DAKA Posted February 11, 2017 Report Share Posted February 11, 2017 Just now, oldmatechoc said: Which map are you getting this on? I sometimes get this on ESSv2 only on Lingor Island and Panthera though. I am on the Napf map. Link to comment Share on other sites More sharing options...
DAKA Posted February 12, 2017 Report Share Posted February 12, 2017 Thanks, I just changed all that stuff and will test it. Link to comment Share on other sites More sharing options...
DAKA Posted February 13, 2017 Report Share Posted February 13, 2017 Ok, so It looks like I have made those changes, but now I halo out of the plane and the shoot never opens. I just stay in a swimming motion. I have to suicide to relog. any other ideas? Link to comment Share on other sites More sharing options...
stirrific Posted February 18, 2017 Report Share Posted February 18, 2017 n/m i am stupid lol.. fixed it Link to comment Share on other sites More sharing options...
Hriki Posted February 24, 2017 Report Share Posted February 24, 2017 Anyone able to help me here. I followed the instruction but after selecting my spawn point I am placed in the debug plains. I have this error in my RPT Quote Error position: <dayz_clientPreload and !(isNull _agent)> Error Undefined variable in expression: dayz_clientpreload Error in expression <dayz_clientPreload and !(isNull _agent)> I get the spawn selection, etc all fine but end up in the debug plains and this comes up in my RPT. Any ideas on how to fix? Thanks in advance! Link to comment Share on other sites More sharing options...
Dusty459 Posted March 5, 2017 Report Share Posted March 5, 2017 I'm having a Slight Delay when joining my server and being able to Pick a loadout and spawn so are some people they join the server it goes black about 1 to 3 minutes later the spawn select comes up Link to comment Share on other sites More sharing options...
andyq Posted March 6, 2017 Report Share Posted March 6, 2017 Hi I got little issue with this mod. the loadout is working but is problem with players spawn. All players are spawned on top left corner of the map. Link to comment Share on other sites More sharing options...
salival Posted March 6, 2017 Report Share Posted March 6, 2017 23 minutes ago, andyq said: Hi I got little issue with this mod. the loadout is working but is problem with players spawn. All players are spawned on top left corner of the map. I would go back over the install instructions to make sure you have done them correctly Link to comment Share on other sites More sharing options...
Dusty459 Posted March 6, 2017 Report Share Posted March 6, 2017 id love you forever if you could So people Don't Panic and think there Going to Crash ect Link to comment Share on other sites More sharing options...
McMovies Posted March 9, 2017 Report Share Posted March 9, 2017 Dumb question, but is there an actual UI for 1.8.8 like the screenshots above? Those are from Epoch, right? Link to comment Share on other sites More sharing options...
JohnnyLube Posted March 9, 2017 Report Share Posted March 9, 2017 Okay whats going wrong here :-) I have infistar and as an active character when i start the game this comes up. I just esc past the 3 screens to get in game. Which bit have ai buggered up?? Cheers Link to comment Share on other sites More sharing options...
salival Posted March 9, 2017 Report Share Posted March 9, 2017 1 hour ago, JohnnyLube said: Okay whats going wrong here :-) I have infistar and as an active character when i start the game this comes up. I just esc past the 3 screens to get in game. Which bit have ai buggered up?? Cheers Any client RPT errors? I have a vague memory that there is an error that comes up at this point with infistar. In future, please attach your client RPT as it helps us find out errors faster instead of playing email tag To find this logfile: C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT Cheers Link to comment Share on other sites More sharing options...
