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Players not able to join


Ventana

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My provider says that everything looks fine and they have no trouble logging in.  The bad version problem only effects some players, not all.  I have the problem.  I'v uninstalled a reloaded the game several times. Nothing works.  The deleted files error concerns me more.

 

I've gone to other servers to see if it happens there.  I don't see it and I can log into any other server except my own, without the "bad ver." error.

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//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "- 0 - ZooYorkGaming.com - Chernarus Epoch - (1.0.3.1) |Veteran|28 Bandit protected loot missions| Anti-Hack | 24hr Day |400+ Vehicles | SARGE AI | Tow/Lift | Safe Trader | Refuel | - Hosted by Vilayer.com";            // The name of the server that shall be displayed in the public server list
password = "";// Only users with this password can join your server
passwordAdmin = "xxxxxxx";            // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";        // For Arma2: Operation Arrowhead
logFile = "server_console.log";                // Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
    "Welcome to the ZyG Dayz Epoch Server.",
        "Visit our Public TeamSpeak3 Server: 74.91.115.110",
        "Server restarts every 4 hours starting at 12 am. Plan accordingly.",
        "Be respecfull of admins and other players at all times."
};
motdInterval = 1;                    // Time interval (in seconds) between each message


// JOINING RULES
maxPlayers = 40;                    // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;                    // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;                    // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0;                    // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 95248;                    // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 1;                    // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2;                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;                        // If set to 1, Voice over Net will not be available
vonCodecQuality = 10;                    // Quality from 1 to 10
persistent = 1;                        // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";                // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";                    //
onUserDisconnected = "";                //
doubleIdDetected = "";    
regularCheck="{}";                //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";        // unsigned data detected
onHackedData =     "kick (_this select 0)";    //"ban (_this select 0)";            // tampering of the signature detected
onDifferentData = "";                    // data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below) dayz_epoch_12497_custom.chernarus
class Missions
{
    class DayZ {
        template = dayz_epoch_11.Chernarus; //DO NOT EDIT THIS LINE.
        difficulty = "Veteran";
    };
};

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Yes, that beta patch is installed.  I tried changing that and the server went wonkey, lol.  Would not let anyone log in and booted back to lobby with a message about being to close to a rock or something.  The few times i was able to log in I was nowhere near where i logged out and a fresh spawn.

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Ok, I changed the patch number again.  This time it actually worked with no problem.  I'll see if this fixed the problem with people not being able to get on because of the "deleted files" error message.

 

Now if I could only find a solution to the "Bad Version" bug.

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