chargedlight1 Posted January 13, 2017 Report Share Posted January 13, 2017 If you dont want to use: http://opendayz.net/threads/release-essv2-enhanced-spawn-selection-v2.21547/ As you want a random spawn location for player who join your server just like me. One thing to notice is that i didn't test this without anti-hack. ( I've used infistar on server side with a reason. PM me if you want to know that reason and why i did it in this specific way. ) Without Antihack on server side* NOT TESTED, NEED RESPONSE IF WORKS OR SOLUTION! :First add this in init: execVM "Custom\loadout.sqf"; Above: dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones in Custom\loadout.sqf: //change loadout on spawn, // added by: Stijnkluiters github: https://github.com/stijnkluiters // default array = [ //"ItemBandage", //"ItemBandage", //"17Rnd_9x19_glock17", //"17Rnd_9x19_glock17", //"ItemMorphine", private ["_isHero","_humanity","_isBandit"]; _humanity = player getVariable["humanity",0]; // This is where my own server failed because of my anti-hack _isBandit = _humanity < -5000; _isHero = _humanity > 5000; if (_isHero) then { //hero diag_log format["LOADOUT: Hero"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; if (_isBandit) then { //bndit diag_log format["LOADOUT: Bandit"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; With Antihack on server side* TESTED, WORKS! : Go to /z/addons/dayz_server/compile/server_playerLogin.sqf And add: "_primcharvar", "_humanity" // Line 1 in code. to private[]; after doing so. Add this: //Do Connection Attempt // humanity _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:102:%1:",_charID]; _primcharvar = _key call server_hiveReadWrite; if (count _primcharvar > 0) then { if ((_primcharvar select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; _humanity = _primcharvar select 5; after: //Process request _newPlayer = _primary select 1; _isNew = count _primary < 10; //_result select 1; _charID = _primary select 2; // NEW CODE HERE! find: PVCDZ_plr_Loginadd this under that. /* Humanity */ Humanity = _humanity; (owner _playerObj) publicVariableClient "Humanity"; Go to: Init.sqf Add: execVM "Custom\loadout.sqf"; above: dayz_paraSpawn = false; // Halo spawn DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones in Custom\loadout.sqf //change loadout on spawn, // added by: Stijnkluiters github: https://github.com/stijnkluiters // default array = [ //"ItemBandage", //"ItemBandage", //"17Rnd_9x19_glock17", //"17Rnd_9x19_glock17", //"ItemMorphine", private ["_isHero","_humanity","_isBandit"]; waitUntil {uiSleep 1; !isNil ("PVCDZ_plr_Login")}; waitUntil {uiSleep 1; !isNil ("Humanity")}; _humanity = Humanity; diag_log format["CHARGEDLIGHT1: humanity: %1",_humanity]; _isBandit = _humanity < -5000; _isHero = _humanity > 5000; if (_isHero) then { //hero diag_log format["LOADOUT: Hero"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; if (_isBandit) then { //bandit diag_log format["LOADOUT: Bandit"]; DefaultMagazines = ["ItemMap","HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; DefaultBackpack = "DZ_Patrol_Pack_EP1"; DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; }; sercanatici, juandayz, coresync and 1 other 4 Link to comment Share on other sites More sharing options...
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