godmode8 Posted December 30, 2017 Report Share Posted December 30, 2017 after installing 1.0.6.2 in the lobby I get this error how do I fix this? Spoiler Link to comment Share on other sites More sharing options...
0 Cherdenko Posted January 8, 2018 Report Share Posted January 8, 2018 could you post your mission.sqm in here? or did you do any changes to it? Link to comment Share on other sites More sharing options...
-1 godmode8 Posted January 8, 2018 Author Report Share Posted January 8, 2018 40 minutes ago, Cherdenko said: could you post your mission.sqm in here? or did you do any changes to it? The standard file is unchanged. I'm trying to run a pirated server on BetaPath 112555, I think the whole thing is in it. On another resource, I read that it's impossible to run 1.0.6.x on an old beta. Spoiler version=11; class Mission { addOns[]= { "chernarus", "map_eu", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "cacharacters_pmc", "ca_modules_functions", "zero_buildings", "dayz_epoch", "glt_m300t", "pook_h13", "csj_gyroac", "jetskiyanahuiaddon", "redryder", "Anzio_20" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="Version 1.0.6.2"; startWeather=0; forecastWeather=0; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; #define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; class Item0{id=0;PLRDEF}; class Item1 { position[]={-18700,0,25800}; azimut=0; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.6; init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2{id=2;PLRDEF}; class Item3{id=3;PLRDEF}; class Item4{id=4;PLRDEF}; class Item5{id=5;PLRDEF}; class Item6{id=6;PLRDEF}; class Item7{id=7;PLRDEF}; class Item8{id=8;PLRDEF}; class Item9{id=9;PLRDEF}; class Item10{id=10;PLRDEF}; class Item11{id=11;PLRDEF}; class Item12{id=12;PLRDEF}; class Item13{id=13;PLRDEF}; class Item14{id=14;PLRDEF}; class Item15{id=15;PLRDEF}; class Item16{id=16;PLRDEF}; class Item17{id=17;PLRDEF}; class Item18{id=18;PLRDEF}; class Item19{id=19;PLRDEF}; class Item20{id=20;PLRDEF}; class Item21{id=21;PLRDEF}; class Item22{id=22;PLRDEF}; class Item23{id=23;PLRDEF}; class Item24{id=24;PLRDEF}; class Item25{id=25;PLRDEF}; class Item26{id=26;PLRDEF}; class Item27{id=27;PLRDEF}; class Item28{id=28;PLRDEF}; class Item29{id=29;PLRDEF}; class Item30{id=30;PLRDEF}; class Item31{id=31;PLRDEF}; class Item32{id=32;PLRDEF}; class Item33{id=33;PLRDEF}; class Item34{id=34;PLRDEF}; class Item35{id=35;PLRDEF}; class Item36{id=36;PLRDEF}; class Item37{id=37;PLRDEF}; class Item38{id=38;PLRDEF}; class Item39{id=39;PLRDEF}; class Item40{id=40;PLRDEF}; class Item41{id=41;PLRDEF}; class Item42{id=42;PLRDEF}; class Item43{id=43;PLRDEF}; class Item44{id=44;PLRDEF}; class Item45{id=45;PLRDEF}; class Item46{id=46;PLRDEF}; class Item47{id=47;PLRDEF}; class Item48{id=48;PLRDEF}; class Item49{id=49;PLRDEF}; class Item50{id=50;PLRDEF}; class Item51{id=51;PLRDEF}; class Item52{id=52;PLRDEF}; class Item53{id=53;PLRDEF}; class Item54{id=54;PLRDEF}; class Item55{id=55;PLRDEF}; class Item56{id=56;PLRDEF}; class Item57{id=57;PLRDEF}; class Item58{id=58;PLRDEF}; class Item59{id=59;PLRDEF}; class Item60{id=60;PLRDEF}; class Item61{id=61;PLRDEF}; class Item62{id=62;PLRDEF}; class Item63{id=63;PLRDEF}; class Item64{id=64;PLRDEF}; class Item65{id=65;PLRDEF}; class Item66{id=66;PLRDEF}; class Item67{id=67;PLRDEF}; class Item68{id=68;PLRDEF}; class Item69{id=69;PLRDEF}; class Item70{id=70;PLRDEF}; class Item71{id=71;PLRDEF}; class Item72{id=72;PLRDEF}; class Item73{id=73;PLRDEF}; class Item74{id=74;PLRDEF}; class Item75{id=75;PLRDEF}; class Item76{id=76;PLRDEF}; class Item77{id=77;PLRDEF}; class Item78{id=78;PLRDEF}; class Item79{id=79;PLRDEF}; class Item80{id=80;PLRDEF}; class Item81{id=81;PLRDEF}; class Item82{id=82;PLRDEF}; class Item83{id=83;PLRDEF}; class Item84{id=84;PLRDEF}; class Item85{id=85;PLRDEF}; class Item86{id=86;PLRDEF}; class Item87{id=87;PLRDEF}; class Item88{id=88;PLRDEF}; class Item89{id=89;PLRDEF}; class Item90{id=90;PLRDEF}; class Item91{id=91;PLRDEF}; class Item92{id=92;PLRDEF}; class Item93{id=93;PLRDEF}; class Item94{id=94;PLRDEF}; class Item95{id=95;PLRDEF}; class Item96{id=96;PLRDEF}; class Item97{id=97;PLRDEF}; class Item98{id=98;PLRDEF}; class Item99{id=99;PLRDEF}; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={708,35,3533}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.6; }; }; }; }; class Markers { items=20; class Item0 { position[]={7839,0,8414}; name="center"; type="Empty"; a=7500;b=7000; }; class