carl101 Posted February 24, 2014 Report Share Posted February 24, 2014 hi, im having trouble getting r3f working, i had it working great on a dayz,st server but cant get it working on a surviival server. iv looked at loads of other post to see what im doing wrong but nothing seems to help. if someone could have a quick loot at what iv done then that would be great :) my init.sqf has this at the bottom [] execVM "R3F_ARTY_AND_LOG\init.sqf"; my description.ext at the top: aiKills = 1; diagRadio = 1; diagHit = 1; #include "R3F_ARTY_AND_LOG\desc_include.h" class RscTitles { #include "R3F_ARTY_AND_LOG\desc_rsct_include.h" }; class RscText and the bottom: #include "R3F_ARTY_AND_LOG\desc_rsct_include.h" iv added all vehicles that spawn from the vehicle_dynamic.sqf to make sure im using the correct vehicles iv uploaded a snippet from the file to see how it is added in if someone could have a quick look it would be greatly appreciated /applications/core/interface/file/attachment.php?id=400">confi.txt confi.txt Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted February 24, 2014 Report Share Posted February 24, 2014 R3F_LOG_CFG_heliporteurs = [ // e.g. : "MyLifterVehicleClassName1", "MyLifterVehicleClassName2" "CH_47F_EP1_DZ", "BAF_Merlin_HC3_D", "MV22_DZ", "Mi24_D", "Mi24_P", "Mi24_V", "UH1H_DZ", "Mi17_Civilian_DZ", "Mi17_DZE", "UH1H_DZE", "UH1Y_DZE", "UH60M_EP1_DZE", ]; Remove the , at the end of "UH60M_EP1_DZE" So it will become: R3F_LOG_CFG_heliporteurs = [ // e.g. : "MyLifterVehicleClassName1", "MyLifterVehicleClassName2" "CH_47F_EP1_DZ", "BAF_Merlin_HC3_D", "MV22_DZ", "Mi24_D", "Mi24_P", "Mi24_V", "UH1H_DZ", "Mi17_Civilian_DZ", "Mi17_DZE", "UH1H_DZE", "UH1Y_DZE", "UH60M_EP1_DZE" ]; Link to comment Share on other sites More sharing options...
0 carl101 Posted February 25, 2014 Author Report Share Posted February 25, 2014 Can't believe I missed that. Thanks il give it ago tonight Link to comment Share on other sites More sharing options...
0 Deepsniper Posted February 25, 2014 Report Share Posted February 25, 2014 Also you don't need the last include in the description. I don't know if that'll change much tho. If you want I can upload you my config file. I've got all the vehicles there plus a few more and they all work 100% the way I want it. Link to comment Share on other sites More sharing options...
0 carl101 Posted February 26, 2014 Author Report Share Posted February 26, 2014 Sweet works now . Deepsniper that would be great if you don't mind Cheers Link to comment Share on other sites More sharing options...
0 Jkrohn1 Posted February 26, 2014 Report Share Posted February 26, 2014 Can you access the gear on locked vehicles? Link to comment Share on other sites More sharing options...
0 carl101 Posted February 26, 2014 Author Report Share Posted February 26, 2014 No I can't access locked vehicles. Is this a bug your having? Link to comment Share on other sites More sharing options...
0 Deepsniper Posted February 27, 2014 Report Share Posted February 27, 2014 When i get home late tonight ill upload it. Sorry for the delay midterms got me really busy! Link to comment Share on other sites More sharing options...
