I make visual tool for mission creation for epoch and one of task is add waypoints to AI groups.
I faced a problem, When i create first AI group(east) at mission position, it is equal O 1-1-A, (its like group for players displayed in lobby - 1-1-A). and I assign some waypoints to it. (it is simple and works fine)
When player logged in, it group become B 1-1-B, but if player relogin then it is spawned at mission position, position of AI group (1-1-A).
Then i create second AI group(EAST)- next mission event, its equal 1-1-B... and when for new players(have initial group 1-1-A from lobby) - positioned at first AI group position (at position of first waypoint of group) and for players who relogin (game - lobby - game) - positioned at second AI group position. (at position of first waypoint of group)
Its look like waypoints are shared between groups (AI groups and players groups ) :blink:
EMS missions dont have this problem as i look, but scripts are almost equal
Question: How to create AI groups that do not intersect players groups or how to make them independent?
Question
Eugene
Hi all,
I make visual tool for mission creation for epoch and one of task is add waypoints to AI groups.
I faced a problem, When i create first AI group(east) at mission position, it is equal O 1-1-A, (its like group for players displayed in lobby - 1-1-A). and I assign some waypoints to it. (it is simple and works fine)
When player logged in, it group become B 1-1-B, but if player relogin then it is spawned at mission position, position of AI group (1-1-A).
Then i create second AI group(EAST)- next mission event, its equal 1-1-B... and when for new players(have initial group 1-1-A from lobby) - positioned at first AI group position (at position of first waypoint of group) and for players who relogin (game - lobby - game) - positioned at second AI group position. (at position of first waypoint of group)
Its look like waypoints are shared between groups (AI groups and players groups ) :blink:
EMS missions dont have this problem as i look, but scripts are almost equal
Question: How to create AI groups that do not intersect players groups or how to make them independent?
thanks in advance
PS: Sorry for my english.
PPS: script developed for dayz epoch mod (1031)
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