Warburgg Posted September 10, 2019 Report Share Posted September 10, 2019 class_levels not being saved after leaving server. Any suggestion? Link to comment Share on other sites More sharing options...
Rock78 Posted January 20, 2020 Report Share Posted January 20, 2020 Great job on this! Although my player/group tags stopped working when I added this to my server. Any ideas? Everything else works great. Link to comment Share on other sites More sharing options...
Rock78 Posted March 17, 2020 Report Share Posted March 17, 2020 I fixed it, had nothing to do with ESS. It was Battleye Link to comment Share on other sites More sharing options...
Exhausted Survivor Posted November 19, 2020 Report Share Posted November 19, 2020 I'm having a slight issue with the displays on this, everything works fine as far as functionality goes, however I'm missing the title text "Class Selection", "Spawn Selection" etc for each page that appears, also I'm not getting print outs in the bottom left for problems like not selecting a class etc. There is nothing in my server side RPT, but I am getting this in the client side String STR_ESS_CLASS_SELECT not found String STR_ESS_SPAWN_SELECT not found String STR_ESS_GROUP not found String STR_ESS_GROUP not found String STR_ESS_PLOT not found String STR_ESS_GROUP not found String STR_ESS_PLOT not found String STR_ESS_HALO_SELECT not found String STR_ESS_AIR not found String STR_ESS_GROUND not found I've tried it on a blank installation and it works fine, it seems to be something with ZSC that is causing the issue, but I'm having a hard time locating it. Any help would be greatly appreciated :) Link to comment Share on other sites More sharing options...
Airwaves Man Posted November 20, 2020 Report Share Posted November 20, 2020 You are missing the strings. Add this https://github.com/oiad/communityLocalizations Link to comment Share on other sites More sharing options...
HindruM Posted March 24, 2021 Report Share Posted March 24, 2021 can this script be installed on version 1.0.7 Link to comment Share on other sites More sharing options...
WLF Posted March 31, 2021 Report Share Posted March 31, 2021 On 3/24/2021 at 6:11 PM, HindruM said: can this script be installed on version 1.0.7 Yes, you just need slightly update the script. In main.sqf find this line: _wealth = player getVariable [Z_MoneyVariable,0]; Replace it with: _wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0]; Find line: player setVariable [Z_MoneyVariable,(_wealth + _coins),true]; And replace it with: player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _coins),true]; That's all! :) Link to comment Share on other sites More sharing options...
HindruM Posted March 31, 2021 Report Share Posted March 31, 2021 @WLF Is it possible to make some spawn points paid? Link to comment Share on other sites More sharing options...
looter809 Posted April 11, 2021 Report Share Posted April 11, 2021 On 3/31/2021 at 3:46 AM, WLF said: That's all! :) I'm getting this error: Error in expression <; _grid = (PVCDZ_plr_Login2 select 2) select 1; spawn_cameraPos = [(random 99> Error position: <select 1; spawn_cameraPos = [(random 99> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\spawn\main.sqf, line 11 nvm i fixed it. Link to comment Share on other sites More sharing options...
Airwaves Man Posted April 12, 2021 Report Share Posted April 12, 2021 Updated for Epoch 1.0.7: https://github.com/AirwavesMan/ESSV3 Use this link as long the main branch got not updated. Link to comment Share on other sites More sharing options...
HindruM Posted April 12, 2021 Report Share Posted April 12, 2021 What could be the problem? Error in expression <_PLOT")): {getPosATL spawn_plot}; case (count (_spawn select 1) > 4): {_zoom = 4> Error position: <count (_spawn select 1) > 4): {_zoom = 4> Error count: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\spawn\functions\spawn_map.sqf, line 16 Link to comment Share on other sites More sharing options...
bumnutz72 Posted June 28, 2021 Report Share Posted June 28, 2021 Just having a problem, love this mod but players are losing their hunger and then losing blood if they open their chutes very early and coast down as close to their bodies as they can. All of the other status icons are fine apart from hunger which empties very fast. I was hoping someone may have come across this and fixed it? During testing I was thinking it could be the altitude and the cold that makes the player lose their hunger but the body temp icon does not move? Thanks for any help Link to comment Share on other sites More sharing options...
Reaper5150 Posted April 19 Report Share Posted April 19 SOLVED: Any reason why it would be killing players when they spawn into the server and sending them to debug? I'm using infiSTAR and pretty sure there was a thread with the fix....but I can't find it?? Link to comment Share on other sites More sharing options...
