Shawn Posted March 20, 2017 Report Share Posted March 20, 2017 If you have very low fps, or set your view distance high, you can run against a door and go prone, and it will let you glitch into the base. To fix this... Add: DZE_AntiGlitch = 0; in init.sqf under: MaxDynamicDebris = 0; Then open up dayz_spaceInterrupt, and add: if (_dikCode in actionKeys "Prone") then { if (diag_tickTime <= DZE_AntiGlitch) then { _handled = true; } else { _handled = !( [] call check_prone); }; }; Now in compiles.sqf, add: check_prone = compile preprocessFileLineNumbers "Path\to\check_prone.sqf"; below: building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf"; Now finally, create the file named check_prone.sqf in the directory you made, and add: private ["_result","_wallCheck","_wallPoint"]; _result = true; _wallPoint = nearestObjects [player, DZE_DoorsLocked, 3]; if (count _wallPoint > 0) then { _wallCheck = [_wallPoint, player] call BIS_fnc_nearestPosition; if ((vehicle player) distance _wallCheck < 1.9) then { _msg = "Do not prone near a locked door! Prone blocked for 5 sec..."; systemChat ("[Server]: "+str _msg); DZE_AntiGlitch = diag_tickTime + 5; _result = false; }; }; _result Link to comment Share on other sites More sharing options...
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