Item1 { position[]={-18700,0,25800}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932,0,1989}; name="spawn0"; //spawn_balota type="Empty"; }; class Item3 { position[]={2236,0,1923}; name="spawn1"; //spawn_kamenka type="Empty"; }; class Item4 { position[]={6901,0,2509}; //8738,0,2122 name="spawn2"; //spawn_cherno type="Empty"; }; class Item5 { position[]={10294,0,2191}; // OLD 10909,0,2422 name="spawn3"; //spawn_elektro type="Empty"; }; class Item6 { position[]={13510,0,5249}; name="spawn4"; //spawn_sol type="Empty"; }; class Item7 { position[]={12048,0,8352}; name="spawn5"; //spawn_berezino type="Empty"; }; class Item8 { position[]={7049,0,9241}; name="crashsites"; type="Empty"; a=4880;b=7000; }; class Item9 { position[]={7542,0,7134}; name="carepackages"; type="Empty"; a=6150;b=0; }; class Item10 { position[]={6326,304,7809}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item11 { position[]={4361,3,2259}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={13532,3,6355}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item13 { position[]={7989,0,2900}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item14 { position[]={12060,158,12638}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item15 { position[]={1606,289,7803}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item16 { position[]={11447,317,11364}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item17 { position[]={13441,1,5429}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item18 { position[]={4064,365,11665}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item19 { position[]={12944,210,12766}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=6; #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{}; class Item0 { position[]={6325,304,7807}; TRGDEF name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;"; }; class Item1 { position[]={4063,365,11664}; TRGDEF name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;"; }; class Item2 { position[]={11447,317,11364}; TRGDEF name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;"; }; class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; Link to comment Share on other sites More sharing options...
0 salival Posted January 8, 2018 Report Share Posted January 8, 2018 6 hours ago, godmode8 said: The standard file is unchanged. I'm trying to run a pirated server on BetaPath 112555, I think the whole thing is in it. On another resource, I read that it's impossible to run 1.0.6.x on an old beta. Reveal hidden contents version=11; class Mission { addOns[]= { "chernarus", "map_eu", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "cacharacters_pmc", "ca_modules_functions", "zero_buildings", "dayz_epoch", "glt_m300t", "pook_h13", "csj_gyroac", "jetskiyanahuiaddon", "redryder", "Anzio_20" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="Version 1.0.6.2"; startWeather=0; forecastWeather=0; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; #define PLRDEF position[]={-18700,0,25800};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG"; class Item0{id=0;PLRDEF}; class Item1 { position[]={-18700,0,25800}; azimut=0; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.6; init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2{id=2;PLRDEF}; class Item3{id=3;PLRDEF}; class Item4{id=4;PLRDEF}; class Item5{id=5;PLRDEF}; class Item6{id=6;PLRDEF}; class Item7{id=7;PLRDEF}; class Item8{id=8;PLRDEF}; class Item9{id=9;PLRDEF}; class Item10{id=10;PLRDEF}; class Item11{id=11;PLRDEF}; class Item12{id=12;PLRDEF}; class Item13{id=13;PLRDEF}; class Item14{id=14;PLRDEF}; class Item15{id=15;PLRDEF}; class Item16{id=16;PLRDEF}; class Item17{id=17;PLRDEF}; class Item18{id=18;PLRDEF}; class Item19{id=19;PLRDEF}; class Item20{id=20;PLRDEF}; class Item21{id=21;PLRDEF}; class Item22{id=22;PLRDEF}; class Item23{id=23;PLRDEF}; class Item24{id=24;PLRDEF}; class Item25{id=25;PLRDEF}; class Item26{id=26;PLRDEF}; class Item27{id=27;PLRDEF}; class Item28{id=28;PLRDEF}; class Item29{id=29;PLRDEF}; class Item30{id=30;PLRDEF}; class Item31{id=31;PLRDEF}; class Item32{id=32;PLRDEF}; class Item33{id=33;PLRDEF}; class Item34{id=34;PLRDEF}; class Item35{id=35;PLRDEF}; class Item36{id=36;PLRDEF}; class Item37{id=37;PLRDEF}; class Item38{id=38;PLRDEF}; class Item39{id=39;PLRDEF}; class Item40{id=40;PLRDEF}; class Item41{id=41;PLRDEF}; class Item42{id=42;PLRDEF}; class Item43{id=43;PLRDEF}; class