0 Deepsniper Posted February 28, 2014 Report Share Posted February 28, 2014 /** * English and French comments * Commentaires anglais et français * * This file adds the ArmA 2 and Arrowhead objetcs in the configuration variables of the logistics system. * Fichier ajoutant les objets d'ArmA 2 et Arrowhead dans la configuration du système de logistique. * * Important note : All the classes names which inherits from the ones used in configuration variables will be also available. * Note importante : Tous les noms de classes dérivant de celles utilisées dans les variables de configuration seront aussi valables. */ /****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/ /** * List of class names of vehicles which can tow towable objects. * Liste des noms de classes des véhicules terrestres pouvant remorquer des objets remorquables. */ R3F_LOG_CFG_remorqueurs = R3F_LOG_CFG_remorqueurs + [ "LAV25_HQ_DZE", "LAV25_HQ_DZ", "LAV25_DZE", "LAV25_DZ", "BTR90_HQ_DZE", "BTR90_HQ_DZ", "BTR90_DZE", "BTR90_DZ", "ArmoredSUV_PMC_DZ", "ArmoredSUV_PMC_DZE", "GAZ_Vodnik_DZE", "GAZ_Vodnik_MedEvac", "HMMWV_Ambulance", "HMMWV_Ambulance_CZ_DES_EP1", "HMMWV_DES_EP1", "HMMWV_DZ", "HMMWV_M1035_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1_DZE", "Ikarus_TK_CIV_EP1", "Kamaz", "KamazRefuel_DZ", "LandRover_CZ_EP1", "LandRover_MG_TK_EP1_DZE", "LandRover_Special_CZ_EP1", "LandRover_Special_CZ_EP1_DZE", "LandRover_TK_CIV_EP1", "MtvrRefuel_DES_EP1_DZ", "MTVR_DES_EP1", "SUV_Camo", "tractor", "UralRefuel_TK_EP1_DZ", "Ural_CDF", "Ural_TK_CIV_EP1", "Ural_UN_EP1", "V3S_Open_TK_CIV_EP1", "V3S_Open_TK_EP1", "V3S_Refuel_TK_GUE_EP1_DZ" ]; /** * List of class names of towables objects. * Liste des noms de classes des objets remorquables. */ R3F_LOG_CFG_objets_remorquables = R3F_LOG_CFG_objets_remorquables + [ "ATV_US_EP1", "ATV_CZ_EP1", "C130J_US_EP1", "UH1H_DZ", "UH1Y", "Mi24_D_TK_EP1", "AH6X_DZ", "AN2_DZ", "GNT_C185U", "GNT_C185R", "ArmoredSUV_PMC_DZ", "ArmoredSUV_PMC_DZE", "car_hatchback", "car_sedan", "CSJ_GyroC", "CSJ_GyroCover", "CSJ_GyroP", "datsun1_civil_1_open", "datsun1_civil_2_covered", "datsun1_civil_3_open", "Fishing_Boat", "GAZ_Vodnik_DZE", "GAZ_Vodnik_MedEvac", "GLT_M300_LT", "GLT_M300_ST", "GNT_C185", "hilux1_civil_1_open", "hilux1_civil_2_covered", "hilux1_civil_3_open_EP1", "HMMWV_Ambulance", "HMMWV_Ambulance_CZ_DES_EP1", "HMMWV_DES_EP1", "HMMWV_DZ", "HMMWV_M1035_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1_DZE", "Ikarus", "Ikarus_TK_CIV_EP1", "JetSkiYanahui_Case_Blue", "JetSkiYanahui_Case_Green", "JetSkiYanahui_Case_Red", "JetSkiYanahui_Case_Yellow", "Lada1", "Lada1_TK_CIV_EP1", "Lada2", "Lada2_TK_CIV_EP1", "LadaLM", "LandRover_CZ_EP1", "LandRover_MG_TK_EP1_DZE", "LandRover_Special_CZ_EP1", "LandRover_Special_CZ_EP1_DZE", "LandRover_TK_CIV_EP1", "M1030_US_DES_EP1", "MH6J_DZ", "MMT_Civ", "Offroad_DSHKM_Gue_DZE", "Old_bike_TK_INS_EP1", "Old_moto_TK_Civ_EP1", "PBX", "Pickup_PK_GUE_DZE", "Pickup_PK_TK_GUE_EP1_DZE", "RHIB", "S1203_ambulance_EP1", "S1203_TK_CIV_EP1", "Skoda", "SkodaBlue", "SkodaGreen", "SkodaRed", "Smallboat_1", "SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_Green", "SUV_Orange", "SUV_Pink", "SUV_Red", "SUV_Silver", "SUV_TK_CIV_EP1", "SUV_White", "SUV_Yellow", "tractor", "TT650_Civ", "TT650_Ins", "TT650_TK_CIV_EP1", "UAZ_CDF", "UAZ_INS", "UAZ_MG_TK_EP1_DZE", "UAZ_RU", "UAZ_Unarmed_TK_CIV_EP1", "UAZ_Unarmed_TK_EP1", "UAZ_Unarmed_UN_EP1", "UH1H_DZE", "UH60M_EP1_DZE", "UH60M_EP1_DZ", "VolhaLimo_TK_CIV_EP1", "Volha_1_TK_CIV_EP1", "VWGolf", "Zodiac", "MV22_DZ" ]; /****** LIFT WITH VEHICLE / HELIPORTER AVEC VEHICULE ******/ /** * List of class names of air vehicles which can lift liftable objects. * Liste des noms de classes des véhicules aériens pouvant héliporter des objets héliportables. */ R3F_LOG_CFG_heliporteurs = R3F_LOG_CFG_heliporteurs + [ "BAF_Merlin_HC3_D", "Mi24_D_TK_EP1", "CH_47F_EP1_DZE", "Mi17_Civilian_DZ", "Mi17_DZE", "MV22_DZ", "UH1H_DZE", "UH60M_EP1_DZE", "UH60M_EP1_DZ" ]; /** * List of class names of liftable objects. * Liste des noms de classes des objets héliportables. */ R3F_LOG_CFG_objets_heliportables = R3F_LOG_CFG_objets_heliportables + [ "ATV_US_EP1", "ATV_CZ_EP1", "ArmoredSUV_PMC_DZ", "LAV25_HQ_DZE", "LAV25_HQ_DZ", "LAV25_DZE", "LAV25_DZ", "BTR90_HQ_DZE", "BTR90_HQ_DZ", "BTR90_DZE", "BTR90_DZ", "M113_TK_EP1_DZE", "M113_TK_EP1_DZ", "M113_UN_EP1_DZE", "M113_UN_EP1_DZ", "AH6X_DZ", "ArmoredSUV_PMC_DZE", "car_hatchback", "car_sedan", "CSJ_GyroC", "CSJ_GyroCover", "CSJ_GyroP", "datsun1_civil_1_open", "datsun1_civil_2_covered", "datsun1_civil_3_open", "Fishing_Boat", "GAZ_Vodnik_DZE", "GAZ_Vodnik_MedEvac", "GLT_M300_LT", "GLT_M300_ST", "hilux1_civil_1_open", "hilux1_civil_2_covered", "hilux1_civil_3_open_EP1", "HMMWV_Ambulance", "HMMWV_Ambulance_CZ_DES_EP1", "HMMWV_DES_EP1", "HMMWV_DZ", "HMMWV_M1035_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1", "HMMWV_M1151_M2_CZ_DES_EP1_DZE", "Ikarus", "Ikarus_TK_CIV_EP1", "JetSkiYanahui_Case_Blue", "JetSkiYanahui_Case_Green", "JetSkiYanahui_Case_Red", "JetSkiYanahui_Case_Yellow", "Kamaz", "KamazRefuel_DZ", "Lada1", "Lada1_TK_CIV_EP1", "Lada2", "Lada2_TK_CIV_EP1", "LadaLM", "LandRover_CZ_EP1", "LandRover_MG_TK_EP1_DZE", "LandRover_Special_CZ_EP1", "LandRover_Special_CZ_EP1_DZE", "LandRover_TK_CIV_EP1", "M1030_US_DES_EP1", "MH6J_DZ", "MtvrRefuel_DES_EP1_DZ", "MTVR_DES_EP1", "Offroad_DSHKM_Gue_DZE", "Old_moto_TK_Civ_EP1", "PBX", "Pickup_PK_GUE_DZE", "Pickup_PK_TK_GUE_EP1_DZE", "RHIB", "S1203_ambulance_EP1", "S1203_TK_CIV_EP1", "Skoda", "SkodaBlue", "SkodaGreen", "SkodaRed", "Smallboat_1", "SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_Green", "SUV_Orange", "SUV_Pink", "SUV_Red", "SUV_Silver", "SUV_TK_CIV_EP1", "SUV_White", "SUV_Yellow", "tractor", "TT650_Civ", "TT650_Ins", "TT650_TK_CIV_EP1", "UAZ_CDF", "UAZ_INS", "UAZ_MG_TK_EP1_DZE", "UAZ_RU", "UAZ_Unarmed_TK_CIV_EP1", "UAZ_Unarmed_TK_EP1", "UAZ_Unarmed_UN_EP1", "UH1H_DZE", "UH60M_EP1_DZE", "UralRefuel_TK_EP1_DZ", "Ural_CDF", "Ural_TK_CIV_EP1", "Ural_UN_EP1", "V3S_Open_TK_CIV_EP1", "V3S_Open_TK_EP1", "V3S_Refuel_TK_GUE_EP1_DZ", "VolhaLimo_TK_CIV_EP1", "Volha_1_TK_CIV_EP1", "VWGolf", "Zodiac" ]; /****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/ /* * This section use a quantification of the volume and/or weight of the objets. * The arbitrary referencial used is : an ammo box of type USSpecialWeaponsBox "weights" 5 units. * * Cette section utilise une quantification du volume et/ou poids des objets. * Le référentiel arbitraire utilisé est : une caisse de munition de type USSpecialWeaponsBox "pèse" 5 unités. * * Note : the priority of a declaration of capacity to another corresponds to their order in the tables. * For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles). * If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40, * Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones * in "Truck", will have a capacity of 40. * * Note : la priorité d'une déclaration de capacité sur une autre correspond à leur ordre dans les tableaux. * Par exemple : la classe "Truck" appartient à la classe "Car" (voir http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles). * Si "Truck" est déclaré avec une capacité de 140 avant "Car". Et que "Car" est déclaré après "Truck" avec une capacité de 40, * Alors toutes les sous-classes appartenant à "Truck" auront une capacité de 140. Et toutes les sous-classes appartenant * à "Car", exceptées celles de "Truck", auront une capacité de 40. */ /** * List of class names of (ground or air) vehicles which can transport transportable objects. * The second element of the arrays is the load capacity (in relation with the capacity cost of the objects). * * Liste des noms de classes des véhicules (terrestres ou aériens) pouvant transporter des objets transportables. * Le deuxième