lucho Posted July 10, 2016 Report Share Posted July 10, 2016 When i killed bots sometime they running on one place after death here is script add_unit_server.sqf private["_aiunit","_xpos","_ypos","_unitpos","_aiGroup","_wppos","_wpradius","_wpnum","_numunits","_rndLOut","_ailoadout","_aiwep","_aiammo","_wp","_aispawnpos"]; _aiunit = objNull; _aiGroup = createGroup resistance; _aispawnpos =_this select 0; _numunits = _this select 3; _xpos = _aispawnpos select 0; _ypos = _aispawnpos select 1; for [{ x=1 },{ x < _numunits+1 },{ x = x + 1; }] do { _unitpos = [_xpos+x,_ypos+x,0]; _rndLOut=floor(random 3); _ailoadout= switch (_rndLOut) do { case 0: {["ItemCopperBar"]}; case 1: {["ItemGoldBar"]}; case 2: {["ItemTinBar"]}; }; "Sniper_DZ" createUnit [_unitpos, _aiGroup, "_aiunit=this;",0.6,"Private"]; _aiunit enableAI "TARGET"; _aiunit enableAI "AUTOTARGET"; _aiunit enableAI "MOVE"; _aiunit enableAI "ANIM"; _aiunit enableAI "FSM"; _aiunit allowDammage true; _aiunit setCombatMode "RED"; _aiunit setBehaviour "COMBAT"; //clear default weapons / ammo removeAllWeapons _aiunit; //add random selection _aiammo = _ailoadout select 0; _aiunit addMagazine _aiammo; //set skills _aiunit setSkill ["aimingAccuracy",1]; _aiunit setSkill ["aimingShake",1]; _aiunit setSkill ["aimingSpeed",1]; _aiunit setSkill ["endurance",1]; _aiunit setSkill ["spotDistance",1]; _aiunit setSkill ["spotTime",1]; _aiunit setSkill ["courage",1]; _aiunit setSkill ["reloadSpeed",1]; _aiunit setSkill ["commanding",1]; _aiunit setSkill ["general",1]; } ; DayzFaction.sqf createCenter east; createCenter resistance; //Survivors WEST setFriend [RESISTANCE,0]; WEST setFriend [EAST,0]; //Bandits EAST setFriend [RESISTANCE,0]; EAST setFriend [WEST,0]; //AI Units RESISTANCE setFriend [WEST,0]; RESISTANCE setFriend [EAST,0]; RESISTANCE setFriend [CIVILIAN,0];//AI Units attack zeds //CIVILIAN setFriend [RESISTANCE,0];//Testing Zeds attack AI units, doesn't seem to help.. Link to comment Share on other sites More sharing options...
0 Cherdenko Posted July 11, 2016 Report Share Posted July 11, 2016 I think thats a bug that normaly happens on every epoch server.... And since they are not releasing any updates anymore, i don´t think it´s gonna get fixed :/ Link to comment Share on other sites More sharing options...
Question
lucho
When i killed bots sometime they running on one place after death
here is script
add_unit_server.sqf
private["_aiunit","_xpos","_ypos","_unitpos","_aiGroup","_wppos","_wpradius","_wpnum","_numunits","_rndLOut","_ailoadout","_aiwep","_aiammo","_wp","_aispawnpos"]; _aiunit = objNull; _aiGroup = createGroup resistance; _aispawnpos =_this select 0; _numunits = _this select 3; _xpos = _aispawnpos select 0; _ypos = _aispawnpos select 1; for [{ x=1 },{ x < _numunits+1 },{ x = x + 1; }] do { _unitpos = [_xpos+x,_ypos+x,0]; _rndLOut=floor(random 3); _ailoadout= switch (_rndLOut) do { case 0: {["ItemCopperBar"]}; case 1: {["ItemGoldBar"]}; case 2: {["ItemTinBar"]}; }; "Sniper_DZ" createUnit [_unitpos, _aiGroup, "_aiunit=this;",0.6,"Private"]; _aiunit enableAI "TARGET"; _aiunit enableAI "AUTOTARGET"; _aiunit enableAI "MOVE"; _aiunit enableAI "ANIM"; _aiunit enableAI "FSM"; _aiunit allowDammage true; _aiunit setCombatMode "RED"; _aiunit setBehaviour "COMBAT"; //clear default weapons / ammo removeAllWeapons _aiunit; //add random selection _aiammo = _ailoadout select 0; _aiunit addMagazine _aiammo; //set skills _aiunit setSkill ["aimingAccuracy",1]; _aiunit setSkill ["aimingShake",1]; _aiunit setSkill ["aimingSpeed",1]; _aiunit setSkill ["endurance",1]; _aiunit setSkill ["spotDistance",1]; _aiunit setSkill ["spotTime",1]; _aiunit setSkill ["courage",1]; _aiunit setSkill ["reloadSpeed",1]; _aiunit setSkill ["commanding",1]; _aiunit setSkill ["general",1]; } ;
DayzFaction.sqf
createCenter east; createCenter resistance; //Survivors WEST setFriend [RESISTANCE,0]; WEST setFriend [EAST,0]; //Bandits EAST setFriend [RESISTANCE,0]; EAST setFriend [WEST,0]; //AI Units RESISTANCE setFriend [WEST,0]; RESISTANCE setFriend [EAST,0]; RESISTANCE setFriend [CIVILIAN,0];//AI Units attack zeds //CIVILIAN setFriend [RESISTANCE,0];//Testing Zeds attack AI units, doesn't seem to help..
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