Jump to content
  • 0

lingor Safezone sensors


DoS-gaming

Question

Hello

 

does some1 know if the safezones are working on dayz lingor?

i made some sensors for the safezones but they are not working :(

This is what i made:

class Sensors
{
		items=44;
		class Item0
		{
			position[]={6011.7676,13.080506,6626.9902};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="RaceTrack";
			expCond="(player distance RaceTrack) < 110; ";
			expActiv="TitleText[""Now Entering Rommelo's Raceway"",""PLAIN DOWN""]; canbuild = false; execVM ""theft.sqf"";";
			expDesactiv="TitleText[""Now Leaving Rommelo's Raceway"",""PLAIN DOWN""]; canbuild = true;";
			class Effects
			{
			soundDet="arabian_market_1";
			};
		};
		class Item1
		{
			position[]={6011.7676,13.080506,6626.9902};
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="RaceTrack_safezone";
			expCond="(player distance RaceTrack_safezone) < 100;";
			expActiv="inSafeZone = true;";
			expDesactiv="inSafeZone = false;";
			class Effects
			{
				
			};
		};
};

it's just a small part of it that's why there are 44 items. but none of them are working neither the godmode message nor the trader welcome messages.

did i do something wrong or does it not work on lingor?

 

Thanks

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...