JohnnyLube Posted March 9, 2017 Report Share Posted March 9, 2017 if !(PVCDZ_plr_Login2 select 3) exitWith { #line 1 "mpmissions> Error position: <select 3) exitWith { #line 1 "mpmissions> Error Zero divisor File mpmissions\__CUR_MP.Chernarus\spawn\main.sqf, line 25 [24576.6,"onPreloadFinished"] Error in expression <efault {[.88,.88,.88,1]}; }]; } forEach class_public;> Error position: <class_public;> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_fillList.sqf, line 40 Error in expression < (_female) then {_class select 2} else {_class select 1}; _weps = _class select > Error position: <_class select 1}; _weps = _class select > Error Undefined variable in expression: _class File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 14 String STR_EVAL_TYPENAN not found Error in expression <ffset; } else { spawn_camera setPosATL (ASLtoATL _offset); };> Error position: <ASLtoATL _offset); };> Error Type Number, expected Number File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 54 Error in expression <functions\class_preview.sqf" _class = class_public select 0; _name = lbText [8> Error position: <class_public select 0; _name = lbText [8> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 5 Error in expression <ult {[.88,.88,.88,1]}; }]; }; } forEach spawn_public; if (_inGroup && spawn_nea> Error position: <spawn_public; if (_inGroup && spawn_nea> Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\spawn_fill.sqf, line 84 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\spawn_map.sqf, line 12 Error in expression <_grid = _pos;}; }; }; }; preloadCamera _grid; player switchMove ""; if ((halo_> Error position: <_grid; player switchMove ""; if ((halo_> Error Undefined variable in expression: _grid File mpmissions\__CUR_MP.Chernarus\spawn\main.sqf, line 198 "keyboard_keys reset" String STR_TGW_VIL_AK74_GP25 not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found String STR_FAL_Street_Sign not found Cannot create non-ai vehicle c_grasstall, "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" DEPLOY: loading version 2.8.2 ... "WARNING: Clearing annoying benches from Chernarus" SUICIDE v1.2.3: initializing... CLICK ACTIONS: loading... DEPLOY: waiting for login... Service Point: loading config... PLOTBUFF: launching main removal loop "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["76561198016395135",B 1-1-A:1 (JohnnyLube)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (JohnnyLube),"dayzSetDate",[B 1-1-A:1 (JohnnyLube)]]] "PLAYER RESULT: true" [26574.4,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] No owner No owner No owner No owner ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (JohnnyLube),"76561198016395135",9,[["SCAR_H_CQC_CCO_SD","M9_SD_DZ","ItemGPS","ItemKnife","ItemMap","ItemKeyBlack1270","ItemEtool","ItemHatchet","ItemToolbox","ItemRadio"],["20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","20Rnd_762x51_SB_SCAR","ItemBandage","ItemBandage","ItemBandage",["15Rnd_9x19_M9",12],"15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"],"MeleeBaseBallBat"]]] ["Date & time received:",[2012,8,2,13,34]] ["Local date on this client:",[2012,8,2,13,34]] "Sent to server PVDZ_plr_LoginRecord: [76561198016395135, 1, 0, JohnnyLube]" [] "player_forceSave called from fsm" No owner No owner No owner No owner No owner No owner No owner No owner [26575.2,"onPreloadStarted"] "[Random_Weed_Farm]: Client awaiting markers ..." "[Random_Weed_Farm]: Client created marker 1 ..." "[Random_Weed_Farm]: Client created marker 2 ..." "[Random_Weed_Farm]: Client created marker 3 ..." "[Random_Weed_Farm]: Client created marker 4 ..." "[Random_Weed_Farm]: Client created marker 5 ..." Error in expression <ginCompleted"}; if !(PVCDZ_plr_Login2 select 3) exitWith { #line 1 "mpmissions> Error position: <select 3) exitWith { #line 1 "mpmissions> Error Zero divisor File mpmissions\__CUR_MP.Chernarus\spawn\main.sqf, line 25 [26575.4,"onPreloadFinished"] Error in expression <efault {[.88,.88,.88,1]}; }]; } forEach class_public;> Error position: <class_public;> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_fillList.sqf, line 40 Error in expression < (_female) then {_class select 2} else {_class select 1}; _weps = _class select > Error position: <_class select 1}; _weps = _class select > Error Undefined variable in expression: _class File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 14 String STR_EVAL_TYPENAN not found Error in expression <ffset; } else { spawn_camera setPosATL (ASLtoATL _offset); };> Error position: <ASLtoATL _offset); };> Error Type Number, expected Number File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 54 Error in expression <functions\class_preview.sqf" _class = class_public select 0; _name = lbText [8> Error position: <class_public select 0; _name = lbText [8> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\class_preview.sqf, line 5 Error in expression <ult {[.88,.88,.88,1]}; }]; }; } forEach spawn_public; if (_inGroup && spawn_nea> Error position: <spawn_public; if (_inGroup && spawn_nea> Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\spawn_fill.sqf, line 84 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Chernarus\spawn\functions\spawn_map.sqf, line 12 Error in expression <_grid = _pos;}; }; }; }; preloadCamera _grid; player switchMove ""; if ((halo_> Error position: <_grid; player switchMove ""; if ((halo_> Error Undefined variable in expression: _grid File mpmissions\__CUR_MP.Chernarus\spawn\main.sqf, line 198 "keyboard_keys reset" Think thats how you do spoilers :-) LOOK AT ALL THOSE ERRORS!!! 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JohnnyLube Posted March 9, 2017 Report Share Posted March 9, 2017 Still not quite got the hang of these spoiler tag things !!! Link to comment Share on other sites More sharing options...