Reaper5150 Posted April 20 Report Share Posted April 20 RESOVLED: Just follow the install instructions and do not add stringtable.xml to your root cause it is already built in the 1.0.7.1+ If you want levels and custom loot to spawn? in config.sqf class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2],["G17_DZ"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"ItemMorphine"],["G17_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2],["Revolver_DZ"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"Assault_Pack_DZE1"} else {"DZ_Assault_Pack_EP1"},[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"ItemMorphine"],["Revolver_DZ"],if (class_epoch) then {"TK_Assault_Pack_DZE1"} else {"DZ_TK_Assault_Pack_EP1"},[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ"],"",[],[],0,0,0] ]; Replace with this: class_selection = true; //Enable class selection dialog #define BagItemsL1 "ItemMorphine","PartEngine","Scrap Metal" #define BagItemsL2 "ItemMorphine","PartVRotor","PartEngine","PartGeneric" #define Tools1 "ItemToolbox","ItemMap","ItemRadio","Binocular","ItemCompass","NVGoggles_dze" #define Tools2 "ItemToolbox","ItemMap","ItemRadio","Binocular_Vector","ItemCompass","NVGoggles_dze","ItemGPS" #define Food_L1 "FoodMRE","ItemSodaCoke" #define Food_L2 "FishCookedTrout","ItemSodaRbull" #define Medical "ItemBloodbag","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","Skin_TK_CIV_Takistani01_EP1_DZ" class_public = [ [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[ "FoodCanPotatoes","ItemSodaFranka","ItemBloodbag","PartGeneric","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","10x_303",3,"17Rnd_9x19_glock17",3],["LeeEnfield","G17_DZ","ItemToolbox","ItemMap","ItemRadio","Binocular","ItemHatchet","NVGoggles"],"DZ_TerminalPack_EP1",[],[],0,0,0], //BanditLoadouts [(localize "str_playerstats_bandit")+" Lvl 1","Bandit1_DZ","BanditW1_DZ",[ Food_L1,Medical,"30Rnd_556x45_Stanag",3,"15Rnd_9x19_M9",2],["M4A1_DZ","M9_DZ",Tools1],"DZ_ALICE_Pack_EP1",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl 2","GER_Soldier_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",3,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1],"DZ_TK_Assault_Pack_EP1",[BagItemsL1],[],0,-25000,0,""], [(localize "str_playerstats_bandit")+" Lvl 3","TK_Special_Forces_TL_EP1","BanditW1_DZ",[ Food_L1,Medical,"RH_20Rnd_762x51_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_GunBag_EP1",[BagItemsL1],[],0,-75000,0,""], [(localize "str_playerstats_bandit")+" Lvl 4","GUE_Commander_DZ","BanditW1_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",2],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_Backpack_EP1",[BagItemsL2],[],0,-150000,0,""], [(localize "str_playerstats_bandit")+" Lvl 5","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",4],["BAF_LRR_scoped","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-300000,0,""], [(localize "str_playerstats_bandit")+" Lvl 6","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-500000,0,""], [(localize "str_playerstats_bandit")+" Lvl 7","GUE_Soldier_Sniper","BanditW1_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,-1000000,0,""], //HeroLoadouts [(localize "str_playerstats_hero")+" Lvl 1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"30Rnd_556x45_StanagSD",3,"15Rnd_9x19_M9SD",2],["M4A1_HWS_GL_SD_Camo","RH_m9sd",Tools1,"ItemKnife"],"DZ_TK_Assault_Pack_EP1",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl 2",if (class_epoch) then {"Soldier_TL_PMC"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"100Rnd_762x51_M240",4,"rh_15Rnd_9x19_uspsd",2],["Mk48_CCO_DZ","rh_uspsd",Tools1,"ItemKnife"],"DZ_British_ACU",[BagItemsL1],[],0,25000,0,""], [(localize "str_playerstats_hero")+" Lvl 3",if (class_epoch) then {"FR_Sykes"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","RH_20Rnd_762x51_SD_hk417",3,"rh_15Rnd_9x19_uspsd",2],["RH_hk417sdacog","rh_uspsd",Tools2,"ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL1],[],0,50000,0,""], [(localize "str_playerstats_hero")+" Lvl 4",if (class_epoch) then {"Navy_SEAL_TL"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L1,Medical,"itemantibiotic","20Rnd_762x51_DMR",3,"rh_15Rnd_9x19_uspsd",3],["vil_SR25SD","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_CivilBackpack_EP1",[BagItemsL2],[],0,150000,0,""], [(localize "str_playerstats_hero")+" Lvl 5",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","5Rnd_86x70_L115A1",4,"rh_15Rnd_9x19_uspsd",3],["BAF_LRR_scoped_W","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,300000,0,""], [(localize "str_playerstats_hero")+" Lvl 6",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",3,"rh_15Rnd_9x19_uspsd",4],["m107_DZ","rh_uspsd",Tools2,"ItemMatchbox","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,500000,0,""], [(localize "str_playerstats_hero")+" Lvl 7",if (class_epoch) then {"USMC_SoldierS_Sniper"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[ Food_L2,Medical,"itemantibiotic","10Rnd_127x99_m107",4,"rh_15Rnd_9x19_uspsd",4],["BAF_AS50_scoped","rh_uspsd",Tools2,"ItemMatchbox","Itemetool","ItemKnife"],"DZ_LargeGunBag_EP1",[BagItemsL2],[],0,750000,0,""] ]; Link to comment Share on other sites More sharing options...
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