kiel367 Posted February 10, 2014 Report Share Posted February 10, 2014 getting an error cannot build too many items within 30m inserted this in my init as it does not exist in 1.0.4.1 DZE_BuildingLimit = 300 but it then throws up errors anyone have any idea if they have changed where you edit this feature? or a workaround Link to comment Share on other sites More sharing options...
0 rafaelsauro Posted February 10, 2014 Report Share Posted February 10, 2014 same problem Link to comment Share on other sites More sharing options...
0 kiel367 Posted February 10, 2014 Author Report Share Posted February 10, 2014 just managed to fix mine, turns out it was building snapping issue go into the snap_build folder open player_build.sqf and comment out this line if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; so it looks like this //if((count ((getPosATL player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_41"), "PLAIN DOWN"];}; Link to comment Share on other sites More sharing options...
0 Richie Posted February 10, 2014 Report Share Posted February 10, 2014 getting an error cannot build too many items within 30m inserted this in my init as it does not exist in 1.0.4.1 DZE_BuildingLimit = 300 but it then throws up errors anyone have any idea if they have changed where you edit this feature? or a workaround You got the semicolon on the end ? Should be : DZE_BuildingLimit = 300; Link to comment Share on other sites More sharing options...
0 kiel367 Posted February 10, 2014 Author Report Share Posted February 10, 2014 yeh i missed it out when copying it in here lol, was in my code correct Link to comment Share on other sites More sharing options...
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kiel367
getting an error cannot build too many items within 30m
inserted this in my init as it does not exist in 1.0.4.1
DZE_BuildingLimit = 300
but it then throws up errors
anyone have any idea if they have changed where you edit this feature? or a workaround
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