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Problem With Duplicate Doors on Custom Bases


robin

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Hey guys,

 

So i'm using a few of the custom bases kindly provided on here and calling them server side. They all work fine except i've noticed that often the doors or gates are doubled up so you need to open them twice to get inside. This applies to firestations , barracks etc. I really can't work out why this is happening, any ideas ?

 

Cheers

 

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  • 2 weeks later...

Please, if possible, a little more detail where I fix it?

I added the call functions into my init.sqf like this : 

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	//Call Server mod buildings HERE not in server functions Robin EDIT Wednesday Jan 15 2014
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\nwaf.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\balotar1.sqf";

The maps are still server side but it removed the duplication error and obviously helps a lot not having 2 sets of buildings loading in.

 

Hope this helps Koriaba !

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I added the call functions into my init.sqf like this : 

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	//Call Server mod buildings HERE not in server functions Robin EDIT Wednesday Jan 15 2014
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\nwaf.sqf";
    call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\balotar1.sqf";

The maps are still server side but it removed the duplication error and obviously helps a lot not having 2 sets of buildings loading in.

 

Hope this helps Koriaba !

 

Thanks for the answer, but unfortunately it did not help in my case ...

 

if (isServer) then {

 call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";

 //Compile vehicle configs

call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\altar.sqf";

call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\eastpr1.sqf";

call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\skalisty.sqf";

call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\Infinicity.sqf";

 

Sometimes even three doors there ..))

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