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How can i fix this problem about use Wooden Ladder bug get into base


J.Dominic

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@J.Dominic

well im here by the revange!  after try twenty diferents syntax  i test it and works... but you know try by your self and tell me

custom modular_build.sqf

find:

_classname = getText (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActions" >> "Build" >> "create");
_classnametmp = _classname;

below paste:

if (_classname isKindOf "WoodLadder_DZ") exitWith {
dayz_actionInProgress = false;
systemChat("Object Not Allowed in this server");
};

iF works,, please made a new thread in 1.6 mods or tools about it, for everyone who use

DZE_requireplot = 0;

 

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and here you got .. same as above but more complete: (allow laders but not near of walls)

check if i miss some objects in _NOTALLOW

 

find:

_classname = getText (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActions" >> "Build" >> "create");
_classnametmp = _classname;

below paste:

 

  Reveal hidden contents

remember the private section for _playerpos _nearrest and _NOTALLOW variables

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  On 1/16/2017 at 2:35 PM, juandayz said:

@J.Dominic

well im here by the revange!  after try twenty diferents syntax  i test it and works... but you know try by your self and tell me

custom modular_build.sqf

find:

_classname = getText (configFile >> "CfgMagazines" >> DZE_buildItem >> "ItemActions" >> "Build" >> "create");
_classnametmp = _classname;

below paste:

if (_classname isKindOf "WoodLadder_DZ") exitWith {
dayz_actionInProgress = false;
systemChat("Object Not Allowed in this server");
};

iF works,, please made a new thread in 1.6 mods or tools about it, for everyone who use

DZE_requireplot = 0;

 

Expand  

It's working thank you very much sir @juandayz

And i like first script cuz i want not allow place every where.

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