Pro_Speedy Posted April 27, 2014 Report Share Posted April 27, 2014 Anyone got this working on 1.0.4.2a and w/ infiStar? Link to comment Share on other sites More sharing options...
Asian Kid Posted April 28, 2014 Report Share Posted April 28, 2014 Can someone post a working tutorial with the files that work with MultiChar? Link to comment Share on other sites More sharing options...
Axe Cop Posted April 28, 2014 Report Share Posted April 28, 2014 Can someone post a working tutorial with the files that work with MultiChar? Hi, I'm pretty sure someone already did that and uploaded it. I thought it was in this thread, did you read the previous pages before posting? :) Link to comment Share on other sites More sharing options...
Asian Kid Posted April 28, 2014 Report Share Posted April 28, 2014 Yea I saw it but the file was not there. TheSZIMRE 1 Link to comment Share on other sites More sharing options...
TheSZIMRE Posted April 29, 2014 Report Share Posted April 29, 2014 I've read every post to find the solution (for multichar), as there are no tutorials and the attached files are not working i've tried combining them using the FSM editor, still no luck. Someone with the proper files or a short tutorial? Link to comment Share on other sites More sharing options...
NuFaN Posted April 29, 2014 Report Share Posted April 29, 2014 Hey guys, installed this script, works fine for me, but my player cant choose where they can spawn. the spawn selection appears and dissapears at once. I am using hangenders antihack and since i can choose from the spawn selection, i gues that is blocking it for the other players??? anyone know how to solve this? Link to comment Share on other sites More sharing options...
Axe Cop Posted April 29, 2014 Report Share Posted April 29, 2014 I've read every post to find the solution (for multichar), as there are no tutorials and the attached files are not working i've tried combining them using the FSM editor, still no luck. Someone with the proper files or a short tutorial? I don't have the modified files and there might be no step by step tutorial, by in I have highlighted the states have added to the player monitor (in green, see the picture and description). I don't have time to put up a tutorial atm, but you can just open my modified player_monitor.fsm and copy the states 1:1 to this modified version and just connect the states like in my picture. the only think you have to change in the other states is below "Server Ready" the "Request" state to use my slot number: change this line in the request-state: PVDZE_plr_Login = [_playerUID,player]; to PVDZE_plr_Login = [_playerUID,player,dayz_characterSlot]; that is all for my multi char mod, compare the pictures if all connections match but you only have to do this little changes that should be done in 2 minutes. Hope that helps, i have no idea about the changes for the the spawn selection mod. TheSZIMRE 1 Link to comment Share on other sites More sharing options...
NuFaN Posted May 1, 2014 Report Share Posted May 1, 2014 Hey guys, installed this script, works fine for me, but my player cant choose where they can spawn. the spawn selection appears and dissapears at once. I am using hangenders antihack and since i can choose from the spawn selection, i gues that is blocking it for the other players??? anyone know how to solve this? Anyone? Link to comment Share on other sites More sharing options...
Axe Cop Posted May 1, 2014 Report Share Posted May 1, 2014 I guess nobody knows how your anti hack script works, so hard to say how to fix it.. a good anti hack should have a config section where you can add exceptions and stuff or this. Link to comment Share on other sites More sharing options...
TheSZIMRE Posted May 2, 2014 Report Share Posted May 2, 2014 Here is the merged version of the player_monitor.fsm that supports Multichar(made by Axe Cop) and Chernarus-Spawnselection(made by jOoPs) for DayZ Epoch Chernarus 1.0.4.2: http://dayz.szimre.net/public/player_monitor.rar (in case the original authors want me to take down the file please send me a message) jOoPs 1 Link to comment Share on other sites More sharing options...
Asian Kid Posted May 4, 2014 Report Share Posted May 4, 2014 black screen again :( i have no ideas... players cant connect even after restart 22:21:14 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 22:21:14 Error position: <== 9) then { if (dayz_spawnselection ==> 22:21:14 Error Generic error in expression 22:21:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 22:21:14 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 22:21:14 Error position: <== 9) then { if (dayz_spawnselection ==> 22:21:14 Error Generic error in expression 22:21:14 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 Bump Link to comment Share on other sites More sharing options...
