Tang0 Posted January 8, 2017 Report Share Posted January 8, 2017 installed this (Epoch 1.0.6) and was working fine but now players are reporting that when they spawn that they have no weapons or map etc, i have 10 levles of humanity based loadouts, was ok through the week, have been using v1437 of infistar if thats an issue, i spawn with gear fine no matter what the humanity. Link to comment Share on other sites More sharing options...
lwbuk Posted January 8, 2017 Report Share Posted January 8, 2017 I've had this happen a couple of times to players and once to myself, and it used to happen a lot on my old 1.0.5.1 server. Some times they would just spawn in the debug area. it only usually happens when the server is busy and it appears you spawn in before the script has a chance to run. Usually suiciding or getting killed and respawning fixes it. I did wonder but haven't tested yet, if having a default loudout in the init would serve as a backup for the odd few who miss the class selection or if it would just mess it up. Link to comment Share on other sites More sharing options...
Tang0 Posted January 8, 2017 Report Share Posted January 8, 2017 problem is it happens to every player except an admin now Link to comment Share on other sites More sharing options...
Tang0 Posted January 8, 2017 Report Share Posted January 8, 2017 thnx ebaydayz, i am running the latest version that includes the fixes etc, it was ok last week even with the custom loadouts i had put in with weapons etc, might be v1437 of infistar, il have to try turning options off until i find the problem Link to comment Share on other sites More sharing options...
lwbuk Posted January 8, 2017 Report Share Posted January 8, 2017 Seems to be very random, like I say when server is under load and it spawns someone before they get a chance to even choose a class. Probably not even the scripts fault. Literally as I type this, someone just spawned in the debug area with no gear after dying. I shall add back the default load out in the init so at least they get something, that is if they actually spawn on the map and not mies way in debug. Link to comment Share on other sites More sharing options...
Tang0 Posted January 10, 2017 Report Share Posted January 10, 2017 think i found the issue in infistar AHconfig, also sorted attaching certain things to weapons problem set /* Remove "itemsAdded" */ _RAI = false; Link to comment Share on other sites More sharing options...
Cubitron Posted January 10, 2017 Report Share Posted January 10, 2017 infistar is not the issue, i dont have infistar :-) Link to comment Share on other sites More sharing options...
Tang0 Posted January 10, 2017 Report Share Posted January 10, 2017 this was to fix the issue i had Link to comment Share on other sites More sharing options...
lwbuk Posted January 12, 2017 Report Share Posted January 12, 2017 Thanks, Will try now. Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 i have a question about adding more of the default survivor spawns to the list.... i can get the list to load everything but the new names... i basically just copied the default loadout and changed the name to "survivor2" and then change the loadout slightly, upon hitting the list of spawn selections the new option is there but the name area is blank, when i select the loudout it does work and i do get the items and everything works flawlessly... this is what i have: localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2],["M9_SD_DZ","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3],["M4A1_AIM_SD_camo","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],[],[],0,0,0,""] just wondering what i did wrong with the name to cause it to not show up....? any ideas are greatly appreciated.... Link to comment Share on other sites More sharing options...
juandayz Posted January 18, 2017 Report Share Posted January 18, 2017 @[email protected] see lines in red i guess your missing a [ and the backpack line. and im not sure about str_playerstats_survivor2 Spoiler [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2],["M9_SD_DZ","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3],["M4A1_AIM_SD_camo","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"], "", [],[],0,0,0] Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 46 minutes ago, juandayz said: @[email protected] see lines in red i guess your missing a [ and the backpack line. and im not sure about str_playerstats_survivor2 Hide contents [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2],["M9_SD_DZ","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3],["M4A1_AIM_SD_camo","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"], "", [],[],0,0,0] this is how i have the default "survivor" loadout set currently and it is working... i was just looking to add a few more spawn options... preferably named survivor 2, and 3..... the code i pasted before was what i had for an idea of what to do [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"] i just made a few changes to the Link to comment Share on other sites More sharing options...
