Anybody home? :)
This is part of Donnovan's Convoy script:
//Protect Vehicles from players until all crew is off
donn_casca_getIn = {
_motor = _this select 0;
_unit = _this select 2;
// _msg = "This vehicle will disappear on server restart!";
if (isPlayer _unit) then {
_carGroup = _motor getVariable ["car_group",GrpNull];
_allOff = true;
{if (alive _x && assignedVehicle _x == _motor) then {_allOff = false;};} forEach units _carGroup;
if (!_allOff) then {_unit action ['getOut', _motor];};
if (_allOff) then {
_motor setFuel 0.5;
_motor removeAllEventHandlers "handleDamage";
_motor removeAllEventHandlers "Killed";
_motor removeAllEventHandlers "getIn";
_motor removeAllEventHandlers "getOut";
_motor addeventhandler ["handleDamage",{_this call fnc_veh_handleDam}];
_motor addeventhandler ["killed",{_this call fnc_veh_handleKilled}];
PVDZE_veh_Init = _motor;
publicVariable "PVDZE_veh_Init";
_nil = [nil,_unit,"loc",rTITLETEXT,"\n\nThis vehicle will disappear on server restart!","PLAIN DOWN",5] call RE;
// _msg call dayz_rollingMessages;
_motor addEventHandler ["getIn",{
_unit = _this select 2;
_nil = [nil,_unit,"loc",rTITLETEXT,"\n\nThis vehicle will disappear on server restart!","PLAIN DOWN",5] call RE;
// _msg call dayz_rollingMessages;
}];
};
};
};
WHY??? Why when I change the messsage output to "call dayz_rollingMessages" (commented now) it doesn't work? I don't see this messages.

