue",
"SkodaGreen",
"SkodaRed",
"Smallboat_1",
"SUV_Blue",
"SUV_Camo",
"SUV_Charcoal",
"SUV_Green",
"SUV_Orange",
"SUV_Pink",
"SUV_Red",
"SUV_Silver",
"SUV_TK_CIV_EP1",
"SUV_White",
"SUV_Yellow",
"tractor",
"TT650_Civ",
"TT650_Ins",
"TT650_TK_CIV_EP1",
"UAZ_CDF",
"UAZ_INS",
"UAZ_MG_TK_EP1_DZE",
"UAZ_RU",
"UAZ_Unarmed_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_UN_EP1",
"UH1H_DZE",
"UH60M_EP1_DZE",
"UH60M_EP1_DZ",
"VolhaLimo_TK_CIV_EP1",
"Volha_1_TK_CIV_EP1",
"VWGolf",
"Zodiac",
"MV22_DZ"
];


/****** LIFT WITH VEHICLE / HELIPORTER AVEC VEHICULE ******/

/**
* List of class names of air vehicles which can lift liftable objects.
* Liste des noms de classes des véhicules aériens pouvant héliporter des objets héliportables.
*/
R3F_LOG_CFG_heliporteurs = R3F_LOG_CFG_heliporteurs +
[
"BAF_Merlin_HC3_D",
"Mi24_D_TK_EP1",
"CH_47F_EP1_DZE",
"Mi17_Civilian_DZ",
"Mi17_DZE",
"MV22_DZ",
"UH1H_DZE",
"UH60M_EP1_DZE",
"UH60M_EP1_DZ"
];

/**
* List of class names of liftable objects.
* Liste des noms de classes des objets héliportables.
*/
R3F_LOG_CFG_objets_heliportables = R3F_LOG_CFG_objets_heliportables +
[
"ATV_US_EP1",
"ATV_CZ_EP1",
"ArmoredSUV_PMC_DZ",
"LAV25_HQ_DZE",
"LAV25_HQ_DZ",
"LAV25_DZE",
"LAV25_DZ",
"BTR90_HQ_DZE",
"BTR90_HQ_DZ",
"BTR90_DZE",
"BTR90_DZ",
"M113_TK_EP1_DZE",
"M113_TK_EP1_DZ",
"M113_UN_EP1_DZE",
"M113_UN_EP1_DZ",
"AH6X_DZ",
"ArmoredSUV_PMC_DZE",
"car_hatchback",
"car_sedan",
"CSJ_GyroC",
"CSJ_GyroCover",
"CSJ_GyroP",
"datsun1_civil_1_open",
"datsun1_civil_2_covered",
"datsun1_civil_3_open",
"Fishing_Boat",
"GAZ_Vodnik_DZE",
"GAZ_Vodnik_MedEvac",
"GLT_M300_LT",
"GLT_M300_ST",
"hilux1_civil_1_open",
"hilux1_civil_2_covered",
"hilux1_civil_3_open_EP1",
"HMMWV_Ambulance",
"HMMWV_Ambulance_CZ_DES_EP1",
"HMMWV_DES_EP1",
"HMMWV_DZ",
"HMMWV_M1035_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1",
"HMMWV_M1151_M2_CZ_DES_EP1_DZE",
"Ikarus",
"Ikarus_TK_CIV_EP1",
"JetSkiYanahui_Case_Blue",
"JetSkiYanahui_Case_Green",
"JetSkiYanahui_Case_Red",
"JetSkiYanahui_Case_Yellow",
"Kamaz",
"KamazRefuel_DZ",
"Lada1",
"Lada1_TK_CIV_EP1",
"Lada2",
"Lada2_TK_CIV_EP1",
"LadaLM",
"LandRover_CZ_EP1",
"LandRover_MG_TK_EP1_DZE",
"LandRover_Special_CZ_EP1",
"LandRover_Special_CZ_EP1_DZE",
"LandRover_TK_CIV_EP1",
"M1030_US_DES_EP1",
"MH6J_DZ",
"MtvrRefuel_DES_EP1_DZ",
"MTVR_DES_EP1",
"Offroad_DSHKM_Gue_DZE",
"Old_moto_TK_Civ_EP1",
"PBX",
"Pickup_PK_GUE_DZE",
"Pickup_PK_TK_GUE_EP1_DZE",
"RHIB",
"S1203_ambulance_EP1",
"S1203_TK_CIV_EP1",
"Skoda",
"SkodaBlue",
"SkodaGreen",
"SkodaRed",
"Smallboat_1",
"SUV_Blue",
"SUV_Camo",
"SUV_Charcoal",
"SUV_Green",
"SUV_Orange",
"SUV_Pink",
"SUV_Red",
"SUV_Silver",
"SUV_TK_CIV_EP1",
"SUV_White",
"SUV_Yellow",
"tractor",
"TT650_Civ",
"TT650_Ins",
"TT650_TK_CIV_EP1",
"UAZ_CDF",
"UAZ_INS",
"UAZ_MG_TK_EP1_DZE",
"UAZ_RU",
"UAZ_Unarmed_TK_CIV_EP1",
"UAZ_Unarmed_TK_EP1",
"UAZ_Unarmed_UN_EP1",
"UH1H_DZE",
"UH60M_EP1_DZE",
"UralRefuel_TK_EP1_DZ",
"Ural_CDF",
"Ural_TK_CIV_EP1",
"Ural_UN_EP1",
"V3S_Open_TK_CIV_EP1",
"V3S_Open_TK_EP1",
"V3S_Refuel_TK_GUE_EP1_DZ",
"VolhaLimo_TK_CIV_EP1",
"Volha_1_TK_CIV_EP1",
"VWGolf",
"Zodiac"
];


