Anybody home? :)
This is part of Donnovan's Convoy script:
//Protect Vehicles from players until all crew is off donn_casca_getIn = { _motor = _this select 0; _unit = _this select 2; // _msg = "This vehicle will disappear on server restart!"; if (isPlayer _unit) then { _carGroup = _motor getVariable ["car_group",GrpNull]; _allOff = true; {if (alive _x && assignedVehicle _x == _motor) then {_allOff = false;};} forEach units _carGroup; if (!_allOff) then {_unit action ['getOut', _motor];}; if (_allOff) then { _motor setFuel 0.5; _motor removeAllEventHandlers "handleDamage"; _motor removeAllEventHandlers "Killed"; _motor removeAllEventHandlers "getIn"; _motor removeAllEventHandlers "getOut"; _motor addeventhandler ["handleDamage",{_this call fnc_veh_handleDam}]; _motor addeventhandler ["killed",{_this call fnc_veh_handleKilled}]; PVDZE_veh_Init = _motor; publicVariable "PVDZE_veh_Init"; _nil = [nil,_unit,"loc",rTITLETEXT,"\n\nThis vehicle will disappear on server restart!","PLAIN DOWN",5] call RE; // _msg call dayz_rollingMessages; _motor addEventHandler ["getIn",{ _unit = _this select 2; _nil = [nil,_unit,"loc",rTITLETEXT,"\n\nThis vehicle will disappear on server restart!","PLAIN DOWN",5] call RE; // _msg call dayz_rollingMessages; }]; }; }; };
WHY??? Why when I change the messsage output to "call dayz_rollingMessages" (commented now) it doesn't work? I don't see this messages.