freakneek Posted May 29, 2018 Report Share Posted May 29, 2018 im getting kicked with Script Restriction #35 when i turn on admin mode.... ive looked through the logs and can not find anything other than batteye Restriction #35 am i missing somthing? *EDIT* i re-checked the scripts log and found this 29.05.2018 10:18:40: freak (203.221.123.115:2304) 5909c8671e65832273c7fda2ace199b5 - #35 "{ if(((getPlayerUID _x) == '76561198011305357')) then { _x hideObject true; }; } forEach playableUnits;" ill see if i can make an exception and report back... *EDIT#2* I just used BattlEye Auto-Exception Generator v 1.0.5 Created by eraser1 this generated an exception in scripts.txt in the battleye folder u might have to do this a few times because other restrictions popped up for me Thanks to @LINKEN for pointing this noob (me) in the right direction Ill leave it here incase anyone else has this issue. :-) Link to comment Share on other sites More sharing options...
JasonTM Posted May 29, 2018 Author Report Share Posted May 29, 2018 That kick is for invisibility mode. If you have other admins, then they will also generate the kick because it has the player UID. Link to comment Share on other sites More sharing options...
CptPriceUY97 Posted July 23, 2018 Report Share Posted July 23, 2018 Hello, how are u? I have the following problem, when I access the server, I hope it loads everything (Waiting for authentication, re-authenticating, etc) I get the following error: Script admintools \ Activate.sqf not found. I would like to know how I can solve this problem. Link to comment Share on other sites More sharing options...
JasonTM Posted July 24, 2018 Author Report Share Posted July 24, 2018 20 hours ago, CptPriceUY97 said: Hello, how are u? I have the following problem, when I access the server, I hope it loads everything (Waiting for authentication, re-authenticating, etc) I get the following error: Script admintools \ Activate.sqf not found. I would like to know how I can solve this problem. Pack your mission folder into a PBO. Link to comment Share on other sites More sharing options...
CptPriceUY97 Posted July 24, 2018 Report Share Posted July 24, 2018 52 minutes ago, JasonTM said: Pack your mission folder into a PBO. I already managed to solve it, the problem was that I had done it somewhere else not in Mpmission / Dayz_11_chernarus hehe !, thanks for answering. Link to comment Share on other sites More sharing options...
MewTheNoob Posted August 10, 2018 Report Share Posted August 10, 2018 I have a noobish problem. After installing admin tools, i keep getting PublicVariable Restriction #1. 10.08.2018 06:58:13: MewTheNoob (127.0.0.1:2304) 3d9bd65cb489c715ffb9867f55bdd711 - #1 "remExField" = [<NULL-object>,,"JIPrequest"] That is in publicvariable.log I copied all Battleye filters properly according to instructions on github. I can't seem to add right exception to right file to fix it. Can someone help me? Link to comment Share on other sites More sharing options...
JasonTM Posted August 12, 2018 Author Report Share Posted August 12, 2018 On 8/9/2018 at 11:04 PM, MewTheNoob said: I have a noobish problem. After installing admin tools, i keep getting PublicVariable Restriction #1. 10.08.2018 06:58:13: MewTheNoob (127.0.0.1:2304) 3d9bd65cb489c715ffb9867f55bdd711 - #1 "remExField" = [<NULL-object>,,"JIPrequest"] That is in publicvariable.log I copied all Battleye filters properly according to instructions on github. I can't seem to add right exception to right file to fix it. Can someone help me? Epoch Admin Tools does not use public variable "remExField". There is already an exception for that variable here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt#L2 I don't know why you would be getting kicked for it. Link to comment Share on other sites More sharing options...
MewTheNoob Posted August 12, 2018 Report Share Posted August 12, 2018 I managed to get it fixed few hours ago. I just had to pack mission file to PBO. So far, all my errors got fixed by packing the mission. Link to comment Share on other sites More sharing options...
Achef Posted October 10, 2018 Report Share Posted October 10, 2018 Might be a bit late, but I'm also getting the white screen on death/abort when returning to lobby. Pack mission into PBO for the win? Since I followed every single install instruction and problem persisted Link to comment Share on other sites More sharing options...
JasonTM Posted October 10, 2018 Author Report Share Posted October 10, 2018 As I have said before, I have been unable to replicate this on my test server and I haven't seen anyone post any error logs. Are you using GTX Gaming? That seems to be the host that had problems previously. Link to comment Share on other sites More sharing options...
Achef Posted October 10, 2018 Report Share Posted October 10, 2018 I'm in Citadel Servers, the problem is with using unpacked missions, if the mission is packed to pbo there's no problem. Link to comment Share on other sites More sharing options...
salival Posted October 10, 2018 Report Share Posted October 10, 2018 14 minutes ago, Achef said: I'm in Citadel Servers, the problem is with using unpacked missions, if the mission is packed to pbo there's no problem. Pleased you worked out what the problem is! You should definitely always pack your PBO instead of leaving it as a directory Link to comment Share on other sites More sharing options...
Achef Posted October 10, 2018 Report Share Posted October 10, 2018 25 minutes ago, salival said: Pleased you worked out what the problem is! You should definitely always pack your PBO instead of leaving it as a directory From now on always packed! Link to comment Share on other sites More sharing options...
