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Creating a @mod folder


GhostTown

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So im looking at adding some addons to my server and creating my own @mod

Now I know how to do this part.

 

Most of my addons come with there own .bisign 

Now here is my question.

 

Once I create the @mod folder and add all the addons with there .bisign 

Do I than need to create a .bikey for that folder?

 

Like you do with @cba and stuff? If yes than what program is the best for doing so?

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Lol I already know how to create one... Thats not what im asking.

 

All the addons I want to use ALREADY have a .bisign included 

 

But what im saying is im going to take like 8 addons and put them all in one folder called @test

Do I than need to create a .bikey for the @test folder. 

 

So lets take a look into the @test

Inside you will find a folder called AddOns Inside that you will find lets say @brb.pbo and brb.pbo.bisign

 

Just was not sure If I had to create a key or not.

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Hello,

One thing you can try to do is depbo all of the mods / addons you wish to use, check the configs and see if theres an init somewhere to change the location of the actual mod.

Once that's done, copy all of the mods you wish to one big mymods.pbo and make a key for that, if you need to run it with a server make sure the .bikey is in your servers root key folder.

 

Another way to do this is just copy each of the mods pbo's into a big @mods folder as is ( in pbo format ) with the .bikeys in with the pbo's also.

Then copy the .bikeys from your @mods folder and place them in the servers main key folder.

Hope this helps,

Stephen

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