juandayz Posted January 18, 2017 Report Share Posted January 18, 2017 54 minutes ago, [email protected] said: this is how i have the default "survivor" loadout set currently and it is working... i was just looking to add a few more spawn options... preferably named survivor 2, and 3..... the code i pasted before was what i had for an idea of what to do [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"] i just made a few changes to the so, you only want to add more diferents loadouts for Survivor2_DZ and SurvivorW2_DZ models? Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 Just now, juandayz said: so, you only want to add more diferents loadouts for Survivor2_DZ and SurvivorW2_DZ models? correct Link to comment Share on other sites More sharing options...
juandayz Posted January 18, 2017 Report Share Posted January 18, 2017 Just now, [email protected] said: correct ok, sory for the question , i not install this new version yet.. but seeing in the original syntax.. ebay uses for bandit for example: [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""], he dsnt change the str_playerstats_bandit by str_playerstats_bandit2 to add a new category. You already try?: [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS," 17Rnd_9x19_glock17",2],[" G17_DZ "],"",[],[],0,0,0] for example. without changes in str_playerstats_survivor. Its a suggestion i just trying to think with you Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 i did not try that as stated in the documentation for it he said that each new loadout would need its own name.... pulled from documentation: **/ ## Regular Class Format ``` [Name, Male Skin, Female Skin, Magazines and Items, Weapons and Tools, Bag, Bag Mags and Items, Bag Weps and Tools, VIP Level, Humanity Level, Coins, OnBack] ``` * Name - Each class must have a unique name. * Male Skin - Must be a skin compatible with your mod. * Female Skin - This will be used if the player picked female on the gender selection screen. * Magazines and Items - Mags and items to add. For multiple add the quantity after (i.e. "ItemBandage",3) The quantity is assumed to be 1 if not specified. * Weapons and Tools - Weps and tools to add. * Bag - Leave as "" for none. * Bag Mags - Same format as magazines. Leave as [] for none * Bag Weps - Same format as weapons. Leave as [] for none /** Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 this is how i just configured it.... the loadouts are there but the names of the loadouts are not: class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2,"30Rnd_556x45_StanagSD",3],["M9_SD_DZ","M4A1_AIM_SD_camo","NVGoggles","ItemCompass","Binocular_Vector","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,-5000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3,"20Rnd_762x51_B_SCAR",3],["M9_SD_DZ","M110_NVG_EP1","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",4,"10Rnd_127x99_m107",3],["M9_SD_DZ","m107_SKN","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_LargeGunBag_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2,"30Rnd_556x45_StanagSD",3],["M9_SD_DZ","M4A1_AIM_SD_camo","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,5000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3,"20Rnd_762x51_B_SCAR",3],["M9_SD_DZ","M110_NVG_EP1","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",4,"10Rnd_127x99_m107",3],["M9_SD_DZ","m107_SKN","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_LargeGunBag_EP1",[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3],["M4A1_AIM_SD_camo","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor3","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"] ]; Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 the 10 minutes ago, [email protected] said: this is how i just configured it.... the loadouts are there but the names of the loadouts are not: class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2,"30Rnd_556x45_StanagSD",3],["M9_SD_DZ","M4A1_AIM_SD_camo","NVGoggles","ItemCompass","Binocular_Vector","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,-5000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3,"20Rnd_762x51_B_SCAR",3],["M9_SD_DZ","M110_NVG_EP1","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",4,"10Rnd_127x99_m107",3],["M9_SD_DZ","m107_SKN","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_LargeGunBag_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",2,"30Rnd_556x45_StanagSD",3],["M9_SD_DZ","M4A1_AIM_SD_camo","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,5000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3,"20Rnd_762x51_B_SCAR",3],["M9_SD_DZ","M110_NVG_EP1","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",4,"10Rnd_127x99_m107",3],["M9_SD_DZ","m107_SKN","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemCrowbar","ItemRadio"],"DZ_LargeGunBag_EP1",[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3],["M4A1_AIM_SD_camo","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor3","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"] ]; the end game here is to rename the default starting loadout names to: survivor = easy survivor2 = medium survivor3 = hard Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",3],["M4A1_AIM_SD_camo","M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio","ItemCrowbar"],"DZ_Assault_Pack_EP1",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor3","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor4","Survivor2_DZ","SurvivorW2_DZ",[],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,""] made a few more changes.... now if i could only change the names to: survivor > easy survivor2 > medium survivor3 > hard survivor4 > extreme thanks in advance for any input..... Link to comment Share on other sites More sharing options...
