Relentless Posted September 16, 2017 Report Share Posted September 16, 2017 I guess this is currently not compatible with my RLNT Weapon HUD. If you want to use this as nfcStyle you would have to make the changes yourself or wait until I update it, thanks. Studying is taking a ton of time :* LAST UPDATE: 26.09.2017 - go to the bottom for changelog Hey there Epoch-Community, in this topic, I want to release my Update Panel. This may need some longer explanation so if you are interested, read carefully. Background-Story: So I was a bit annoyed by all the vanilla functions that are currently available in ArmA 2. Everytime you just see format texts or hint boxes, sometimes even dynamic texts but still not my taste. So I decided to create a Display that is spawned by a function. It's like a modern version of hint boxes. The cool thing is that you can adjust nearly everything of it by giving the function different arguments. Due to that fact, you could easily manage all your server messages and notifications through this function to have a universal system. It's a bit confusing and ugly when you are running multiple mission systems for example and one is using text at the top of the screen and the other one directly in the middle. What features does it have: Currently, there are 9 different arguments to adjust the Update Panel to your liking. Meanwhile I made ALL arguments optional so you can leave them out. Receiver aka the Side - defines whether the Update Panel is only shown to the Client it's running on or whether it should be shown to everyone like a global message Style - At the moment there are four styles, they are different in the box style and whether it contains an image or not Background Color - Ofcourse you can also adjust the Color of the Box Font Color - Aswell as the text color Header - This is the Headline of the Update-Panel, you could use something like your server tag Line 1 - The first textline of the panel that holds up to 40 characters Line 2 - The second textline that can also hold up to 40 characters and also a good option to display a single line update panel Duration - Also you can adjust the time how long the panel will be visible to the clients Image - The second style can hold an image, here you can define the path of an image that should be displayed in the panel If you are interested in how to use all the arguments and how to make them optional, read this: RLNT GITHUB So you should be able to see that you can adjust a lot of things. And you can suggest even more. If you want another style with a different position of the panel, no problem! Also the function contains a config where you are able to set default variables in case you don't want to write so many arguments each time. Let's say you want to display all messages of your server with this panel, then you can just set the Background Color you want to use for all your panels in the config and never write this color array again. Instead you just type nil as an argument. The function will automatically recognize this and replaces the nil with the variable from the config. All currently available styles: Style 1 Style 2 Style 3 Style 4 Codeexamples: Spoiler I will show you different images with the execution line above: 1. If I keep everything default like it's set in the config and only change the text it will look like that: _header = "RLNT Updatepanel:"; _line1 = "Just trying to find out how much text is fitting in here."; _line2 = "And another important point is how it looks like."; [nil,nil,nil,nil,_header,_line1,_line2,nil,nil] spawn RLNT_updatePanel; 2. It will look like this if you change to style 2 with the same messages: _header = "RLNT Updatepanel:"; _line1 = "Just trying to find out how much text is fitting in here."; _line2 = "And another important point is how it looks like."; [nil,2,nil,nil,_header,_line1,_line2,nil,nil] spawn RLNT_updatePanel; 3. It will look like this using style 3, this one has an image box but it's white because I didn't define a path to a picture: _header = "RLNT Updatepanel:"; _line1 = "Just trying to find out how much text is fitting in here."; _line2 = "And another important point is how it looks like."; [nil,3,nil,nil,_header,_line1,_line2,nil,nil] spawn RLNT_updatePanel; 4. Meanwhile it's possible to have optional arguments, mean with this code it will still look the same: [] spawn RLNT_updatePanel; Credits: @Sp4rkY - teached me the most in sqf @iben - got the wonderful github formatting from him @He-Man - made me familiar with eventHandlers and communication between client and server @DirtySanchez - helps me to improve my scripts (performance and structur) @LordGolias - made an awesome sqf-linter for the Atom-Editor @Epoch-Discord - especially @salival @BigEgg @DirtySanchez @scuba_steve - always helpful and very patient Download and Installation: RLNT GITHUB Bugs, Issues and Suggestions:RLNT GITHUB Changelog: Click here for the Changelog with actual links if you are interested in the commits: Changelog SmokeyBR, theduke, juandayz and 5 others 8 Link to comment Share on other sites More sharing options...
iben Posted September 16, 2017 Report Share Posted September 16, 2017 Your background story reads my mind... thumbs up! Thx for this release... Cheers guys :) Relentless and Hooty 2 Link to comment Share on other sites More sharing options...