-Dutchy- Posted May 4, 2014 Report Share Posted May 4, 2014 Hello, Amazing script! Tried to add this to our Epoch 1.0.4.2 server but unfortunately its not working. Did exactly what tutorial said and did not customize anything. - You can't select where to spawn (selection screen) - Once you die, you'll spawn back where you disconnected Hopefully someone has a fix for both of these things, as it is a amazing script! Thank you for reading. Dutchy Link to comment Share on other sites More sharing options...
-Dutchy- Posted May 4, 2014 Report Share Posted May 4, 2014 . Link to comment Share on other sites More sharing options...
TheSZIMRE Posted May 4, 2014 Report Share Posted May 4, 2014 Hello, Amazing script! Tried to add this to our Epoch 1.0.4.2 server but unfortunately its not working. Did exactly what tutorial said and did not customize anything. - You can't select where to spawn (selection screen) - Once you die, you'll spawn back where you disconnected Hopefully someone has a fix for both of these things, as it is a amazing script! Thank you for reading. Dutchy It's working perfectly fine, even with Multichar using my modified script, the problem must be on your side Link to comment Share on other sites More sharing options...
-Dutchy- Posted May 4, 2014 Report Share Posted May 4, 2014 Do you have a idea what might be causing these problems? If so please say! Dutchy Link to comment Share on other sites More sharing options...
TheSZIMRE Posted May 5, 2014 Report Share Posted May 5, 2014 Do you have a idea what might be causing these problems? If so please say! Dutchy Share some information about your server, other mods installed, RPT log, what is the problem exactly, etc. Link to comment Share on other sites More sharing options...
Asian Kid Posted May 6, 2014 Report Share Posted May 6, 2014 How would I add halo spawn to random spawn? Link to comment Share on other sites More sharing options...
Powell Posted May 6, 2014 Report Share Posted May 6, 2014 Added this the other night and it works great. GJ Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 8, 2014 Report Share Posted May 8, 2014 does anyone know where init.sqf variables is Link to comment Share on other sites More sharing options...
NuFaN Posted May 9, 2014 Report Share Posted May 9, 2014 12:48:54 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 12:48:54 Error position: <== 9) then { if (dayz_spawnselection ==> 12:48:54 Error Generic error in expression 12:48:54 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 12:48:54 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 12:48:54 Error position: <== 9) then { if (dayz_spawnselection ==> 12:48:54 Error Generic error in expression 12:48:54 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 ===>>> Done everything i had to do, worked fine for 2 weeks, suddenly its back again? can someone help me out? Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 11, 2014 Report Share Posted May 11, 2014 ok i followed steps, stuff seems to be where your tutorial now server doesnt just crash it not gets stuck on "Loading Character Date. Please wait." with full bar and just counts down error Include file mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp not found but the RscDisplaySpawnSelecter.hhp is in my @day_epoch\dayz_code\configs\cfgWorlds\intro.Chernarus the reason it in there because it was said to be added to @day_epoch\day_code\config but it was giving the same error Could anyone please advise i am stuck Link to comment Share on other sites More sharing options...
ivan.cro Posted May 11, 2014 Report Share Posted May 11, 2014 Hi, my players stuck at: Requesting character data from server. I have in RPT log: 14:46:59 Error: Error during SetFace - class CfgFaces.ZFaces.Face59 not found 14:46:59 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 14:46:59 Error position: <== 9) then { if (dayz_spawnselection ==> 14:46:59 Error Generic error in expression 14:46:59 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 14:46:59 Error in expression <nd _findSpot} do { if (_spawnSelection == 9) then { if (dayz_spawnselection ==> 14:46:59 Error position: <== 9) then { if (dayz_spawnselection ==> 14:46:59 Error Generic error in expression 14:46:59 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 201 I have this problem when player dies, and closes the game without entering server again. And after restart player cannot get in it is showing him in database as alive with blank Worldspace([]) So then he gets message: Reguesting character data from server and its counting. Link to comment Share on other sites More sharing options...