salival Posted January 18, 2017 Report Share Posted January 18, 2017 3 minutes ago, [email protected] said: [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",3],["M4A1_AIM_SD_camo","M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio","ItemCrowbar"],"DZ_Assault_Pack_EP1",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor2","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor3","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], [localize "str_playerstats_survivor4","Survivor2_DZ","SurvivorW2_DZ",[],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,""] made a few more changes.... now if i could only change the names to: survivor > easy survivor2 > medium survivor3 > hard survivor4 > extreme thanks in advance for any input..... ["survivor > easy","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",3],["M4A1_AIM_SD_camo","M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio","ItemCrowbar"],"DZ_Assault_Pack_EP1",[],[],0,0,0,"MeleeHatchet"], ["survivor > medium","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], ["survivor > hard","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], ["survivor > extreme","Survivor2_DZ","SurvivorW2_DZ",[],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,""] the function localize just gets put in there to use a localization string from the stringTable.xml file. You can replace a localize "string_from_stringtable" with text no problems. Link to comment Share on other sites More sharing options...
[email protected] Posted January 18, 2017 Report Share Posted January 18, 2017 11 minutes ago, salival said: ["survivor > easy","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",3],["M4A1_AIM_SD_camo","M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio","ItemCrowbar"],"DZ_Assault_Pack_EP1",[],[],0,0,0,"MeleeHatchet"], ["survivor > medium","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"15Rnd_9x19_M9SD",3],["M9_SD_DZ","NVGoggles","Binocular_Vector","ItemCompass","ItemKnife","ItemMap","Itemetool","ItemToolbox","ItemWatch","ItemGPS","ItemRadio"],"DZ_Czech_Vest_Pouch",[],[],0,0,0,"MeleeHatchet"], ["survivor > hard","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,"MeleeHatchet"], ["survivor > extreme","Survivor2_DZ","SurvivorW2_DZ",[],["ItemCompass","ItemKnife","ItemMap","ItemToolbox","ItemWatch","ItemRadio"],"",[],[],0,0,0,""] the function localize just gets put in there to use a localization string from the stringTable.xml file. You can replace a localize "string_from_stringtable" with text no problems. THANK YOU VERY MUCH i had been trying to figure this out on my own for a few days now.... that works perfectly and also explains a little more for how to do this in the future.... you the man.... :) Bricktop 1 Link to comment Share on other sites More sharing options...
Lunastone Posted January 20, 2017 Report Share Posted January 20, 2017 I am unable to pick any options on my Epoch Taviana server.. does anyone know how to fix this? http://nl.tinypic.com/r/a2fb51/9 http://tinypic.com/r/uauqb/9 Link to comment Share on other sites More sharing options...
salival Posted January 20, 2017 Report Share Posted January 20, 2017 5 hours ago, Lunastone said: I am unable to pick any options on my Epoch Taviana server.. does anyone know how to fix this? http://nl.tinypic.com/r/a2fb51/9 http://tinypic.com/r/uauqb/9 I would think infistar could be blocking it maybe Link to comment Share on other sites More sharing options...
Lunastone Posted February 3, 2017 Report Share Posted February 3, 2017 Sorry for the late responds i had military training... Here are the logs. https://www.dropbox.com/s/82piyct9qc04iqi/arma2oaserver.RPT?dl=0 https://www.dropbox.com/s/1eh2aj7alutmosq/ArmA2OA.RPT?dl=0 Link to comment Share on other sites More sharing options...
DAKA Posted February 11, 2017 Report Share Posted February 11, 2017 Ok, So I have this installed and when I am doing the Halo spawn, you just sit at 2000m, even if you open the parachute, you stay at 2000m. any ideas. Spawning on land is just fine, no issues. I have no errors in RPT to show. Link to comment Share on other sites More sharing options...
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