Hooty Posted September 16, 2017 Report Share Posted September 16, 2017 I like it. Will be testing it today. Thanks guys!!! Link to comment Share on other sites More sharing options...
Relentless Posted September 16, 2017 Author Report Share Posted September 16, 2017 8 minutes ago, Hooty said: I like it. Will be testing it today. Thanks guys!!! Nice to hear, report back issues if you find any :) Link to comment Share on other sites More sharing options...
SmokeyBR Posted September 18, 2017 Report Share Posted September 18, 2017 this looks promising, will play with it... Link to comment Share on other sites More sharing options...
Relentless Posted September 18, 2017 Author Report Share Posted September 18, 2017 6 hours ago, SmokeyBR said: this looks promising, will play with it... Yeah, this probably needs some testing. Report back results so I can adjust it to your liking. :) Link to comment Share on other sites More sharing options...
Relentless Posted September 18, 2017 Author Report Share Posted September 18, 2017 NEW UPDATE: 18.09.2017 Also expanded the box a bit to hold a bit more characters, would still suggest a max number of 40. Replaced style 2 with a PLAIN edition of style 1. Added 2 new styles with images. Check out the images in the main topic for examples. Link to comment Share on other sites More sharing options...
Relentless Posted September 19, 2017 Author Report Share Posted September 19, 2017 NEW UPDATE: 19.09.2017 Click here for the Changelog with actual links if you are interested in the commits: Changelog If you are interested in how to work with optional arguments and how to use the function in general, check this out: RLNT GITHUB Link to comment Share on other sites More sharing options...
SmokeyBR Posted September 21, 2017 Report Share Posted September 21, 2017 i tried to test, see how it looks but i could not make it work. is this tested ? i asked because i saw some undefinied variables errors (unsure if the problem on my side). also how would u call this from server side ? Link to comment Share on other sites More sharing options...
Relentless Posted September 22, 2017 Author Report Share Posted September 22, 2017 18 hours ago, SmokeyBR said: i tried to test, see how it looks but i could not make it work. is this tested ? i asked because i saw some undefinied variables errors (unsure if the problem on my side). also how would u call this from server side ? This is tested on vanilla and high modded servers so it's working 100%. I guess the reason why you get undefined variables is because you try to call it from server side. This function was made for always calling it from client-side but you can send a global message from client side. If you want to call it from server-side, you need to trigger the server eventHandler manually. SmokeyBR 1 Link to comment Share on other sites More sharing options...
SmokeyBR Posted September 26, 2017 Report Share Posted September 26, 2017 im pretty sure ive done everything correctly but im still getting errors and cannot execute it, since i dont know where to go from here to get it fixed i thought id show the errors in case someone might have a sugestion to try. 1sr error when loading in, doesnt seem to be big deal since its only a variable for debug purposes so i just defined the variable on the top of the file to get rid of errors. Spoiler Error in expression <pdate Panel\RLNT_up_config.sqf"; if (rlnt_up_debug) then { diag_log format ["> Error position: <rlnt_up_debug) then { diag_log format ["> Error Undefined variable in expression: rlnt_up_debug File mpmissions\__CUR_MP.Chernarus\rlnt\addons\Update Panel\RLNT_up_init.sqf, line 20 when trying to execute from client side with [] spawn RLNT_updatePanel; Spoiler Error in expression <]; }; }; }; if ((_varArray select 1) == "local") then { if (rlnt_up_debug) th> Error position: <== "local") then { if (rlnt_up_debug) th> Error Generic error in expression File mpmissions\__CUR_MP.Chernarus\rlnt\functions\RLNT_up_main.sqf, line 38 also tried to execute RLNT_updatePanel with actual values inside the array i will get the same error. Link to comment Share on other sites More sharing options...
