I have problem with enable 3rd wiev.Here is my server and arma profile.Thanks for help.
server.cfg:
// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm)
class Missions
{
class Epoch {
template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "Custom"; // difficulty settings: Recruit, Regular Veteran, Custom
};
};
Question
truemc
Hi after update server to
0.5 build(757)
I have problem with enable 3rd wiev.Here is my server and arma profile.Thanks for help.
server.cfg:
// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm) class Missions { class Epoch { template = epoch.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "Custom"; // difficulty settings: Recruit, Regular Veteran, Custom }; };
arma profile:
version=1; blood=1; singleVoice=0; gamma=1; brightness=1; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = 0; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; };
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