I was busy with an airbus for napf , one chopper that fly's between awols and heroe trader at airfield .
At first nothing happend no spawn nothing , thanks to the tips i got from there things are moving in the right direction :)
but its dayz epoch so not without a struggle mostly with some things .
So now my airbus spawns fly between the 2 points but as soon i step in that mv22 it blows up LOL
I just added some basic waypoints to see if those worked well like the cycle waypoint , i wanna change that later and set a timer at some waypoints and tweak that a bit .
So it would be nice if i was able to get in , or a other player ..
Question
Blerp
Hello .
I was busy with an airbus for napf , one chopper that fly's between awols and heroe trader at airfield .
At first nothing happend no spawn nothing , thanks to the tips i got from there things are moving in the right direction :)
but its dayz epoch so not without a struggle mostly with some things .
So now my airbus spawns fly between the 2 points but as soon i step in that mv22 it blows up LOL
I just added some basic waypoints to see if those worked well like the cycle waypoint , i wanna change that later and set a timer at some waypoints and tweak that a bit .
So it would be nice if i was able to get in , or a other player ..
Here is what i have got so far ..
////////////////////////////////////script//////////////////////////////////////////
SetAccTime 0.0;
if (isServer) then {
_this = createCenter civilian;
_center_0 = _this;
_this setFriend [west, 1];
_this setFriend [east, 1];
_group_0 = createGroup _center_0;
_vehicle_1 = objNull;
if (true) then
{
_this = createVehicle ["MV22", [15123.691, 16380.917, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
_vehicle_1 = _this;
_this setVehicleLock "UNLOCKED";
_this setPos [15123.691, 16380.917, 1.9073486e-006];
};
_unit_0 = objNull;
if (true) then
{
_this = _group_0 createUnit ["Pilot_EP1", [15117.501, 16391.523], [], 0, "CAN_COLLIDE"];
_unit_0 = _this;
_this setDir -4.1849737;
_this setVehicleInit "This moveInDriver ab";
_this setUnitRank "COLONEL";
_this setUnitAbility 1;
_this moveInDriver _vehicle_1;
if (true) then {_group_0 selectLeader _this;};
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Heli_H_civil", [15125.008, 16382.387, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setPos [15125.008, 16382.387, -3.8146973e-006];
};
_this = _group_0 addWaypoint [[15132.827, 16379.379], 0];
_this setWaypointCombatMode "BLUE";
_this setWaypointSpeed "FULL";
_this setWaypointBehaviour "SAFE";
_waypoint_0 = _this;
_this = _group_0 addWaypoint [[5139.9072, 4828.5054], 0];
_this setWaypointType "GETOUT";
_this setWaypointCombatMode "BLUE";
_this setWaypointSpeed "FULL";
_this setWaypointBehaviour "SAFE";
_waypoint_1 = _this;
_this = _group_0 addWaypoint [[5102.2231, 4847.7114], 0];
_this setWaypointCombatMode "BLUE";
_this setWaypointSpeed "NORMAL";
_this setWaypointBehaviour "SAFE";
_waypoint_2 = _this;
_this = _group_0 addWaypoint [[5139.9209, 4828.5313], 0];
_this setWaypointType "GETIN";
_waypoint_3 = _this;
_this = _group_0 addWaypoint [[15161.271, 16339.514, 0], 0];
_waypoint_4 = _this;
_this = _group_0 addWaypoint [[15141.047, 16387.672, 0], 0];
_this setWaypointType "GETOUT";
_waypoint_5 = _this;
_this = _group_0 addWaypoint [[15116.04, 16413.898], 0];
_waypoint_6 = _this;
_this = _group_0 addWaypoint [[15132.768, 16379.325], 0];
_this setWaypointType "GETIN";
_this setWaypointSpeed "NORMAL";
_this setWaypointBehaviour "SAFE";
_waypoint_7 = _this;
_this = _group_0 addWaypoint [[5140.0605, 4828.1602], 0];
_this setWaypointType "CYCLE";
_this synchronizeWaypoint [_waypoint_1];
_waypoint_8 = _this;
};
ProcessInitcommands ;
SetAccTime 1
////////////////////////////////////////////////////////////////////end script//////////////////////////////////////////////////
I hope its something simple again :) any suggestion ? everything works ok untill i get in the mv22
Kind regards .
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