Relentless Posted September 26, 2017 Author Report Share Posted September 26, 2017 @SmokeyBR The rlnt_up_debug is just a variable for debug outputs in the log file, so it shouldn't cause this issue. It's defined in the compiles.sqf. Make sure you have these lines in there: https://github.com/DAmNRelentless/RLNTUpdatePanel/blob/ce93f0e48cad30a30f2b0e523b0061fb40a2db69/rlnt/client/init/RLNT_compiles.sqf#L8-L15 Next I would like to see your config for the script. Link to comment Share on other sites More sharing options...
SmokeyBR Posted September 26, 2017 Report Share Posted September 26, 2017 there is no rlnt_up_debug defined on the file you linked however it is defined on here (wrong place to call it?) anyways i realize that error should not stop the script from running just a heads up on the error. do u also have the error? what has me uncertain is the second error, as far as my RLNT_up_config is... i have not changed any values just trying to test it (with the exception of picture path) /* Default RLNT Debug - DON'T TOUCH THIS */ if (rlnt_debug) then { diag_log "[RLNT][MAIN] The Update Panel Config was succesfully loaded!"; }; rlnt_up_Side = "local"; /* default: "local" */ rlnt_up_Style = 1; /* default: 1 */ rlnt_up_Header = "RLNT Panel:"; rlnt_up_Line1 = "Here could be your advertisement!"; rlnt_up_Line2 = "Here could be your advertisement!"; rlnt_up_Img = "m.paa"; rlnt_up_Duration = 5; /* default: 5 */ rlnt_up_FontColor = [1,1,1,1]; /* default: [1,1,1,1] */ rlnt_up_BgColor = [0,0.2,0,0.7]; /* default: [0,0.2,0,0.7] */ rlnt_up_debug = false; /* default: false */ /* Don't edit blow */ rlnt_up_defaults = [rlnt_up_Side,rlnt_up_Style,rlnt_up_Header,rlnt_up_Line1,rlnt_up_Line2,rlnt_up_Img,rlnt_up_Duration,rlnt_up_FontColor,rlnt_up_BgColor]; rlnt_up_configLoaded = true; at second glance seems RLNT_up_config is not being loaded at all because of this error Error in expression <pdate Panel\RLNT_up_config.sqf"; Link to comment Share on other sites More sharing options...
Relentless Posted September 26, 2017 Author Report Share Posted September 26, 2017 3 hours ago, SmokeyBR said: do u also have the error? No, you are using outdated files Quote if ((_varArray select 1) == "local") then { if (rlnt_up_debug) th> Error position: <== "local") then { But you are right with that. I messed something up with the receiver. Working on a fix right now Link to comment Share on other sites More sharing options...
Relentless Posted September 26, 2017 Author Report Share Posted September 26, 2017 NEW UPDATE: 26.09.2017Thanks @SmokeyBR Click here for the Changelog with actual links if you are interested in the commits: Changelog If you are interested in how to work with optional arguments and how to use the function in general, check this out: RLNT GITHUB Link to comment Share on other sites More sharing options...
Erzengelgames Posted October 14, 2017 Report Share Posted October 14, 2017 hey i keep getting this error Spoiler 9:29:22 Error in expression <ers\RLNT_eventHandlers.sqf" if (rlnt_debug) then {diag_log "[RLNT][MAIN> 9:29:22 Error position: <rlnt_debug) then {diag_log "[RLNT][MAIN> 9:29:22 Error Undefined variable in expression: rlnt_debug 9:29:22 File z\addons\dayz_server\rlnt\eventHandlers\RLNT_eventHandlers.sqf, line 9 can anyone help? Link to comment Share on other sites More sharing options...