/****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/

/*
* This section use a quantification of the volume and/or weight of the objets.
* The arbitrary referencial used is : an ammo box of type USSpecialWeaponsBox "weights" 5 units.
*
* Cette section utilise une quantification du volume et/ou poids des objets.
* Le référentiel arbitraire utilisé est : une caisse de munition de type USSpecialWeaponsBox "pèse" 5 unités.
*
* Note : the priority of a declaration of capacity to another corresponds to their order in the tables.
* For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
* If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40,
* Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones
* in "Truck", will have a capacity of 40.
*
* Note : la priorité d'une déclaration de capacité sur une autre correspond à leur ordre dans les tableaux.
* Par exemple : la classe "Truck" appartient à la classe "Car" (voir http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
* Si "Truck" est déclaré avec une capacité de 140 avant "Car". Et que "Car" est déclaré après "Truck" avec une capacité de 40,
* Alors toutes les sous-classes appartenant à "Truck" auront une capacité de 140. Et toutes les sous-classes appartenant
* à "Car", exceptées celles de "Truck", auront une capacité de 40.
*/

/**
* List of class names of (ground or air) vehicles which can transport transportable objects.
* The second element of the arrays is the load capacity (in relation with the capacity cost of the objects).
*
* Liste des noms de classes des véhicules (terrestres ou aériens) pouvant transporter des objets transportables.
* Le deuxième élément des tableaux est la capacité de chargement (en relation avec le coût de capacité des objets).
*/
R3F_LOG_CFG_transporteurs = R3F_LOG_CFG_transporteurs +
[

];

/**
* List of class names of transportable objects.
* The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles).
*
* Liste des noms de classes des objets transportables.
* Le deuxième élément des tableaux est le coût de capacité (en relation avec la capacité des véhicules).
*/
R3F_LOG_CFG_objets_transportables = R3F_LOG_CFG_objets_transportables +
[

];


/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

/**
* List of class names of objects moveable by player.
* Liste des noms de classes des objets transportables par le joueur.
*/
R3F_LOG_CFG_objets_deplacables = R3F_LOG_CFG_objets_deplacables +
[

];
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