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Script for logging Players who destroy vehicles?


iFear

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Well I'm sure you could attach a variable to any object that is thrown or placed so I'm sure it can be done.

 

Somthing like:

if ((_objectThrown) or (_objectPlaced)) then {
    _obj setVariable ["player",player,false];
};

Same logic could be applied to vehicles. When the player jumps in, if driver, set the variable.

 

Then simply check the variables on the object destroyed.

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