Schalldampfer Posted October 25, 2017 Report Share Posted October 25, 2017 This is a Treasure hunting event on Skalisty Island. This script spawns crates somewhere on the island. The mission for players is to find them. You can configure the number and reward of crates. This script also spawns some boats, graves and ore veins. No AI Included. GitHub link: https://github.com/Schalldampfer/SIPTH JasonTM, juandayz, Snake72 and 4 others 4 3 Link to comment Share on other sites More sharing options...
Bricktop Posted November 30, 2017 Report Share Posted November 30, 2017 Thanks man - This should fit perfect with my current island setup! testing .... Schalldampfer 1 Link to comment Share on other sites More sharing options...
Relentless Posted November 30, 2017 Report Share Posted November 30, 2017 Cool idea, keep it up Link to comment Share on other sites More sharing options...
Hooty Posted December 5, 2017 Report Share Posted December 5, 2017 Players love this. Link to comment Share on other sites More sharing options...
[email protected] Posted January 11, 2018 Report Share Posted January 11, 2018 will this work on 1062 ? Link to comment Share on other sites More sharing options...
Schalldampfer Posted January 11, 2018 Author Report Share Posted January 11, 2018 Working well in my server Link to comment Share on other sites More sharing options...
calinova22 Posted February 18, 2018 Report Share Posted February 18, 2018 On 1/11/2018 at 10:42 AM, [email protected] said: will this work on 1062 ? confirmed it does. I have mine in modules instead of addons so you just have to change the file location info to point at modules. Schalldampfer 1 Link to comment Share on other sites More sharing options...
Vladick Posted February 23, 2018 Report Share Posted February 23, 2018 Thanks for this Schalldampfer! My players love it! I'm running it on Epoch 1.0.6.2 with no problems. I like how the ammo boxes are kinda hard to find and the players love the high value loot of course. I sprinkled some static AI around the area and of course some roaming AI to keep it interesting and not too easy. Thanks again! Schalldampfer 1 Link to comment Share on other sites More sharing options...
Schalldampfer Posted April 30, 2018 Author Report Share Posted April 30, 2018 Tiny update on github. [Fixed] clear announce before clear when ST_marker_island = false [New] you can change graves to something else now. Hooty 1 Link to comment Share on other sites More sharing options...
Hux Posted May 4, 2020 Report Share Posted May 4, 2020 Is it possible to adapt this to Lingor? I'd like to make it work for the NW island on Lingor. I tried changing the coords for crate spawn and marker but it doesn't spawn any crates, ore veins or boats. What all would need to be changed to make it work? Thank you. Link to comment Share on other sites More sharing options...
Schalldampfer Posted May 4, 2020 Author Report Share Posted May 4, 2020 only positions. I've also added one for Napf, so please check difference between them Link to comment Share on other sites More sharing options...
Hux Posted May 4, 2020 Report Share Posted May 4, 2020 26 minutes ago, Schalldampfer said: only positions. I've also added one for Napf, so please check difference between them Ok, Thanks. Link to comment Share on other sites More sharing options...
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