adam7918 Posted January 8, 2014 Report Share Posted January 8, 2014 Accidently somehow may of possibly wiped my world_vehicle table. I was wondering if a kind soul could send me a copy of theirs? Link to comment Share on other sites More sharing options...
0 Sukkaed Posted January 8, 2014 Report Share Posted January 8, 2014 There is no world_vehicle table on epoch :huh: Link to comment Share on other sites More sharing options...
0 Aristoi Posted January 9, 2014 Report Share Posted January 9, 2014 World vehicles are in object_data, but it is mixed with buildings/constructions as well. If you deleted all the vehicles they should be respawned (up to the limit) as part of normal Epoch behavior. Link to comment Share on other sites More sharing options...
0 Fuchs Posted January 9, 2014 Report Share Posted January 9, 2014 Nicer would be a separating Vehicles from buildings :wub: Link to comment Share on other sites More sharing options...
0 Aristoi Posted January 9, 2014 Report Share Posted January 9, 2014 Nicer would be a separating Vehicles from buildings :wub: Agree 100%. I ended up making a class xref table to make it easier to determine what was what. While we're at it, let's not use CharacterID to store both owner and lock combination in the same table! Link to comment Share on other sites More sharing options...
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adam7918
Accidently somehow may of possibly wiped my world_vehicle table. I was wondering if a kind soul could send me a copy of theirs?
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