Jim90 Posted December 5, 2016 Report Share Posted December 5, 2016 Below is a list of the class name updates from Epoch 1051 to 106 taken from the database update file included with the 106 server install. I also added the new full_cinder_wall_kit. This should help with converting your 1051 config based trader price lists to 106. Let me know if I've missed any and I'll add them to the list. Spoiler DayZ Epoch 1.0.5.1 to 1.0.6 class name Updates New 1.0.6 Old 1.0.5.1 ---------- ------------ DZ_Czech_Vest_Pouch CZ_VestPouch_EP1 -- Remove CZ_VestPouch_EP1 from traders and inventories. It is the same model as DZ_Czech_Vest_Pouch with half the slots. ArmoredSUV_PMC_DZE3 ArmoredSUV_PMC_DZ -- Swap ArmoredSUV to upgraded version since transportMaxMagazines was decreased on default version (400 --> 150). Upgraded has 400. hilux1_civil_1_open_DZE hilux1_civil_1_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions hilux1_civil_2_covered_DZE hilux1_civil_2_covered -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions hilux1_civil_3_open_DZE hilux1_civil_3_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_1_open_DZE datsun1_civil_1_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_2_covered_DZE datsun1_civil_2_covered -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_3_open_DZE datsun1_civil_3_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions Kamaz_DZE Kamaz -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions ItemMatchbox ItemMatchbox_DZE -- ItemMatchbox_DZE was removed because it was identical to ItemMatchbox, use dayz_matchboxCount config variable for match stick count ItemHatchet ItemHatchet_DZE -- ItemHatchet_DZE was removed because it was identical to ItemHatchet MeleeHatchet MeleeHatchet_DZE -- MeleeHatchet_DZE was removed because it was identical to MeleeHatchet ItemTent ItemTentOld -- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent ItemDomeTent ItemTentDomed2 -- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent ItemDesertTent ItemTentDomed -- ItemTentDomed was renamed to ItemDesertTent and made upgradeable DesertTentStorage1 TentStorageDomed DomeTentStorage1 TentStorageDomed2 FishRawTrout ItemTrout -- Updated fish names from 1.8.7 FishRawSeaBass ItemSeaBass -- Updated fish names from 1.8.7 FishRawTuna ItemTuna -- Updated fish names from 1.8.7 FishCookedTrout ItemTroutCooked -- Updated fish names from 1.8.7 FishCookedSeaBass ItemSeaBassCooked -- Updated fish names from 1.8.7 FishCookedTuna ItemTunaCooked -- Updated fish names from 1.8.7 half_cinder_wall_kit cinder_wall_kit -- Update new half cinderblock wall class full_cinder_wall_kit --New Full height cinderblock wall class plot_pole_kit 30m_plot_kit -- 30m_plot_kit was renamed to plot_pole_kit for sanity 2Rnd_12Gauge_Slug 2Rnd_shotgun_74Slug -- Updated shotgun ammo names from 1.8.7 2Rnd_12Gauge_Buck 2Rnd_shotgun_74Pellets -- Updated shotgun ammo names from 1.8.7 8Rnd_12Gauge_Slug 8Rnd_B_Beneli_74Slug -- Updated shotgun ammo names from 1.8.7 8Rnd_12Gauge_Buck 8Rnd_B_Beneli_Pellets -- Updated shotgun ammo names from 1.8.7 