JohnnyLube Posted March 9, 2017 Report Share Posted March 9, 2017 Getting all the big guns out on this problem tonight :-) Step 4 PVCDZ_plr_Login2 = [[0,respawn_west_original],_state,_worldspace,_randomSpot,([_randomSpot,_playerID] call spawn_config)]; _clientID = owner _playerObj; _clientID publicVariableClient "PVCDZ_plr_Login2"; if (dayz_townGenerator) then { _clientID publicVariableClient "PVCDZ_plr_plantSpawner"; }; Step 6 // Precise base building 1.0.5 call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf"; #include "spawn_config.sqf" [] execVM "\a2_infiSTAR\AH.sqf"; Should I drop the #include bit below the infistar entry? Link to comment Share on other sites More sharing options...
lwbuk Posted March 10, 2017 Report Share Posted March 10, 2017 Very occasionnally getting this error pop up, and players cant respawn, they are just stuck in debug. Actually had it happen to me aswell. Would it be an issue with the spawn loadouts perhaps? Ive not touched server_playerDied except to add this script and its weird its only very random and occasional. When it happened to me, and also to another player, the kill message showed twice, and even though theey were "dead", their esp marker still showed on thier body like they werent. Spoiler 13:30:32 Error in expression <died set [count dayz_died, _playerID]; _newObject setVariable ["bodyName",_play> 13:30:32 Error position: <_newObject setVariable ["bodyName",_play> 13:30:32 Error Undefined variable in expression: _newobject 13:30:32 File z\addons\dayz_server\compile\server_playerDied.sqf, line 20 Link to comment Share on other sites More sharing options...
lwbuk Posted March 10, 2017 Report Share Posted March 10, 2017 Ah ok, so just wait for infi to update then I guess? Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 13, 2017 Report Share Posted March 13, 2017 Nice work as always ebay! Just something to ask - is there code missing for the class_public? The VIP level doesnt seem to work. Is there away to get this to work and have it call from the server sided config class_level1-3 please? Regards Max Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 13, 2017 Report Share Posted March 13, 2017 Quote class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], ["VIP1", "Sniper1_DZ","SurvivorW2_DZ",["100Rnd_556x45_BetaCMag",2],["M4SPR"],"DZ_LargeGunBag_EP1",[],[],1,0,5000], //"Crossbow_CCO_DZ" ["VIP2", "Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",4,"30Rnd_556x45_StanagSD",2],["M24_Gh_DZ"],"DZ_LargeGunBag_EP1",[],[],2,0,5000,"M4A1_CCO_SD_MFL_DZ"], ["VIP3", "Sniper1_DZ","SurvivorW2_DZ", ["20Rnd_762x51_DMR",2,"100Rnd_762x51_M240",2],["DMR_Gh_DZ"], "DZ_LargeGunBag_EP1", [],[],3,0,5000,"Mk48_Holo_DZ"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0] ]; They dont seem to work correctly like your previous builds. I've tested stock with above code and uid in class_level1 (tested server sided and client sided) and they show in the list but are not blocked. Maybe it has something to do with the block list? Tried adding code but it didnt work :S Quote _block = switch true do { case (_hlevel < 0 && _humanity >= _hlevel): {systemChat format[localize "STR_ESS_HUMANITY_TOO_HIGH",_hlevel]; true}; case (_hlevel > 0 && _humanity <= _hlevel): {systemChat format[localize "STR_ESS_HUMANITY_TOO_LOW",_hlevel]; true}; case ((_level == 1) && {!(_puid in _classLevel1)}): {systemChat format ["You need reward level %1 for this class",_level]; true}; case ((_level == 2) && {!(_puid in _classLevel2)}): {systemChat format ["You need reward level %1 for this class",_level]; true}; case ((_level == 3) && {!(_puid in _classLevel3)}): {systemChat format ["You need reward level %1 for this class",_level]; true}; default {false}; }; Link to comment Share on other sites More sharing options...
theduke Posted March 13, 2017 Report Share Posted March 13, 2017 2 hours ago, MG-Maximus said: They dont seem to work correctly like your previous builds. I've tested stock with above code and uid in class_level1 (tested server sided and client sided) and they show in the list but are not blocked. Maybe it has something to do with the block list? Tried adding code but it didnt work :S you are in the mission file... you need to edit the server sided file. Ebay moved it to the server so uids and vips arnt shown mission sided. go in your server pbo and init folder. you should have a spawn_config.sqf there if you followed the instructions. Thats the file you need to edit for VIP or admin loadouts Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 13, 2017 Report Share Posted March 13, 2017 22 minutes ago, theduke said: you are in the mission file... you need to edit the server sided file. Ebay moved it to the server so uids and vips arnt shown mission sided. go in your server pbo and init folder. you should have a spawn_config.sqf there if you followed the instructions. Thats the file you need to edit for VIP or admin loadouts I have done that.. they work but are invisible to all but the person who's uid is in the list - we like them to visible to all players but locked to players not in the uid list. Link to comment Share on other sites More sharing options...