Relentless Posted October 14, 2017 Author Report Share Posted October 14, 2017 1 hour ago, Erzengelgames said: can anyone help? Sure, go to dayz_server\rlnt\RLNT_eventHandlers.sqf and delete the following codeblocks (this is just debug). /* Default RLNT Debug */ if (rlnt_debug) then { diag_log "[RLNT] The Server RLNT_eventHandlers.sqf was succesfully loaded!"; }; if (rlnt_up_debug) then { diag_log "[RLNT] The RLNT_up_global EventHandler was succesfully triggered!"; }; Link to comment Share on other sites More sharing options...
Erzengelgames Posted October 14, 2017 Report Share Posted October 14, 2017 did that but messages are still not showing up. i will show you how i trieded to use it called in dropinit (a simple mission script by my self) Spoiler Quote //"drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12" sleep 60; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; sleep 900; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; sleep 1300; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; sleep 1600; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; sleep 1600; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; sleep 1600; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [] spawn RLNT_updatePanel; would like to use it like also for misions called from admin menu and in epoch event //edit: just noticed i should assign the variables just once ^^ config /* Filename: RLNT_up_config.sqf Author: Relentless Description: Config for Update Panel */ /* Explanation of this function: I never liked the vanilla notification functions that were implemented by Bohemia by default, so I decided to create a new function. With it, you are able to create a display with different styles and other changable elements like the colors, the image, the receiver, the duration and more. People like Scripters and Devs can also make a use of it by implementing it into their scripts to have a new way of displaying notifications. No more ugly Hint boxes or format texts. Read more on the Epoch-Forum-Thread: http://bit.ly/2yaCtBM */ /* Explanation of the config: In this config, you can set dafault variables. That means whenever you replace an argument in the spawn command of the function by nil, it will be replaced by the variable that's set in this config. Also all the arguments are optional, means if you leave them out, they also will be replaced by these config variables. That's useful if you use this function as default notification system on your server. Let's say you always want a green background for all messages on your server, then you can just set this here and when you spawn the function, you just replace the argument for the BgColor with nil. */ //////////////////////////////////////////////////////////// //// Side-Option: //// //// Default string that defines how to display the //// //// Update Panel. //// //// Possible Options: "local" or "global" //// //// local - Update Panel only for the client //// //// global - Update Panel will be displayed globally //// //// THE OPTION HAS TO BE A STRING! //// //////////////////////////////////////////////////////////// rlnt_up_Side = "global"; /* default: "local" */ //////////////////////////////////////////////////////////// //// Style-Option: //// //// Default value that defines in what style the //// //// Update Panel is displayed. //// //// Possible Options: 1 to 4 //// //// 1 - Left upper corner without image //// //// Example image: https://i.imgur.com/Woxzfe4.png //// //// 2 - Left upper corner without image (PLAIN) //// //// Example image: https://i.imgur.com/1XWcirz.png //// //// 3 - Left upper corner with image //// //// Example image: https://i.imgur.com/PxxW6Lm.png //// //// 4 - Left upper corner with image (PLAIN) //// //// Example image: https://i.imgur.com/yVrZRJR.png //// //// THE OPTION HAS TO BE AN INTEGER! //// //// If you want more styles, suggest them in this //// //// topic: http://bit.ly/2yaCtBM //// //////////////////////////////////////////////////////////// rlnt_up_Style = 1; /* default: 1 */ //////////////////////////////////////////////////////////// //// Header-Text-Option: //// //// Default string that defines the text that's used //// //// as the header of the Update Panel. //// //// THE OPTION HAS TO BE A STRING! //// //// MAXIMUM CHAR AMOUNT IS 16! //// //////////////////////////////////////////////////////////// rlnt_up_Header = "_Header"; //////////////////////////////////////////////////////////// //// Line 1-Text-Option: //// //// Default string that defines the text that's used //// //// as the first line of the Update Panel. //// //// THE OPTION HAS TO BE A STRING! //// //// MAXIMUM CHAR AMOUNT IS 40! //// //////////////////////////////////////////////////////////// rlnt_up_Line1 = "_Line1"; //////////////////////////////////////////////////////////// //// Line 2-Text-Option: //// //// Default string that defines the text that's used //// //// as the seccond line of the Update Panel. //// //// THE OPTION HAS TO BE A STRING! //// //// MAXIMUM CHAR AMOUNT IS 40! //// //////////////////////////////////////////////////////////// rlnt_up_Line2 = "_Line2"; //////////////////////////////////////////////////////////// //// Image-Option: //// //// Default string that defines the path to the //// //// image that will be displayed in the Update Panel. //// //// THE OPTION HAS TO BE A STRING WITH A VALID PATH! //// //// I would always suggest a resolution of 340x300. //// //// The image has to be in .paa format. //// //////////////////////////////////////////////////////////// rlnt_up_Img = "rlnt\images\picture.paa"; //////////////////////////////////////////////////////////// //// Duration-Option: //// //// Default value that defines the duration on how //// //// long the Update Panel is visible. //// //// Possible Options: 1 to 60 //// //// THE OPTION HAS TO BE AN INTEGER! //// //// This option allow defines the seconds for 100% //// //// visibility, there will be 1 second before and //// //// after to fade in and out. //// //////////////////////////////////////////////////////////// rlnt_up_Duration = 6; /* default: 5 */ //////////////////////////////////////////////////////////// //// Text-Color-Option: //// //// Default color-array that defines what color the //// //// text of the Update Panel has. //// //// THE OPTION HAS TO BE AN ARRAY! //// //// The format is [r,g,b,alpha] //// //// I would always suggest an alpha value of 1. //// //// You can use this site to find a fitting color: //// //// http://bit.ly/2f543cr //// //////////////////////////////////////////////////////////// rlnt_up_FontColor = [0,0,0,1]; /* default: [1,1,1,1] */ //////////////////////////////////////////////////////////// //// Background-Color-Option: //// //// Default color-array that defines what color the //// //// background of the Update Panel has. //// //// THE OPTION HAS TO BE AN ARRAY! //// //// The format is [r,g,b,alpha] //// //// I would always suggest an alpha value of 0.7. //// //// You can use this site to find a fitting color: //// //// http://bit.ly/2f543cr //// //////////////////////////////////////////////////////////// rlnt_up_BgColor = [1,1,1,1]; /* default: [0,0.2,0,0.7] */ //////////////////////////////////////////////////////////// //// Developer-Option: //// //// Variable to toggle on and off advanced options //// //// to help devs finding bugs in this script. //// //// DON'T EDIT IF YOU DON'T KNOW WHAT YOU ARE DOING! //// //////////////////////////////////////////////////////////// rlnt_up_debug = false; /* default: false */ publicVariableServer "rlnt_up_debug"; /* Don't edit blow */ if (rlnt_debug) then { diag_log "[RLNT][MAIN] The Update Panel Config was succesfully loaded!"; }; rlnt_up_defaults = [rlnt_up_Side,rlnt_up_Style,rlnt_up_Header,rlnt_up_Line1,rlnt_up_Line2,rlnt_up_Img,rlnt_up_Duration,rlnt_up_FontColor,rlnt_up_BgColor]; if (rlnt_up_debug) then { diag_log format ["[RLNT][UP] The default variable array is %1.", str(rlnt_up_defaults)]; }; rlnt_up_configLoaded = true; publicVariableServer "rlnt_up_configLoaded"; Link to comment Share on other sites More sharing options...