jOoPs Posted May 11, 2014 Author Report Share Posted May 11, 2014 check your client-log... Link to comment Share on other sites More sharing options...
ghostfur Posted May 17, 2014 Report Share Posted May 17, 2014 I dont get it to work on newest epoch server is there someone who can help me or will do it for me :) Link to comment Share on other sites More sharing options...
ghostfur Posted May 18, 2014 Report Share Posted May 18, 2014 version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="DayZ Epoch Chernarus Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={-7244.9355,365.97467,19534.543}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item1 { position[]={-7245.2188,366.0018,19535.338}; azimut=-17.0839; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2 { position[]={-7245.9844,365.8941,19534.902}; azimut=-17.083944; id=5; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item3 { position[]={-7245.7793,366.00299,19536.176}; azimut=-17.083944; id=8; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item4 { position[]={-7245.502,365.97186,19535.32}; azimut=-17.083944; id=18; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item5 { position[]={-7246.252,365.8396,19534.508}; azimut=-17.083944; id=2; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item6 { position[]={-7244.6816,366.02472,19534.941}; azimut=-17.083937; id=9; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item7 { position[]={-7244.1113,366.13486,19535.801}; azimut=-17.083944; id=21; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item8 { position[]={-7244.2207,366.02667,19534.379}; azimut=-17.083944; id=13; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item9 { position[]={-7245.584,365.92297,19534.734}; azimut=-17.083944; id=7; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item10 { position[]={-7245.6055,366.00577,19535.961}; azimut=-17.0839; id=36; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item11 { position[]={-7245.502,365.94348,19534.91}; azimut=-17.083944; id=25; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item12 { position[]={-7245.0488,365.9512,19534.359}; azimut=-17.083944; id=43; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item13 { position[]={-7244.2598,366.04828,19534.742}; azimut=-17.083944; id=30; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item14 { position[]={-7244.707,366.10901,19536.191}; azimut=-17.083944; id=33; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item15 { position[]={-7244.5215,366.08228,19535.566}; azimut=-17.083944; id=1; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item16 { position[]={-7246.1973,365.91577,19535.527}; azimut=-17.083944; id=4; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item17 { position[]={-7244.2754,366.13422,19536.004}; azimut=-17.083944; id=3; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item18 { position[]={-7245.7637,365.94586,19535.328}; azimut=-17.083944; id=6; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item19 { position[]={-7246.0234,365.91901,19535.32}; azimut=-17.083944; id=10; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item20 { position[]={-7244.6504,366.00073,19534.555}; azimut=-17.083944; id=16; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item21 { position[]={-7245.1016,366.05789,19535.977}; azimut=-17.083944; id=19; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item22 { position[]={-7244.3926,366.10901,19535.789}; azimut=-17.083944; id=15; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item23 { position[]={-7245.1055,365.97046,19534.719}; azimut=-17.083944; id=23; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item24 { position[]={-7243.9824,366.12967,19535.563}; azimut=-17.083944; id=26; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item25 { position[]={-7243.9492,366.07623,19534.746}; azimut=-17.083944; id=29; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item26 { position[]={-7244.5723,366.02032,19534.738}; azimut=-17.083944; id=31; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item27 { position[]={-7244.7871,366.05829,19535.563}; azimut=-17.083944; id=28; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item28 { position[]={-7244.7051,366.05048,19535.344}; azimut=-17.083944; id=35; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item29 { position[]={-7244.0898,366.05066,19534.559}; azimut=-17.083944; id=27; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item30 { position[]={-7245.7246,365.89456,19534.529}; azimut=-17.083937; id=34; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item31 { position[]={-7244.4883,366.0018,19534.363}; azimut=-17.083944; id=46; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item32 { position[]={-7244.9922,366.08383,19536.193}; azimut=-17.083944; id=38; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item33 { position[]={-7244.5449,366.11032,19536.004}; azimut=-17.083944; id=32; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item34 { position[]={-7245.0957,366.02872,19535.547}; azimut=-17.083944; id=47; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item35 { position[]={-7245.9707,365.8685,19534.512}; azimut=-17.083944; id=41; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item36 { position[]={-7244.1563,366.15808,19536.195}; azimut=-17.083944; id=40; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item37 { position[]={-7245.5625,365.89777,19534.338}; azimut=-17.083944; id=44; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item38 { position[]={-7244.832,366.08411,19535.992}; azimut=-17.083944; id=48; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item39 { position[]={-7246.0391,365.97614,19536.168}; azimut=-17.083944; id=39; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item40 { position[]={-7243.9863,366.15912,19535.992}; azimut=-17.083944; id=37; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item41 { position[]={-7245.8613,365.89417,19534.723}; azimut=-17.083944; id=45; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item42 { position[]={-7246.5254,365.86578,19535.285}; azimut=-17.0839; id=49; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item43 { position[]={-7244.4004,366.02261,19534.551}; azimut=-17.083944; id=42; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item44 { position[]={-7245.1973,365.94858,19534.539}; azimut=-17.083944; id=22; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item45 { position[]={-7244.6719,366.08423,19535.789}; azimut=-17.083944; id=12; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item46 { position[]={-7244.5605,366.04813,19535.125}; azimut=-17.083944; id=14; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item47 { position[]={-7245.9102,365.94482,19535.527}; azimut=-17.0839; id=24; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item48 { position[]={-7245.6289,365.97433,19535.541}; azimut=-17.083944; id=20; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item49 { position[]={-7244.4277,366.07483,19535.34}; azimut=-17.083944; id=17; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item50 { position[]={-7244.9668,365.99765,19534.916}; azimut=-17.0839; id=51; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item51 { position[]={-7244.4414,366.13257,19536.191}; azimut=-17.0839; id=52; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item52 { position[]={-7246.166,365.94946,19535.969}; azimut=-17.0839; id=55; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item53 { position[]={-7246.4395,365.89023,19535.512}; azimut=-17.0839; id=53; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item54 { position[]={-7245.3574,366.0311,19535.965}; azimut=-17.0839; id=54; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item55 { position[]={-7246.125,365.86581,19534.699}; azimut=-17.0839; id=70; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item56 { position[]={-7246.3086,365.91998,19535.75}; azimut=-17.0839; id=60; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item57 { position[]={-7245.3652,365.94461,19534.727}; azimut=-17.0839; id=68; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item58 { position[]={-7246.1348,365.89316,19535.109}; azimut=-17.0839; id=66; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item59 { position[]={-7246.5098,365.81299,19534.5}; azimut=-17.0839; id=61; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item60 { position[]={-7245.7285,365.92142,19534.922}; azimut=-17.0839; id=63; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item61 { position[]={-7244.9961,366.02524,19535.352}; azimut=-17.0839; id=72; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item62 { position[]={-7245.3105,365.92368,19534.344}; azimut=-17.0839; id=57; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item63 { position[]={-7246.5078,365.84055,19534.895}; azimut=-17.0839; id=58; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item64 { position[]={-7245.5215,366.00006,19535.756}; azimut=-17.0839; id=62; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item65 { position[]={-7246.2598,365.86621,19534.902}; azimut=-17.0839; id=75; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item66 { position[]={-7246.3828,365.86755,19535.102}; azimut=-17.0839; id=56; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item67 { position[]={-7246.4238,365.92261,19535.957}; azimut=-17.0839; id=73; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item68 { position[]={-7243.9355,366.05197,19534.379}; azimut=-17.0839; id=69; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item69 { position[]={-7246.5176,365.89737,19535.73}; azimut=-17.0839; id=67; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item70 { position[]={-7244.7656,365.97693,19534.359}; azimut=-17.0839; id=65; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item71 { position[]={-7245.2012,365.97321,19534.898}; azimut=-17.0839; id=74; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item72 { position[]={-7245.625,365.94534,19535.117}; azimut=-17.0839; id=71; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item73 { position[]={-7244.8184,365.99875,19534.742}; azimut=-17.0839; id=59; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item74 { position[]={-7244.1191,366.07431,19534.938}; azimut=-17.0839; id=64; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item75 { position[]={-7244,366.09897,19535.141}; azimut=-17.0839; id=81; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item76 { position[]={-7244.4199,366.04663,19534.922}; azimut=-17.0839; id=83; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item77 { position[]={-7246.5293,365.92508,19536.148}; azimut=-17.0839; id=82; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item78 { position[]={-7245.5137,366.03052,19536.184}; azimut=-17.0839; id=84; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item79 { position[]={-7245.8438,365.86841,19534.326}; azimut=-17.0839; id=85; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item80 { position[]={-7245.8926,365.9769,19535.965}; azimut=-17.0839; id=77; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item81 { position[]={-7246.3965,365.83832,19534.699}; azimut=-17.0839; id=78; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item82 { position[]={-7246.084,365.84433,19534.33}; azimut=-17.0839; id=79; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item83 { position[]={-7245.4941,365.91776,19534.527}; azimut=-17.0839; id=76; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item84 { position[]={-7245.2324,366.02945,19535.758}; azimut=-17.0839; id=80; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item85 { position[]={-7245.3809,365.96979,19535.113}; azimut=-17.0839; id=97; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item86 { position[]={-7245.873,365.91943,19535.105}; azimut=-17.0839; id=98; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item87 { position[]={-7244.8418,366.02319,19535.125}; azimut=-17.0839; id=99; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item88 { position[]={-7244.1445,366.10074,19535.352}; azimut=-17.0839; id=100; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item89 { position[]={-7246.2871,365.89178,19535.313}; azimut=-17.0839; id=96; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item90 { position[]={-7246.3633,365.81516,19534.316}; azimut=-17.0839; id=87; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item91 { position[]={-7246.3027,365.94943,19536.168}; azimut=-17.0839; id=92; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item92 { position[]={-7245.7715,365.97437,19535.75}; azimut=-17.0839; id=88; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item93 { position[]={-7244.9824,366.05624,19535.781}; azimut=-17.0839; id=89; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item94 { position[]={-7244.2324,366.10815,19535.57}; azimut=-17.0839; id=90; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item95 { position[]={-7245.1289,365.99649,19535.129}; azimut=-17.0839; id=86; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item96 { position[]={-7245.248,366.05765,19536.188}; azimut=-17.0839; id=93; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item97 { position[]={-7245.3652,366.00076,19535.537}; azimut=-17.0839; id=94; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item98 { position[]={-7244.2832,366.07361,19535.137}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={-7246.0605,365.94415,19535.738}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=18; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; ///////////////////////////// spawnselector - begin ///////////////////////////// class Item2 { position[]={4932,0,1989}; name="spawn0"; //spawn_balota type="Empty"; }; class Item3 { position[]={2236,0,1923}; name="spawn1"; //spawn_kamenka type="Empty"; }; class Item4 { position[]={8738,0,2122}; name="spawn2"; //spawn_cherno type="Empty"; }; class Item5 { position[]={10909,0,2422}; name="spawn3"; //spawn_elektro type="Empty"; }; class Item6 { position[]={13510,0,5249}; name="spawn4"; //spawn_sol type="Empty"; }; class Item7 { position[]={12048,0,8352}; name="spawn5"; //spawn_berezino type="Empty"; }; ///////////////////////////// spawnselector - end ///////////////////////////// class Item8 { position[]={6326.4805,304.99265,7809.4888}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item9 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item10 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={7989.3354,0.30462033,2900.9946}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={12060.471,158.85699,12638.533}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item13 { position[]={1606.6443,289.70795,7803.5156}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item14 { position[]={11447.91,317.27109,11364.536}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item15 { position[]={13441.16,1.1406164,5429.3013}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item16 { position[]={4064.2258,365.13501,11665.938}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item17 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; class Sensors { items=5; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item3 { position[]={1606.6443,289.70795,7803.5156}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item4 { position[]={12944.227,210.19823,12766.889}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="canbuild = false; inTraderCity = ""Hero Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; Script is not working for me when i join game my server gets a error with File mpmission\DayZ_Epoch_11.Chernarus\mission.sqm line 1177: '/Mission/Markers/Item0.position':'&' encoujtered instead of '=' this is the mission.sqm script Link to comment Share on other sites More sharing options...
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