ViktorReznov Posted October 30, 2018 Report Share Posted October 30, 2018 really loving the update EAT. Thank you m8. after a month of heavy use, this is the first pair of errors ive ever seen for this Spoiler Error in expression <ected > -1) then { _vehicle = ((vhnlist select TempDialogSelected) select 0); hi> Error position: <select TempDialogSelected) select 0); hi> Error Zero divisor File mpmissions\__CUR_MP.Chernarus\admintools\tools\addvehicleDialog.sqf, line 137 Error in expression <ist*cos(_dir),0]; EAT_PVEH_vehSpawn = [_vehtospawn,[_dir,_pos],_player,dayz_aut> Error position: <_vehtospawn,[_dir,_pos],_player,dayz_aut> Error Undefined variable in expression: _vehtospawn File mpmissions\__CUR_MP.Chernarus\admintools\tools\addtempvehicle.sqf, line 10 Link to comment Share on other sites More sharing options...
Cubitron Posted June 2, 2019 Report Share Posted June 2, 2019 my fault xd Link to comment Share on other sites More sharing options...
Cubitron Posted June 14, 2019 Report Share Posted June 14, 2019 if i want more then 3 admins it doesent work #define ADMIN_LIST ["765611980283313xx","765611980171856xx","765611980293472xx","765611979965042xx"] #define ADMIN_NAMES ["xxx","xxx","xxx","xxx"] only the first 3 get acces to t he admin tool Link to comment Share on other sites More sharing options...
CSFiles Posted October 2, 2019 Report Share Posted October 2, 2019 Nice script . Good job :) Link to comment Share on other sites More sharing options...
Hux Posted April 24, 2020 Report Share Posted April 24, 2020 I was wondering if Superadmin works now? Says in the instructions it's not recommended. Is it too buggy to use? Thanks. Link to comment Share on other sites More sharing options...
JasonTM Posted May 1, 2020 Author Report Share Posted May 1, 2020 Superadmin has the Base Manager function which still does not work with vectors. It also has the ability to spawn buildings on the map while in game. This is not a good feature to use on a live server because you have to make exceptions for all of the buildings in createVehicle.text. Otherwise, superadmin has the same features as regular admin. Link to comment Share on other sites More sharing options...
Hux Posted May 1, 2020 Report Share Posted May 1, 2020 2 hours ago, JasonTM said: Superadmin has the Base Manager function which still does not work with vectors. It also has the ability to spawn buildings on the map while in game. This is not a good feature to use on a live server because you have to make exceptions for all of the buildings in createVehicle.text. Otherwise, superadmin has the same features as regular admin. That clears things up. Thank you, JasonTM. Link to comment Share on other sites More sharing options...
Hux Posted May 8, 2020 Report Share Posted May 8, 2020 @JasonTM I changed to superadmin and I think it's great. I added a few buildings and am able to place them and they save to database except for one. I built the TV Tower which comes in 3 parts. The base and mid section are set right and saved to db. I'm having trouble with the top section of tower. It won't save to db. Here are the class names: ["Military","TV Tower Base (Open)","Land_A_TVTower_Base"], ["Military","TV Tower Mid (Closed)","Land_A_TVTower_Mid"], ["Military","TV Tower Top (Closed)","Land_A_TVTower_Top"], Any idea why this top piece won't save? I also tried: ["Military","TV Tower Top","MAP_A_TVTower_Top"], But no luck. Very strange. Link to comment Share on other sites More sharing options...
jackal40 Posted June 30, 2020 Report Share Posted June 30, 2020 Thank you for these tools, they are working quite well. I would like to disable to debug manager and use the default - but I haven't been able to figure out how to do that. Thanks! Link to comment Share on other sites More sharing options...
JasonTM Posted July 1, 2020 Author Report Share Posted July 1, 2020 11 hours ago, jackal40 said: Thank you for these tools, they are working quite well. I would like to disable to debug manager and use the default - but I haven't been able to figure out how to do that. Thanks! For regular players, the debug is loaded at the bottom of the anticheat here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L99 For admins/mods it is loaded near the bottom of the activate.sqf file here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/Admin/activate.sqf#L51 You can comment out the lines to disable the debug or change the file name to use the old style debug monitor. Link to comment Share on other sites More sharing options...
jackal40 Posted July 1, 2020 Report Share Posted July 1, 2020 1 hour ago, JasonTM said: For regular players, the debug is loaded at the bottom of the anticheat here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L99 For admins/mods it is loaded near the bottom of the activate.sqf file here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/Admin/activate.sqf#L51 You can comment out the lines to disable the debug or change the file name to use the old style debug monitor. Thanks Jason - commenting out that line did remove the EAT Debug monitor, but I haven't figured out what file has the original debug or how to call it. Link to comment Share on other sites More sharing options...
JasonTM Posted July 1, 2020 Author Report Share Posted July 1, 2020 1 hour ago, jackal40 said: Thanks Jason - commenting out that line did remove the EAT Debug monitor, but I haven't figured out what file has the original debug or how to call it. The debug monitors are in the same folder: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch/AdminTools/DebugMonitors You just have to modify the line so that it references the other file. So instead of: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor2.sqf" you have: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor.sqf" Link to comment Share on other sites More sharing options...
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