élément des tableaux est la capacité de chargement (en relation avec le coût de capacité des objets). */ R3F_LOG_CFG_transporteurs = R3F_LOG_CFG_transporteurs + [ ]; /** * List of class names of transportable objects. * The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles). * * Liste des noms de classes des objets transportables. * Le deuxième élément des tableaux est le coût de capacité (en relation avec la capacité des véhicules). */ R3F_LOG_CFG_objets_transportables = R3F_LOG_CFG_objets_transportables + [ ]; /****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/ /** * List of class names of objects moveable by player. * Liste des noms de classes des objets transportables par le joueur. */ R3F_LOG_CFG_objets_deplacables = R3F_LOG_CFG_objets_deplacables + [ ]; Link to comment Share on other sites More sharing options...
0 carl101 Posted February 28, 2014 Author Report Share Posted February 28, 2014 Cheers for that buddy Should tidy things up abit Link to comment Share on other sites More sharing options...
0 Snakeyes Posted March 7, 2014 Report Share Posted March 7, 2014 I have been trying to get this working on my server. I have copied what you have done here verbatim and it still doesn't work. Turned off the Anti-Hack and Battleye, but no-joy. I'm running out of ideas. :unsure: Link to comment Share on other sites More sharing options...
0 Snakeyes Posted March 7, 2014 Report Share Posted March 7, 2014 I turned on Anti-Hack and Battleye and I joined the server okay and played for awhile. I checked the arma2oaserver.RPT file for errors afterwards and there were none related to the lift and towing script. Link to comment Share on other sites More sharing options...
0 Deepsniper Posted March 7, 2014 Report Share Posted March 7, 2014 could you upload me the pbo file that you have everything in I'll take a quick look if you want. Link to comment Share on other sites More sharing options...
0 Snakeyes Posted March 7, 2014 Report Share Posted March 7, 2014 Thanks Deepsniper. I'll try to get it uploaded before I leave for work today. Link to comment Share on other sites More sharing options...
0 Snakeyes Posted March 8, 2014 Report Share Posted March 8, 2014 I got R3F lift/tow going by using the R3F package from a working server. Thanks for the offer though Deepsniper.. :) Link to comment Share on other sites More sharing options...
0 Gt_Battousai Posted March 15, 2014 Report Share Posted March 15, 2014 really need help getting the tow/lift working im pulling my hair out lol im not getting any error messages when i log in but the option for tow is not comming up please help Link to comment Share on other sites More sharing options...
0 carl101 Posted March 15, 2014 Author Report Share Posted March 15, 2014 post your description.ext, init.sqf Link to comment Share on other sites More sharing options...
Question
carl101
hi, im having trouble getting r3f working, i had it working great on a dayz,st server but cant get it working on a surviival server.
iv looked at loads of other post to see what im doing wrong but nothing seems to help.
if someone could have a quick loot at what iv done then that would be great :)
my init.sqf has this at the bottom
[] execVM "R3F_ARTY_AND_LOG\init.sqf";
my description.ext
at the top:
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "R3F_ARTY_AND_LOG\desc_include.h"
class RscTitles
{
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};
class RscText
and the bottom:
#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
iv added all vehicles that spawn from the vehicle_dynamic.sqf to make sure im using the correct vehicles
iv uploaded a snippet from the file to see how it is added in
if someone could have a quick look it would be greatly appreciated
/applications/core/interface/file/attachment.php?id=400">confi.txt
confi.txt
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