CryexS Posted May 13, 2019 Report Share Posted May 13, 2019 I saw a mirror in the wardrobe in the Epoch mode. I need information on how to do this mirror, can you help? Thx.. Link to comment Share on other sites More sharing options...
0 Grahame Posted May 19, 2019 Report Share Posted May 19, 2019 See https://github.com/EpochModTeam/EpochCore/blob/release/Sources/a3_epoch_code/compile/interactions/fn_mirrorSetup.sqf Which is called from the open door action on the wardrobe... you will need to do some work to get it working with other stuff but the code above shows how the image is generated... The wardrobe definition is: class wardrobe_epoch : WH_Loot { scope = 2; mapSize = 1; cost = 0; isGround = 0; author = "Kiory"; displayName = "$STR_EPOCH_Wardrobe"; destrType = "DestructNo"; vehicleclass = "Epoch_objects"; model = "\x\addons\a3_epoch_assets_2\wardrobe.p3d"; forceSupply = 0; simulClass = "Wardrobe_SIM_EPOCH"; staticClass = "wardrobe_epoch"; sections[] = {"camo"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {""}; class AnimationSources { class open_door_l { source = "user"; animPeriod = 1; initPhase = 0; }; class open_door_r { source = "user"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class open_door_l { displayName = "$STR_EPOCH_Search"; displayNameDefault = "<img image='\A3\ui_f\data\map\VehicleIcons\iconvehicle_ca.paa' size='2.5' />"; position = "left"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""open_door_l"" < 0.5"; statement = "this animate [""open_door_l"", 1]; this animate [""open_door_r"", 1]; this call EPOCH_LootIT; [this] call EPOCH_fnc_mirrorSetup;"; }; }; }; Link to comment Share on other sites More sharing options...
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CryexS
I saw a mirror in the wardrobe in the Epoch mode. I need information on how to do this mirror, can you help?
Thx..
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