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Epoch improvement ideas


AngelEyes_666

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Here are some things that would improve or enhance the playability of Epoch. They should all be possible with the current setup.

-Faster trading. Stacked items or buying/selling more than 1 at a time.

-Currency or credits. (Not so much needed now, but the current ingot converter takes forever.

-Trade menu for players. Both players agree to trade in a menu. Diablo did this.

-Zombie missions. Maybe zombies overran a trader or something else?

-Make your own cinder or cement with materials.

-Pickaxes for mining.

-Zombie virus. Infect others or fight off infection while still human.

-Zombie dogs. Yes, I said it. Maybe more variety than the same zombies everywhere. Bosses?

-Mobile trader caravans. Just like AI missions. They appear with special goods to sell or buy.

Thats all I have for now.

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About 90% of these have been talked about in concept, and have yet be implemented due to manpower and scope. As for the mining pick, you can use just about any melee weapon to destroy mines as it is right now, what did you have in mind specifically for a mining pick?

Anything really. Its just weird using a chainsaw to mine.

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The only thing I wish epoch had was faster (realistic) speed little birds and the ability to upgrade vehicles with visual armor and weapons. Like turn a regular truck into one with metal platings on it and different guns. Plus the regular vehicle upgrade stuff for speed etc.

 

I just really want like a sedan with a turret on top of it and reinforced metal platings lol. Or a bus with chainsaws coming out the sides ;)

 

Also weapon nest recipes that you need to get from documents....and maybe other rare unique things from documents. I really like having reasons to kill zeds. I'm also recently enjoying the hell out of wood ramps. I gathered a lot of them from zeds and have made some very interesting structures lol.

 

Oh ya lower the weight on cooked fish. 50lbs for tuna? Wtf why/how would I eat the entire fish.

 

 

Edit* Actually zombie missions would be really awesome. If they just had sooo many zombies in an open area where players couldnt run indoors or land a helicopter to hide under the rotors. And perhaps they had increased health or something. That would actually be fairly exciting. Double the amount of zed spawns per player from vanilla. So I think vanilla epoch is 30 per player? 60 zeds per player. lol Better bring some explosives! Oh ya I guess it would need to be fenced in so you couldn't just run them all over....

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The only thing i wish it had was placeholders..so we can add our own items in the game...so the clients dont have to download rmod or custom launcher or crap like that.

Or an extra custom table where people can use for custom scripting. Something like the objects_data, where we can store values and parameters...without the need of custom hive.dll

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Here are some things that would improve or enhance the playability of Epoch. They should all be possible with the current setup.

-Faster trading. Stacked items or buying/selling more than 1 at a time.

-Trade menu for players. Both players agree to trade in a menu. Diablo did this.

-Make your own cinder or cement with materials.

-Zombie virus. Infect others or fight off infection while still human.

-Mobile trader caravans. Just like AI missions. They appear with special goods to sell or buy.

 

Adding on to this, if it's possible getting rid of the animations for selling.

click and drag entire content of your back pack would be huge.

 

 

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