PzVI Posted December 10, 2013 Report Share Posted December 10, 2013 I put WAI in folder dayz_server. I added [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; over row allowConnection = true; in server_monitor.sqf. But after the launch does not appear anything from "Wicked AI feature list". Maybe I did something wrong? Link to comment Share on other sites More sharing options...
Richie Posted December 10, 2013 Report Share Posted December 10, 2013 Have you waited 30 minues or changed how soon a mission starts ? If you read the full post this has been explained on how to do it. Link to comment Share on other sites More sharing options...
Markk311 Posted December 10, 2013 Author Report Share Posted December 10, 2013 I put WAI in folder dayz_server. I added [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; over row allowConnection = true; in server_monitor.sqf. But after the launch does not appear anything from "Wicked AI feature list". Maybe I did something wrong? You have to set the config files to how you want it. Link to comment Share on other sites More sharing options...
Markk311 Posted December 10, 2013 Author Report Share Posted December 10, 2013 Is there a way to have it run two missions at once in different areas? with the current mission time out it would clean both up if one mission times out. Link to comment Share on other sites More sharing options...
GSGBen Posted December 10, 2013 Report Share Posted December 10, 2013 I didn't realize how much I liked this script until I was doing a mission, and a heli flew over and paradropped EVEN MORE AI IN! Haha it was like they called in reinforcements. Link to comment Share on other sites More sharing options...
FoRcE72 Posted December 10, 2013 Report Share Posted December 10, 2013 It stopped at static spawns with an error. Try it with the fixed static spawns and check your RPT for errors. Everything works like a champ with the fix, I have a question though. Running the static spawns and paradrops is there a way after you kill the wave that drops in next time a player goes into the area again it will repeat the action? Link to comment Share on other sites More sharing options...
ChesterCheetoz Posted December 10, 2013 Report Share Posted December 10, 2013 With the update, was there a fix so they respawn? I walled off a town and made it an ai town with vehicles, ai spawns and paradrops.. problem is once someone clears it, that area is dead until the next server restart and with 6hr restarts, that can take a long time. Link to comment Share on other sites More sharing options...
joe_candy Posted December 11, 2013 Report Share Posted December 11, 2013 Hey everybody... Nice work, but i've a Problem with the WAI System... the AI don't shoot a vehile.... so you could only drive with a SUV to the spawn area and kill one by one without a gunshot. So that's really freeloot for all Players. What's going wrong there and how could i fix it? I use the script without a modification at a custom Epoch 1.0.3 Server without any other AI script. Link to comment Share on other sites More sharing options...
MassAsster Posted December 11, 2013 Report Share Posted December 11, 2013 i think your passing something incorrectly inside the crash_spawner to spawn_loot 3:40:27 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 3:40:27 Error position: <_iClass) do { default { _item = createV> 3:40:27 Error Undefined variable in expression: _iclass 3:40:27 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 3:40:27 Error in expression < _itemType = _itemTypes select _index; [_itemType select 0, _itemType select 1, > 3:40:27 Error position: <_itemType select 0, _itemType select 1, > 3:40:27 Error Undefined variable in expression: _itemtype 3:40:27 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 74 Link to comment Share on other sites More sharing options...
AxoMuT Posted December 11, 2013 Report Share Posted December 11, 2013 As each mission to put the gun on the two static? How to increase the chance of landing call? Link to comment Share on other sites More sharing options...
PzVI Posted December 11, 2013 Report Share Posted December 11, 2013 You have to set the config files to how you want it. Thanks! Link to comment Share on other sites More sharing options...
freakystyle Posted December 11, 2013 Report Share Posted December 11, 2013 I Love you Thanks dude :wub: Link to comment Share on other sites More sharing options...
ListigerWolf Posted December 11, 2013 Report Share Posted December 11, 2013 Tell me please how to enable the removal of cars after restart ( I'm not good at this ( sorry my english. Link to comment Share on other sites More sharing options...
Adminlaststand Posted December 11, 2013 Report Share Posted December 11, 2013 heres a copy of my rpt i've just installed the 0.16 files and running epoch 1.0.3 15:01:14 "WAI: Starting Mission crash_spawner" 15:01:14 "WAI: Mission Crash_Spawner Started At [13073.8,12756]" 15:01:14 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret 15:01:14 UH1Wreck_DZ: MainGun - unknown animation source mainGun 15:01:14 UH1Wreck_DZ: Gatling - unknown animation source Gatling 15:01:14 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 15:01:14 Error position: <_iClass) do { default { _item = createV> 15:01:14 Error Undefined variable in expression: _iclass 15:01:14 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 15:01:14 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:01:14 Error position: <select _index; [_itemType select 0, _ite> 15:01:14 Error Zero divisor 15:01:14 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 15:01:14 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 15:01:14 Error position: <_iClass) do { default { _item = createV> 15:01:14 Error Undefined variable in expression: _iclass 15:01:14 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 15:01:14 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:01:14 Error position: <select _index; [_itemType select 0, _ite> 15:01:14 Error Zero divisor 15:01:14 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 15:01:14 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 15:01:14 Error position: <_iClass) do { default { _item = createV> 15:01:14 Error Undefined variable in expression: _iclass 15:01:14 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 15:01:14 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:01:14 Error position: <select _index; [_itemType select 0, _ite> 15:01:14 Error Zero divisor 15:01:14 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 15:01:14 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 15:01:14 Error position: <_iClass) do { default { _item = createV> 15:01:14 Error Undefined variable in expression: _iclass 15:01:14 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 15:01:14 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:01:14 Error position: <select _index; [_itemType select 0, _ite> 15:01:14 Error Zero divisor 15:01:14 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 15:01:14 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 15:01:14 Error position: <_iClass) do { default { _item = createV> 15:01:14 Error Undefined variable in expression: _iclass 15:01:14 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 15:01:14 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 15:01:14 Error position: <select _index; [_itemType select 0, _ite> 15:01:14 Error Zero divisor 15:01:14 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 15:01:14 "WAI: Spawned a group of 6 Bandits at [13073.8,12756,0]" 15:03:14 "6 Active ground units" 15:03:14 "0 Active emplacement units" 15:03:14 "0 Active chopper patrol units (Crew)" 15:03:14 "0 Active vehicle patrol units (Crew)" 15:05:21 "DEBUG FPS : 47.9042" 15:05:21 "TIME SYNC: Local Time set to [2013,8,3,18,5]" 15:06:07 "34:53 Debug: Weather forecast: Overcast 0.380211 in 19 minutes." 15:07:59 "36:45 Debug: Rain / snow stops due to low overcast." 15:10:21 "DEBUG FPS : 48.048" 15:10:21 "TIME SYNC: Local Time set to [2013,8,3,18,10]" 15:13:14 "6 Active ground units" 15:13:14 "0 Active emplacement units" 15:13:14 "0 Active chopper patrol units (Crew)" 15:13:14 "0 Active vehicle patrol units (Crew)" Link to comment Share on other sites More sharing options...