Item44{id=44;PLRDEF}; class Item45{id=45;PLRDEF}; class Item46{id=46;PLRDEF}; class Item47{id=47;PLRDEF}; class Item48{id=48;PLRDEF}; class Item49{id=49;PLRDEF}; class Item50{id=50;PLRDEF}; class Item51{id=51;PLRDEF}; class Item52{id=52;PLRDEF}; class Item53{id=53;PLRDEF}; class Item54{id=54;PLRDEF}; class Item55{id=55;PLRDEF}; class Item56{id=56;PLRDEF}; class Item57{id=57;PLRDEF}; class Item58{id=58;PLRDEF}; class Item59{id=59;PLRDEF}; class Item60{id=60;PLRDEF}; class Item61{id=61;PLRDEF}; class Item62{id=62;PLRDEF}; class Item63{id=63;PLRDEF}; class Item64{id=64;PLRDEF}; class Item65{id=65;PLRDEF}; class Item66{id=66;PLRDEF}; class Item67{id=67;PLRDEF}; class Item68{id=68;PLRDEF}; class Item69{id=69;PLRDEF}; class Item70{id=70;PLRDEF}; class Item71{id=71;PLRDEF}; class Item72{id=72;PLRDEF}; class Item73{id=73;PLRDEF}; class Item74{id=74;PLRDEF}; class Item75{id=75;PLRDEF}; class Item76{id=76;PLRDEF}; class Item77{id=77;PLRDEF}; class Item78{id=78;PLRDEF}; class Item79{id=79;PLRDEF}; class Item80{id=80;PLRDEF}; class Item81{id=81;PLRDEF}; class Item82{id=82;PLRDEF}; class Item83{id=83;PLRDEF}; class Item84{id=84;PLRDEF}; class Item85{id=85;PLRDEF}; class Item86{id=86;PLRDEF}; class Item87{id=87;PLRDEF}; class Item88{id=88;PLRDEF}; class Item89{id=89;PLRDEF}; class Item90{id=90;PLRDEF}; class Item91{id=91;PLRDEF}; class Item92{id=92;PLRDEF}; class Item93{id=93;PLRDEF}; class Item94{id=94;PLRDEF}; class Item95{id=95;PLRDEF}; class Item96{id=96;PLRDEF}; class Item97{id=97;PLRDEF}; class Item98{id=98;PLRDEF}; class Item99{id=99;PLRDEF}; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={708,35,3533}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.6; }; }; }; }; class Markers { items=20; class Item0 { position[]={7839,0,8414}; name="center"; type="Empty"; a=7500;b=7000; }; class Item1 { position[]={-18700,0,25800}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932,0,1989}; name="spawn0"; //spawn_balota type="Empty"; }; class Item3 { position[]={2236,0,1923}; name="spawn1"; //spawn_kamenka type="Empty"; }; class Item4 { position[]={6901,0,2509}; //8738,0,2122 name="spawn2"; //spawn_cherno type="Empty"; }; class Item5 { position[]={10294,0,2191}; // OLD 10909,0,2422 name="spawn3"; //spawn_elektro type="Empty"; }; class Item6 { position[]={13510,0,5249}; name="spawn4"; //spawn_sol type="Empty"; }; class Item7 { position[]={12048,0,8352}; name="spawn5"; //spawn_berezino type="Empty"; }; class Item8 { position[]={7049,0,9241}; name="crashsites"; type="Empty"; a=4880;b=7000; }; class Item9 { position[]={7542,0,7134}; name="carepackages"; type="Empty"; a=6150;b=0; }; class Item10 { position[]={6326,304,7809}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item11 { position[]={4361,3,2259}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item12 { position[]={13532,3,6355}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item13 { position[]={7989,0,2900}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item14 { position[]={12060,158,12638}; name="AirVehicles"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item15 { position[]={1606,289,7803}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item16 { position[]={11447,317,11364}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item17 { position[]={13441,1,5429}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item18 { position[]={4064,365,11665}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item19 { position[]={12944,210,12766}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=6; #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{}; class Item0 { position[]={6325,304,7807}; TRGDEF name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;"; }; class Item1 { position[]={4063,365,11664}; TRGDEF name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;"; }; class Item2 { position[]={11447,317,11364}; TRGDEF name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;"; }; class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0; forecastWeather=0; year=2008; month=10; day=11; hour=9; minute=20; }; }; Hello, We won't be giving you any support for this. Arma2 OA is CHEAP. please don't pirate it. oldmatechoc and Cherdenko 2 Link to comment Share on other sites More sharing options...
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godmode8
after installing 1.0.6.2 in the lobby I get this error
how do I fix this?
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