1Rnd_Arrow_Wood WoodenArrow -- Updated arrow and quiver names from 1.8.7 12Rnd_Quiver_Wood Quiver -- Updated arrow and quiver names from 1.8.7 5Rnd_17HMR 5x_22_LR_17_HMR -- Updated CZ550 and Lee-Enfield ammo names from 1.8.7 10Rnd_303British 10x_303 -- Updated CZ550 and Lee-Enfield ammo names from 1.8.7 FoodBeefRaw FoodSteakRaw -- Updated raw and cooked meat names from 1.8.7 FoodBeefRaw FoodMeatRaw -- Updated raw and cooked meat names from 1.8.7 FoodBeefCooked FoodSteakCooked -- Updated raw and cooked meat names from 1.8.7 FoodBeefCooked FoodMeatCooked -- Updated raw and cooked meat names from 1.8.7 AK74_DZ AK_74 -- Updated weapon names with attachment support from 1.8.7 AKM_DZ AK_47_M AKS74U_DZ AKS_74_U AK74_Kobra_DZ AKS_74_kobra Bizon_DZ bizon Bizon_SD_DZ bizon_silenced CZ550_DZ huntingrifle DMR_DZ DMR FN_FAL_ANPVS4_DZE FN_FAL_ANPVS4 FNFAL_DZ FN_FAL G17_FL_DZ glock17_EP1 G36A_Camo_DZ G36A_camo G36C_DZ G36C G36K_Camo_DZ G36K_camo L85_Holo_DZ BAF_L85A2_RIS_Holo LeeEnfield_DZ LeeEnfield M1014_DZ M1014 M14_CCO_DZ M14_EP1 M16A2_DZ M16A2 M16A2_GL_DZ M16A2GL M16A4_ACOG_DZ M16A4_ACG M1911_DZ Colt1911 M24_DZ M24 M249_DZ M249_EP1_DZ M40A3_Gh_DZ M40A3 M4A1_CCO_DZ M4A1_Aim M4A1_DZ M4A1 M9_DZ M9 M9_SD_DZ M9SD Makarov_DZ Makarov Makarov_SD_DZ MakarovSD Mk48_CCO_DZ Mk_48_DZ MP5_DZ MP5A5 MP5_SD_DZ MP5SD MR43_DZ MR43 PDW_DZ UZI_EP1 PKM_DZ PK_DZ Remington870_FL_DZ Remington870_lamp Revolver_DZ revolver_EP1 RPK74_DZ RPK_74 SA58_DZ Sa58P_EP1 SA58_DZ Sa58V_EP1 SVD_DZ SVD SVD_Gh_DZ SVD_CAMO Winchester1866_DZ Winchester1866 -- Add new attachments category to DB traders Buy Sell ItemGoldBar Attachment_ACOG 8 4 Attachment_BELT 4 2 Attachment_CCO 4 2 Attachment_FL 2 1 Attachment_FL_Pist 2 1 Attachment_Ghillie 2 1 Attachment_GP25 4 2 Attachment_Holo 4 2 Attachment_Kobra 4 2 Attachment_M203 4 2 Attachment_PSO1 8 4 Attachment_SA58RIS 4 2 Attachment_SCOPED 6 3 Attachment_Sup9 4 2 Attachment_Sup545 6 3 Attachment_Sup556 8 4 This copy should Cut and paste better into Notepad++ Spoiler DayZ Epoch 1.0.5.1 to 1.0.6 class name Updates New 1.0.6 Old 1.0.5.1 DZ_Czech_Vest_Pouch CZ_VestPouch_EP1 -- Remove CZ_VestPouch_EP1 from traders and inventories. It is the same model as DZ_Czech_Vest_Pouch with half the slots. ArmoredSUV_PMC_DZE3 ArmoredSUV_PMC_DZ -- Swap ArmoredSUV to upgraded version since transportMaxMagazines was decreased on default version (400 --> 150). Upgraded has 400. hilux1_civil_1_open_DZE hilux1_civil_1_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions hilux1_civil_2_covered_DZE hilux1_civil_2_covered -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions hilux1_civil_3_open_DZE hilux1_civil_3_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_1_open_DZE datsun1_civil_1_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_2_covered_DZE datsun1_civil_2_covered -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions datsun1_civil_3_open_DZE datsun1_civil_3_open -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions Kamaz_DZE Kamaz -- Swap datsun, Kamaz and hilux to upgradeable _DZE versions ItemMatchbox ItemMatchbox_DZE -- ItemMatchbox_DZE was removed because it was identical to ItemMatchbox, use dayz_matchboxCount config variable for match stick count ItemHatchet ItemHatchet_DZE -- ItemHatchet_DZE was removed because it was identical to ItemHatchet MeleeHatchet MeleeHatchet_DZE -- MeleeHatchet_DZE was removed because it was identical to MeleeHatchet ItemTent ItemTentOld -- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent ItemDomeTent ItemTentDomed2 -- ItemTentOld and ItemTentDomed2 were removed because they were identical to ItemTent and ItemDomeTent ItemDesertTent ItemTentDomed -- ItemTentDomed was renamed to ItemDesertTent and made upgradeable DesertTentStorage1 TentStorageDomed DomeTentStorage1 TentStorageDomed2 FishRawTrout ItemTrout -- Updated fish names from 1.8.7 FishRawSeaBass ItemSeaBass -- Updated fish names from 1.8.7 FishRawTuna ItemTuna -- Updated fish names from 1.8.7 FishCookedTrout ItemTroutCooked -- Updated fish names from 1.8.7 FishCookedSeaBass ItemSeaBassCooked -- Updated fish names from 1.8.7 FishCookedTuna ItemTunaCooked -- Updated fish names from 1.8.7 half_cinder_wall_kit cinder_wall_kit -- Update new half cinderblock wall class plot_pole_kit 30m_plot_kit -- 30m_plot_kit was renamed to plot_pole_kit for sanity 2Rnd_12Gauge_Slug 2Rnd_shotgun_74Slug -- Updated shotgun ammo names from 1.8.7 2Rnd_12Gauge_Buck 2Rnd_shotgun_74Pellets -- Updated shotgun ammo names from 1.8.7 8Rnd_12Gauge_Slug 8Rnd_B_Beneli_74Slug -- Updated shotgun ammo names from 1.8.7 8Rnd_12Gauge_Buck 8Rnd_B_Beneli_Pellets -- Updated shotgun ammo names from 1.8.7 1Rnd_Arrow_Wood WoodenArrow -- Updated arrow and quiver names from 1.8.7 12Rnd_Quiver_Wood Quiver -- Updated arrow and quiver names from 1.8.7 5Rnd_17HMR 5x_22_LR_17_HMR -- Updated CZ550 and Lee-Enfield ammo names from 1.8.7 10Rnd_303British 10x_303 -- Updated CZ550 and Lee-Enfield ammo names from 1.8.7 FoodBeefRaw FoodSteakRaw -- Updated raw and cooked meat names from 1.8.7 FoodBeefRaw FoodMeatRaw -- Updated raw and cooked meat names from 1.8.7 FoodBeefCooked FoodSteakCooked -- Updated raw and cooked meat names from 1.8.7 FoodBeefCooked FoodMeatCooked -- Updated raw and cooked meat names from 1.8.7 AK74_DZ AK_74 -- Updated weapon names with attachment support from 1.8.7 AKM_DZ AK_47_M AKS74U_DZ AKS_74_U AK74_Kobra_DZ AKS_74_kobra Bizon_DZ bizon Bizon_SD_DZ bizon_silenced CZ550_DZ huntingrifle DMR_DZ DMR FN_FAL_ANPVS4_DZE FN_FAL_ANPVS4 FNFAL_DZ FN_FAL G17_FL_DZ glock17_EP1 G36A_Camo_DZ G36A_camo G36C_DZ G36C G36K_Camo_DZ G36K_camo L85_Holo_DZ BAF_L85A2_RIS_Holo LeeEnfield_DZ LeeEnfield M1014_DZ M1014 M14_CCO_DZ M14_EP1 M16A2_DZ M16A2 M16A2_GL_DZ M16A2GL M16A4_ACOG_DZ M16A4_ACG M1911_DZ Colt1911 M24_DZ M24 M249_DZ M249_EP1_DZ M40A3_Gh_DZ M40A3 M4A1_CCO_DZ M4A1_Aim M4A1_DZ M4A1 M9_DZ M9 M9_SD_DZ M9SD Makarov_DZ Makarov Makarov_SD_DZ MakarovSD Mk48_CCO_DZ Mk_48_DZ MP5_DZ MP5A5 MP5_SD_DZ MP5SD MR43_DZ MR43 PDW_DZ UZI_EP1 PKM_DZ PK_DZ Remington870_FL_DZ Remington870_lamp Revolver_DZ revolver_EP1 RPK74_DZ RPK_74 SA58_DZ Sa58P_EP1 SA58_DZ Sa58V_EP1 SVD_DZ SVD SVD_Gh_DZ SVD_CAMO Winchester1866_DZ Winchester1866 -- Add new attachments category to DB traders Buy Sell ItemGoldBar Attachment_ACOG 8 4 Attachment_BELT 4 2 Attachment_CCO 4 2 Attachment_FL 2 1 Attachment_FL_Pist 2 1 Attachment_Ghillie 2 1 Attachment_GP25 4 2 Attachment_Holo 4 2 Attachment_Kobra 4 2 Attachment_M203 4 2 Attachment_PSO1 8 4 Attachment_SA58RIS 4 2 Attachment_SCOPED 6 3 Attachment_Sup9 4 2 Attachment_Sup545 6 3 Attachment_Sup556 8 4 _Lance_, Joshyy, DrTauren and 2 others 5 Link to comment Share on other sites More sharing options...
juandayz Posted December 5, 2016 Report Share Posted December 5, 2016 at least! a was makinnnnng the same :D also thers a lot A LOT of new items from the vanilla dayz... if u use the @ebaydayz testkit you can spawn his crate and equip the item ,open your db ( i use navicat for it) and get the item id from your character tablature to add in traders or into a new script Tnks for the list! @Jim90 Link to comment Share on other sites More sharing options...
Joshyy Posted December 6, 2016 Report Share Posted December 6, 2016 half_cinder_wall_kit and cinder_wall_kit are around the wrong way Link to comment Share on other sites More sharing options...
Jim90 Posted December 6, 2016 Author Report Share Posted December 6, 2016 53 minutes ago, Joshyy said: half_cinder_wall_kit and cinder_wall_kit are around the wrong way Fixed. Thanks joshyy Link to comment Share on other sites More sharing options...
Liquid84 Posted December 8, 2016 Report Share Posted December 8, 2016 SA58_DZ Sa58P_EP1 SA58_DZ Sa58V_EP1 Be sure to inform them that SA58_DZ should only be applied once. :). Link to comment Share on other sites More sharing options...
juandayz Posted December 9, 2016 Report Share Posted December 9, 2016 some others: ItemFuelcan ItemBagScrews ItemTrapTripwireGrenade equip_pvc_box ItemCarBomb equip_scrapelectronics equip_duct_tape Item_Connector_I Item_Connector_L equip_rope ItemFertilizer ItemAntibacterialWipe ItemHempPlant ItemHempSeed equip_herb_box equip_string equip_hobo_fishing_kit equip_comfreyleafs equip_hose ItemPumpkinPlant ItemPumpkinSeed equip_woodensplint equip_tin_powder Link to comment Share on other sites More sharing options...
_Lance_ Posted December 9, 2016 Report Share Posted December 9, 2016 I noticed when I added half and full cinder walls to trader list they show up as two blank spots in the advanced trading list - anyone else experience this? You can still click the blank spots and see info and purchase them but I want the little crate and the name to show up like everything else I added. Any thoughts? Link to comment Share on other sites More sharing options...
Jim90 Posted December 9, 2016 Author Report Share Posted December 9, 2016 They are showing up properly for me . Here are my entries from the config based trader setup. class half_cinder_wall_kit { type = "trade_items"; buy[] = {8,"ItemGoldBar10oz"}; sell[] = {2,"ItemGoldBar10oz"}; }; class full_cinder_wall_kit { type = "trade_items"; buy[] = {12,"ItemGoldBar10oz"}; sell[] = {4,"ItemGoldBar10oz"}; }; Link to comment Share on other sites More sharing options...
