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Ikea script not found


Blerp

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Hello,

I was struggling with the server scripts and when i checked the rpt file i saw that it could not find the ikea script and i checked the folder and it was not there also , i also checked the Wai folder if it was anywhere but it was not ..

Does anyone know where i can find that script ,?

Grtz

Blerp

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ikea_convoy.sqf

if(isServer) then {

    private            ["_complete","_dir","_rndnum","_crate_type","_mission","_position","_vehclass3","_vehclass2","_vehicle3","_vehicle2","_playerPresent","_vehicle","_vehclass","_crate"];

    _position        = [40] call find_position;
    _mission        = [_position,"Hard","Disabled Convoy","MainHero",true] call mission_init;

    diag_log         format["WAI: [Mission:[Hero] Disabled Convoy]: Starting... %1",_position];

    //Setup the crate
    _crate_type     = crates_large call BIS_fnc_selectRandom;
    _crate             = createVehicle [_crate_type,[(_position select 0),(_position select 1),0], [], 0, "CAN_COLLIDE"];
    
    //Troops
    _rndnum = 5 + round (random 3);
    [[_position select 0,_position select 1,0],_rndnum,"Hard","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    [[_position select 0,_position select 1,0],4,"Hard","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    [[_position select 0,_position select 1,0],4,"Random","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;
    [[_position select 0,_position select 1,0],4,"Random","Random",4,"Random","Bandit","Random","Bandit",_mission] call spawn_group;

    //Static Guns
    [[
        [(_position select 0) + 25, (_position select 1) + 25, 0],
        [(_position select 0) - 25, (_position select 1) - 25, 0],
        [(_position select 0) + 25, (_position select 1) - 25, 0]
    ],"M2StaticMG","Easy","Bandit","Bandit",1,2,"Random","Random",_mission] call spawn_static;

    //Heli Para Drop
    [[(_position select 0),(_position select 1),0],[0,0,0],400,"BAF_Merlin_HC3_D",10,"Random","Random",4,"Random","Bandit","Random","Bandit",false,_mission] spawn heli_para;

    // Spawn Vehicles
    _dir             = floor(round(random 360));

    _vehclass         = cargo_trucks         call BIS_fnc_selectRandom;        // Cargo Truck
    _vehclass2         = refuel_trucks     call BIS_fnc_selectRandom;        // Refuel Truck
    _vehclass3         = military_unarmed     call BIS_fnc_selectRandom;        // Military Unarmed

    _vehicle        = [_vehclass,_position,false,_dir]     call custom_publish;
    _vehicle2        = [_vehclass2,_position,false,_dir] call custom_publish;
    _vehicle3        = [_vehclass3,_position,false,_dir] call custom_publish;
    
    if(debug_mode) then {
        diag_log format["WAI: [Hero] ikea_convoy spawned a %1",_vehclass];
        diag_log format["WAI: [Hero] ikea_convoy spawned a %1",_vehclass3];
        diag_log format["WAI: [Hero] ikea_convoy spawned a %1",_vehclass2];
    };
    
    //Condition
    _complete = [
        [_mission,_crate],                // mission number and crate
        ["crate"],                         // ["crate"], or ["kill",wai_kill_percent], or ["assassinate", _unitGroup],
        [_vehicle,_vehicle2,_vehicle3],    // cleanup objects
        "An Ikea delivery has been hijacked by bandits, take over the convoy and the building supplies are yours!",    // mission announcement
        "Survivors have secured the building supplies!",                                                            // mission success
        "Survivors did not secure the convoy in time"                                                                // mission fail
    ] call mission_winorfail;

    if(_complete) then {
        [_crate,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] call dynamic_crate;
    };

    diag_log format["WAI: [Mission:[Hero] Disabled Convoy]: Ended at %1",_position];
    
    h_missionrunning = false;
};

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