theduke Posted March 13, 2017 Report Share Posted March 13, 2017 2 minutes ago, MG-Maximus said: I have done that.. they work but are invisible to all but the person who's uid is in the list - we like them to visible to all players but locked to players not in the uid list. dont think is the issue why they arnt showing, but you're sequence is broken it seems first line should have ,"" after ,5000..if im not mistaken. honestly not sure if it makes a difference lol ["VIP1", "Sniper1_DZ","SurvivorW2_DZ",["100Rnd_556x45_BetaCMag",2],["M4SPR"],"DZ_LargeGunBag_EP1",[],[],1,0,5000], //"Crossbow_CCO_DZ" ["VIP2", "Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",4,"30Rnd_556x45_StanagSD",2],["M24_Gh_DZ"],"DZ_LargeGunBag_EP1",[],[],2,0,5000,"M4A1_CCO_SD_MFL_DZ"], ["VIP3", "Sniper1_DZ","SurvivorW2_DZ", ["20Rnd_762x51_DMR",2,"100Rnd_762x51_M240",2],["DMR_Gh_DZ"], "DZ_LargeGunBag_EP1", [],[],3,0,5000,"Mk48_Holo_DZ"], like so ["VIP1", "Sniper1_DZ","SurvivorW2_DZ",["100Rnd_556x45_BetaCMag",2],["M4SPR"],"DZ_LargeGunBag_EP1",[],[],1,0,5000,""], //"Crossbow_CCO_DZ" Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 13, 2017 Report Share Posted March 13, 2017 1 hour ago, theduke said: dont think is the issue why they arnt showing, but you're sequence is broken it seems first line should have ,"" after ,5000..if im not mistaken. honestly not sure if it makes a difference lol ["VIP1", "Sniper1_DZ","SurvivorW2_DZ",["100Rnd_556x45_BetaCMag",2],["M4SPR"],"DZ_LargeGunBag_EP1",[],[],1,0,5000], //"Crossbow_CCO_DZ" ["VIP2", "Sniper1_DZ","SurvivorW2_DZ",["5Rnd_762x51_M24",4,"30Rnd_556x45_StanagSD",2],["M24_Gh_DZ"],"DZ_LargeGunBag_EP1",[],[],2,0,5000,"M4A1_CCO_SD_MFL_DZ"], ["VIP3", "Sniper1_DZ","SurvivorW2_DZ", ["20Rnd_762x51_DMR",2,"100Rnd_762x51_M240",2],["DMR_Gh_DZ"], "DZ_LargeGunBag_EP1", [],[],3,0,5000,"Mk48_Holo_DZ"], like so ["VIP1", "Sniper1_DZ","SurvivorW2_DZ",["100Rnd_556x45_BetaCMag",2],["M4SPR"],"DZ_LargeGunBag_EP1",[],[],1,0,5000,""], //"Crossbow_CCO_DZ" Thanks I'll try that Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 13, 2017 Report Share Posted March 13, 2017 No still doesnt seem to work. Looking in the public class code there doesnt seem to be any reference to playerUID. Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 14, 2017 Report Share Posted March 14, 2017 This Works: Add in Class pick sqf above _humanity = player getVariable ["humanity",0]; Quote _level = _class select 8; _puid = getPlayerUID player; if ((_level == 1) && {!(_puid in class_Level1)}) exitWith {systemChat "This class is for Event Winner only.";_block=true;}; if ((_level == 2) && {!(_puid in class_Level2)}) exitWith {systemChat "This class is for Event Winner only.";_block=true;}; if ((_level == 3) && {!(_puid in class_Level3)}) exitWith {systemChat "This class is for Event Winner only.";_block=true;}; Then the server config add: Quote class_level1 = [ "0" ]; class_level2 = [ "0" ]; class_level3 = [ "0" ]; publicVariable "class_level1"; publicVariable "class_level2"; publicVariable "class_level3"; Not sure its the best way to do it but maybe ebay wouldnt mind cleaning up when he's free- also needs something to add the lock sign Link to comment Share on other sites More sharing options...
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