_Lance_ Posted December 9, 2016 Report Share Posted December 9, 2016 That's what I get for getting my classnames from infistar..... I'm missing "_kit" - THANKS MAN! class full_cinder_wall { type = "trade_items"; buy[] = {4,"ItemGoldBar10oz"}; sell[] = {2,"ItemGoldBar10oz"}; }; class half_cinder_wall { type = "trade_items"; buy[] = {2,"ItemGoldBar10oz"}; sell[] = {1,"ItemGoldBar10oz"}; }; Link to comment Share on other sites More sharing options...
Brody Posted December 30, 2016 Report Share Posted December 30, 2016 If i would want to setup a full militarized server with m1tusk and stuff like that does that have any class name change as far as anybody knows ? Link to comment Share on other sites More sharing options...
ViktorReznov Posted January 7, 2017 Report Share Posted January 7, 2017 On 12/29/2016 at 9:05 PM, Brody said: If i would want to setup a full militarized server with m1tusk and stuff like that does that have any class name change as far as anybody knows ? Im curious to this as well, ive populated dynamic_vehicles.sqf will all the vehicles id like to see and near as i can tell, only the original list populates, completely skipping all my added entries. It might be that I made an additional entry for the _Ratio vars without adding it somewhere? idk, kinda just jumped in and threw some sh$t together and still not working heres a spoiler of my adjustments (just the tip, i assure you, browsing through navi, only the original spawns will show. inlcuding fresh server with this file in or restarting server and wiping the object database) are the vehicles generated from a list elsewhere? Spoiler _Ratio1 = 1; _Ratio2 = 2; _Ratio3 = 3; _Ratio4 = 4; if (MaxVehicleLimit > 300) then { _Ratio1 = round(MaxVehicleLimit * 0.0034); _Ratio2 = round(MaxVehicleLimit * 0.0067); _Ratio3 = round(MaxVehicleLimit * 0.01); _Ratio4 = round(MaxVehicleLimit * 0.0025); }; AllowedVehiclesList = [ ["A10",_Ratio4], ["AAV",_Ratio4], ["AH1Z",_Ratio4], ["AH64D_EP1",_Ratio4], ["AH64D_Sidewinders",_Ratio4], ["AH6J_EP1",_Ratio4], ["AH6X_DZ",_Ratio3], ["AN2_DZ",_Ratio1], //Green ["AN2_2_DZ",_Ratio1], //Red and white ["An2_2_TK_CIV_EP1_DZ",_Ratio1], //Green and white ["ArmoredSUV_PMC_DZE",_Ratio1], ["ATV_CZ_EP1",_Ratio3], ["ATV_US_EP1",_Ratio3], ["AV8B",_Ratio4], ["AV8B2",_Ratio4], ["AW159_Lynx_BAF",_Ratio4], ["BAF_Jackal2_GMG_W",_Ratio4], ["BAF_Jackal2_L2A1_W",_Ratio4], ["BAF_Merlin_HC3_D",_Ratio4], Link to comment Share on other sites More sharing options...
Hooty Posted March 18, 2017 Report Share Posted March 18, 2017 I've always just used infistar to get class id lol Link to comment Share on other sites More sharing options...
Voltan Posted August 1, 2017 Report Share Posted August 1, 2017 Anyone got the new class names for launchers and their rockets, if they have changed? Thanks Link to comment Share on other sites More sharing options...
salival Posted August 1, 2017 Report Share Posted August 1, 2017 2 hours ago, Voltan said: Anyone got the new class names for launchers and their rockets, if they have changed? Thanks As per @ebayShoppers post 2 up, nothing has changed in regards to that. Voltan 1 Link to comment Share on other sites More sharing options...
Voltan Posted August 1, 2017 Report Share Posted August 1, 2017 2 hours ago, salival said: As per @ebayShoppers post 2 up, nothing has changed in regards to that. Cheers, I had remembered reading something about launcher classnames, but couldn't remember, just looked it up: Quote [FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos Link to comment Share on other sites More sharing options...
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