Relentless Posted October 15, 2017 Author Report Share Posted October 15, 2017 On 14.10.2017 at 3:09 PM, Erzengelgames said: rlnt_up_Header = "_Header"; I don't think that will work, you could try it with _header so it's no string but with that the box will just be displayed with the header "_Header". I would write something like your server name in there and if you want to display the update panel with your variables, you calling line should look like this: _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [nil,nil,_header,_line1,_line2] spawn RLNT_updatePanel; Link to comment Share on other sites More sharing options...
Erzengelgames Posted October 15, 2017 Report Share Posted October 15, 2017 if i do understand right i can not use this display my messages for missions ? i did try it with your code so, but wasnt working also sleep 60; _path = "custom\drops\drops\"; _scripts = ["drop1"]; _rnd = floor(random(count _scripts)); execVM format["%1%2.sqf",_path,_scripts select _rnd]; _header = "Mysterybox"; _line1 = "Search the box inside the blue circle marked on your map"; _line2 = "The crate can basicly contain everything"; [nil,nil,_header,_line1,_line2] spawn RLNT_updatePanel; sleep 900; _path = "custom\drops\drops\"; _scripts = ["drop1","drop2","drop3","drop4","drop5","drop6","drop7","drop8","drop9","drop10","drop11","drop12"]; used it like this but i keep getting this error Error in expression < [nil,nil,_header,_line1,_line2] spawn RLNT_updatePanel; sleep 900; _path = "> 22:26:57 Error position: <RLNT_updatePanel; sleep 900; _path = "> 22:26:57 Error Undefined variable in expression: rlnt_updatepanel 22:26:57 File mpmissions\DayZ_Epoch_11.Chernarus\custom\drops\dropinit.sqf, line 14 Link to comment Share on other sites More sharing options...
Relentless Posted October 15, 2017 Author Report Share Posted October 15, 2017 Hit me up via PM or discord, I will help you with that. Discord: Relentless#6820 Edit: Just to inform others who maybe also have these errors. His problem was that the execVM line in the init.sqf wasn't located below the !isDedicated block. He placed it inside the block so it threw out some errors due to the fact that only the client side was loading. Also he misplaced the folder on the server. Link to comment Share on other sites More sharing options...
Erzengelgames Posted October 18, 2017 Report Share Posted October 18, 2017 after we got this working i can realy say i love the script. i use this overlay for every script i run that displays messages and it perfekty fit to my hud and forum after customsation. Thanks for the upload and the help Link to comment Share on other sites More sharing options...
Relentless Posted October 18, 2017 Author Report Share Posted October 18, 2017 No problem, nice to hear that you like it. :) Link to comment Share on other sites More sharing options...
WLF Posted January 23, 2018 Report Share Posted January 23, 2018 Hi! After installing this script, the game load gets stuck during the server identification. Client rpt: Spoiler Strange convex component278 in warehouse\models\warehouse.p3d:geometryView "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" CLICK ACTIONS: loading... "Deploy Anything: loading version 2.8.2 ..." "Deploy Anything: waiting for login..." "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Service Points: loading config..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Server authentication time out! Disconnect and try again!" [166.526,"onPreloadStarted"] "[RLNT][MAIN] The Client RLNT_init.sqf was succesfully loaded!" [166.541,"onPreloadFinished"] Server rpt: Spoiler 9:51:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 9:51:27 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 9:51:27 "MPframework inited" 9:51:27 "dayz_preloadFinished reset" 9:51:41 "TESTKIT - Authorized startup by W0LF(76561198000206238)" 9:53:47 Client: Remote object 2:10 not found 9:53:47 Client: Remote object 2:11 not found 9:53:47 Client: Remote object 2:12 not found 9:53:51 "[RLNT] The Server RLNT_eventHandlers.sqf was succesfully loaded!" 9:53:51 "extDB: Connected to database." Link to comment Share on other sites More sharing options...
Relentless Posted January 23, 2018 Author Report Share Posted January 23, 2018 @WLF There are no errors in your logs, hit me up on Discord so we can talk about your issue, sometimes people don't install this right and it doesn't work. Discord: Relentless#6820 Link to comment Share on other sites More sharing options...
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