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Help with a few small issues, easy for an expert


Sloth

Question

Okay just  a few things I've been working on, my server is fairly new, and I would call my self intermediate at the whole DayZ server thing. I have been able to get things like indestructable bases, custom loot tables, self bloodbag and supply drops to work, but there are some things you just can't google.

 

My custom loot table, the one found here:

 

http://dayzepoch.com/forum/index.php?/topic/1848-custom-loot-tables-via-missionconfigfile/

 

Works great, except for the fact that my server is running Taviana. The problem with this is, basically none of the buildings that arent in chernarus will spawn zombies/loot. On a regular Taviana server they obviously will. I have poured over the taviana pbo's looking for a cfgbuildingloot that I can copy and paste the loot pos and zombie pos from the taviana buildings over to my custom table, but I can't find it, not even in my client side files. Where am I going wrong with this? I am probably looking in the wrong place. Point me in the right direction?

 

 

This next one is more of a general server question, but everyone here is so knowledgable I figured I'd ask it here rather than pester another forum. When my server restarts, it acts as If players are disconnecting (no message received.) I've been on other servers that display a SESSION LOST when the server restarts. Is this a simple trick in an SQF I'm missing somewhere? I tried googling the hell out of this to no avail.

 

 

Next, my server is displaying the name of an area whenever you walk/drive into it. How do I disable it? I may leave this on but I'd like to know how to toggle it.

 

 

That's really it. I haven't had much trouble finding out how to do anything else with epoch

 

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The CfgBuildingLoot.hpp is in the kh_taviana.pbo, within the config.bin file.  Which you'll have to unbinarize (unRap) to access.

 

 

 

This next one is more of a general server question, but everyone here is so knowledgable I figured I'd ask it here rather than pester another forum. When my server restarts, it acts as If players are disconnecting (no message received.) I've been on other servers that display a SESSION LOST when the server restarts. Is this a simple trick in an SQF I'm missing somewhere? I tried googling the hell out of this to no avail.

 

That's to do with the way the server executable is shutdown, the session lost is when the task is killed, the no message recieved is when it's shutdown, really depends on the way your server host has it configured.  Or if your running a dedi, how you have it configured to stop the process. :)

 

 

:)

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