ExXoTicC Posted December 10, 2013 Report Share Posted December 10, 2013 Is there a way of higher the range from plot poles? Link to comment Share on other sites More sharing options...
0 hambeast Posted December 10, 2013 Report Share Posted December 10, 2013 here's my maintain area script. I haven't tried increasing the build range but this tweaks out the range to 100 for refresh and lowers the cost a bit for our mega bases. http://pastebin.com/fjCE7YBS Link to comment Share on other sites More sharing options...
0 oxygen220 Posted December 11, 2013 Report Share Posted December 11, 2013 where would i place this script to make it work? Link to comment Share on other sites More sharing options...
0 hambeast Posted December 12, 2013 Report Share Posted December 12, 2013 where would i place this script to make it work? I would create a folder called "fixes" inside your mission file and then put a compiles.sqf file in there. Copy the player_build.sqf file from above into the "fixes" folder. Insert this into the compiles.sqf if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "fixes\player_build.sqf"; }; in init.sqf look for this: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions and make a new line and insert this below call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile custom functions Now, any time you want to make a change to the scripts inside of the clientside code (@dayz_epoch), just copy the file over into the "fixes" directory and add a reference to it in your "fixes/compiles.sqf". Be careful with what you change, I highly recommend checking out the aram2 scripting library for reference on methods and datatypes you are unfamiliar with. It has a TON of cool stuff in there. http://www.arma2.com/comref/comref.html http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 Link to comment Share on other sites More sharing options...
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ExXoTicC
Is there a way of higher the range from plot poles?
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