Markk311 Posted December 11, 2013 Author Report Share Posted December 11, 2013 With the update, was there a fix so they respawn? I walled off a town and made it an ai town with vehicles, ai spawns and paradrops.. problem is once someone clears it, that area is dead until the next server restart and with 6hr restarts, that can take a long time. Will be in next update Link to comment Share on other sites More sharing options...
Markk311 Posted December 11, 2013 Author Report Share Posted December 11, 2013 i think your passing something incorrectly inside the crash_spawner to spawn_loot 3:40:27 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 3:40:27 Error position: <_iClass) do { default { _item = createV> 3:40:27 Error Undefined variable in expression: _iclass 3:40:27 File z\addons\dayz_code\compile\spawn_loot.sqf, line 10 3:40:27 Error in expression < _itemType = _itemTypes select _index; [_itemType select 0, _itemType select 1, > 3:40:27 Error position: <_itemType select 0, _itemType select 1, > 3:40:27 Error Undefined variable in expression: _itemtype 3:40:27 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 74 Nice catch. Accidentally put a custom loot table line in there find missionconfigFile and change to configFile in crash_spawner Link to comment Share on other sites More sharing options...
Markk311 Posted December 11, 2013 Author Report Share Posted December 11, 2013 Hey everybody... Nice work, but i've a Problem with the WAI System... the AI don't shoot a vehile.... so you could only drive with a SUV to the spawn area and kill one by one without a gunshot. So that's really freeloot for all Players. What's going wrong there and how could i fix it? I use the script without a modification at a custom Epoch 1.0.3 Server without any other AI script. You might need to give them better guns, and clear the bodies on death. Sounds like your server is at low FPS causing the AI to be stupid. Link to comment Share on other sites More sharing options...
Richie Posted December 11, 2013 Report Share Posted December 11, 2013 How you getting on Mark, want a hand testing ? :) Looking forward to adding this again. Link to comment Share on other sites More sharing options...
epochfail Posted December 12, 2013 Report Share Posted December 12, 2013 Ok i put the wai folder into my server.pbo. Server has been up for over 2 hours. How do I know when a mission has started there is nothing on the map. Also all I did was put the folder in and add the line of code so I guess its default I havent tweaked anything Link to comment Share on other sites More sharing options...
Richie Posted December 12, 2013 Report Share Posted December 12, 2013 The default time for the missions is 30 minutes after server starts, you can change this. To see if one ran search your RPT log for WAI and you should see entries like this : 11:06:23 "WAI: AI Config File Loaded" 11:06:23 "WAI: AI Monitor Started" 11:06:23 "WAI: Mission Config File Loaded" 11:06:23 "WAI: Starting AI Missions Moniter" 10:35:03 "WAI: Starting Mission disabled_milchopper" 10:35:03 "WAI: Mission Armed Chopper Started At [6098.13,8610.59,0]" 10:35:03 "WAI: Mission Armed Chopper spawned a UH-1H" 10:35:04 "WAI: Spawned a group of 6 Bandits at [6098.13,8610.59,0]" 10:35:04 "WAI: Spawned a group of 4 Bandits at [6098.13,8610.59,0]" 10:35:04 "WAI: Sapwned in 1 M2StaticMG" 10:45:32 "WAI: Mission armed chopper Ended At [6098.13,8610.59,0]" epochfail 1 Link to comment Share on other sites More sharing options...
epochfail Posted December 12, 2013 Report Share Posted December 12, 2013 Yeah one finally spawned at server uptime 2hr 48min. Which file has it where i can change the time it loads up Link to comment Share on other sites More sharing options...
Richie Posted December 12, 2013 Report Share Posted December 12, 2013 It's the 2nd line in missionCfg.sqf :) wai_mission_timer = 1800; //Time is in seconds epochfail 1 Link to comment Share on other sites More sharing options...
epochfail Posted December 12, 2013 Report Share Posted December 12, 2013 THANKS RICHIE Link to comment Share on other sites More sharing options...
namtar Posted December 12, 2013 Report Share Posted December 12, 2013 can i run only the convoy mission? Link to comment Share on other sites More sharing options...
Markk311 Posted December 12, 2013 Author Report Share Posted December 12, 2013 can i run only the convoy mission? Yes just take all the rest of the missions out of the array in the missionCfg.sqf wai_missions = [ "convoy" ]; Link to comment Share on other sites More sharing options...
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